rec.autos.simulators

F1RS experience

Jeff Morri

F1RS experience

by Jeff Morri » Wed, 03 Jun 1998 04:00:00

How much memory does your computer have?  If it is less than 64MB, upgrading to
64MB will help to smooth out the first corner.  With your system and 64MB
memory F1RS should run pretty smooth.  Memory is cheap now, and it will help
all your programs so it's a no lose purchase.

Jeff

P.S.  You do mean that you have a Diamond Viper330 AND a 3dfx card right?
(Viper330 is not 3dfx)  I'm sure that's what you meant, but if not you are
running the D3D version and not 3dfx and will see a performance hit here as
well and would see better perfomance with an add-on 3dfx card (i.e. Diamond
Monster 1 or 2, Creative Labs Voodoo 2, etc.)


> Greetings everyone.

> I have a 200mhxMMX Pentium system, purchased a Diamond Viper330 3DFX card
> just for the occasion.

> Am having problems with first lap, specifically first turn control.  The
> visual is jumpy as the systems is clearly busy moving all the objects and
> me around.  I have applied all the possible parametric changes suggested by
> David Green especially the Min and Max file cache and swap file settings.
> My startup folder is empty.  I have turned off Replay, Mirrors and Sky
> hoping to give F1RS less to do.
> Thanks

> Paul Bartell
> San Mateo, CA, USA

Paul M. Bartel

F1RS experience

by Paul M. Bartel » Thu, 04 Jun 1998 04:00:00

Greetings everyone.

I have a 200mhxMMX Pentium system, purchased a Diamond Viper330 3DFX card
just for the occasion.

Am having problems with first lap, specifically first turn control.  The
visual is jumpy as the systems is clearly busy moving all the objects and
me around.  I have applied all the possible parametric changes suggested by
David Green especially the Min and Max file cache and swap file settings.
My startup folder is empty.  I have turned off Replay, Mirrors and Sky
hoping to give F1RS less to do.  

All these did help some but is still far from smooth enough for me to get
the visual feedback I need to be able to control the car.  UBI Tech Support
has been helpful but can help me no further.

I suspect another 200 MHz in addition to what I now have might do the trick
but before I fork out the cash I'd like to know if anyone has a GOOD
experience in the first turn starting from mid-field with a similarly
powered machine as mine.

Thanks

Paul Bartell
San Mateo, CA, USA

Greg Cisk

F1RS experience

by Greg Cisk » Thu, 04 Jun 1998 04:00:00


Is this a RUSH card? Is the Viper 330 even a 3dfx card? I thought
it was a Riva... BTW, your problem could be the card.

--
Header address intentionally scrambled to ward off the spamming hordes.


Peter Gag

F1RS experience

by Peter Gag » Thu, 04 Jun 1998 04:00:00



1) Have you set the min & max virtual memory to the *same* amount, eg:-
a min of 128Mb? its no good setting the min to say 100 and the max to
130 as the computer will take up valuable time figuring out what the
*actual* file size should be? if you set the min & max to the *same* the
computer spends zero time as the file size is set!!!

2) Also, I have a K6 200 and F1RS rocks? is your pc set-up ok to run
games generally? do you run other games and do they run ok? If not you
might want to optimise your pc so that it is biased for games?

3) How much memery do you have? I started with F1RS and 32Mb SDram, and
it ran ok, but with 64Mb it really flies?

4) Did you do a *full* install when you installed the game? if not, do
it, as this will speed up the whole game in general.

5) You are running it in *3Dfx* mode aren't you? make sure that when you
installed the game it recognised your 3Dfx card, and that when the game
starts it runs the f1voo.exe file and no other file?
Sometimes f1rs can move two important files, check your windows/system
directory for Glide.dll & sst1init.dll. If they are there then fine, if
they are not, copy them from your original f1rs cd to the windows/system
directory and f1rs will now be able to see your 3Dfx card ok.

6) Patches, make sure you have installed the latest patches for the game
as these do improve performance. I think the latest is v1.09 (get it
from any of the many good f1rs sites, just search for ubisoft & f1rs on
the net?)

7) Have you made the recommended changes to the sound files in the game,
this improves the first corner slowdowns you mention?
To alter the sound files do the following.....

In the F1RS\CPA\dll directory you'll find a file called Snd_cpa.ini.
You've got to change the following parameters:
SXD_DIST_SATUR=5
SXD_DIST_FADE=75
The SXD_DIST_FADE option is the most important: this one determines the
distance at which another car can be heard (or to be more precise: at
which distance the other car's sound will fade in or out). The default
setting is way too high: when you're on pole position, a number of 75
will let you hear all cars around, up to the one at the back of the grid
(it seems)! No wonder you can't hear your own engine anymore. (And
maybe, as I said before, the computer has a hard time producing the
sound of 22 cars, hence the framerate drop at the beginning of the
race?) Two cars in your neighbourhood is enough to make it impossible to
hear your own engine. Lowering this to a very low number will do the
trick, but then you may not be able to hear a car coming up behind you
until he's beside you.
SXD_DIST_SATUR seems to change the overall volume of the other cars. But
lowering this from 5 to 1 isn't enough. Especially if you don't alter
the FADE setting: being able to hear all 22 car engines will still make
you deaf.

Change the settings to.....

SXD_DIST_SATUR=1
SXD_DIST_FADE=15

Just fiddle around a bit with these
numbers, and you'll see your performance will get better. And you're fun
with this great game will increase!

I hope the above info helps.....

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)

Jo

F1RS experience

by Jo » Thu, 04 Jun 1998 04:00:00


I've been pretty disappointed with F1RS myself. The graphics, AI,
driving model, options, and tracks are all fine (though the UI sucks a
bit). So what's the problem? With a T2 wheel the cars steer like
***y freight trains! I'm really not impressed with the steering
input of this game at all. The cars just seem very unresponsive to the
wheel.

Joe

V.Saltalamacchi

F1RS experience

by V.Saltalamacchi » Thu, 04 Jun 1998 04:00:00

If its  a cyrix chip change it , I just got a cheapo 450 pc with a cyrix
200mmx, added a voodoo card to play f1sim, it ran v,poor I had to drop it
down to 5 or 6 oponants to get a good speed. I have now changed to a Intel
200mmx and it flys, all except the first lap while its filling the swap file
this can be improved by adding ram.

compared to gp2 it flys with a cyrix


Jo

F1RS experience

by Jo » Thu, 04 Jun 1998 04:00:00


>I agree about the poor steering feel and control in F1RS!
>I loaded ICR2 back on my system after a long absence. I had gone through
>all of the various 'sims' for about a year and had forgotten about this jewel.
>Drive F1RS or CARTPR or darn near anything else, then crank up ICR2 and feel
>the difference in the steering feel and control.
>No comparison...

Papy has always had the best device input code, IMO. For one example,
they are the ONLY company that has recognized the inherently flawed
device input code of Win95/DirectInput, and so have implemented their
own native device-input code in GPL.

I don't think it's possible to have great steering control without
doing this. Even arcade games, like TOCA, have serious flaws with
steering input because of DirectInput flaws/limitations. Hopefully
other racing sim companies will begin to recognize this when they see
how much better the input in GPL is. Either that or everyone will have
to buy new [Microsoft] wheels with optical encoders, since these seem
to be the only devices that work reliably and with good control under
Win95.

Even without the new physics model, I think Papy's input code alone
will assure that GPL/N3 are the best *** driving sims of 1998.
Everybody else is hamstrung by DirectInput.

Joe

Nathan Wo

F1RS experience

by Nathan Wo » Thu, 04 Jun 1998 04:00:00



Take it back and buy a proper 3Dfx card. The Diamond Viper 330 is a
good card for Direct 3D, but it's not  a 3Dfx card.

What size RAM do you have? Is it SDRAM or EDO?
Do you run any background stuff at the same time? E.g. virus scanners
and other assorted crap.

I have a 200MMX, 64MB SDRAM, 128MB swapfile, 6mb Hercules Stingray
(Voodoo RUSH), SB AWE64 Value, and the game is fine.
I adjusted the sound settings, and almost all the jerkiness has gone.
Only exists on some tracks like Monaco (which is hard enough without
the jitters too!). I have all details on except for Replay.

--
Nathan Wong          http://www.nectar.com.au/~alfacors
                       - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -

Nathan Wo

F1RS experience

by Nathan Wo » Thu, 04 Jun 1998 04:00:00

On 03 Jun 1998 08:40:30 EDT, "Greg Cisko"




>>Greetings everyone.

>>I have a 200mhxMMX Pentium system, purchased a Diamond Viper330 3DFX card
>>just for the occasion.

>Is this a RUSH card? Is the Viper 330 even a 3dfx card? I thought
>it was a Riva... BTW, your problem could be the card.

The Diamond Viper is an  nVidia RIVA 128.
--
Nathan Wong          http://www.nectar.com.au/~alfacors
                       - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -
Neil Yeatma

F1RS experience

by Neil Yeatma » Thu, 04 Jun 1998 04:00:00


> I don't think it's possible to have great steering control without
> doing this. Even arcade games, like TOCA, have serious flaws with
> steering input because of DirectInput flaws/limitations. Hopefully
> other racing sim companies will begin to recognize this when they see
> how much better the input in GPL is. Either that or everyone will have
> to buy new [Microsoft] wheels with optical encoders, since these seem
> to be the only devices that work reliably and with good control under
> Win95.

Joe, I solved all my TOCA control problems by installing TM's ProPanel
(v1.1) and reinstalling DX 5.2.  No more pulling to the left...better
lap times, more control, much more feeling of "being there".

Agreed that Papy has the right idea, but I can't really complain about
too many Win95 games being way off base either.

--

Neil Yeatman          
Ajax, Ontario, CANADA

Bruce Kennewel

F1RS experience

by Bruce Kennewel » Fri, 05 Jun 1998 04:00:00

In that case I would venture to guess that you haven't adjusted the
steering sensitivity in-game.


> With a T2 wheel the cars steer like
> ***y freight trains! I'm really not impressed with the steering
> input of this game at all. The cars just seem very unresponsive to the
> wheel.

> Joe

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/
Paul M. Bartel

F1RS experience

by Paul M. Bartel » Fri, 05 Jun 1998 04:00:00

Jeff,

The Diamond Viper V330 is a Direct3D card and not a true 3DFX card as you
point out it uses the Riva 128 technology.  Now I'm wondering if I should
take my Viper back in favor of a Monster 1 or 2 instead.  Or is it an
additive thing, meaning do I have to have both a 3DFX card and a Direct3d
card?  Do I cable the monitor to the 3DFX card or does the 3DFX card
offload 3D rendering on its own as a co-process enabling me to keep the
monitor attached to the Viper.

My system only has 32MB RAM.  Do you think I would get more performance out
of replacing/adding 3dfx or by jumping up the RAM to 64MB?

Many thanks for helping out,

Paul B.



> How much memory does your computer have?  If it is less than 64MB,
upgrading to
> 64MB will help to smooth out the first corner.  With your system and 64MB
> memory F1RS should run pretty smooth.  Memory is cheap now, and it will
help
> all your programs so it's a no lose purchase.

> Jeff

> P.S.  You do mean that you have a Diamond Viper330 AND a 3dfx card right?
> (Viper330 is not 3dfx)  I'm sure that's what you meant, but if not you
are
> running the D3D version and not 3dfx and will see a performance hit here
as
> well and would see better perfomance with an add-on 3dfx card (i.e.
Diamond
> Monster 1 or 2, Creative Labs Voodoo 2, etc.)


> > Greetings everyone.

> > I have a 200mhxMMX Pentium system, purchased a Diamond Viper330 3DFX
card
> > just for the occasion.

> > Am having problems with first lap, specifically first turn control.
The
> > visual is jumpy as the systems is clearly busy moving all the objects
and
> > me around.  I have applied all the possible parametric changes
suggested by
> > David Green especially the Min and Max file cache and swap file
settings.
> > My startup folder is empty.  I have turned off Replay, Mirrors and Sky
> > hoping to give F1RS less to do.

> > Thanks

> > Paul Bartell
> > San Mateo, CA, USA

Paul M. Bartel

F1RS experience

by Paul M. Bartel » Fri, 05 Jun 1998 04:00:00

Greg,

Thanks for hitting the nail on the head.  I have a very pronounced flat
spot on my forehead just now.

The Diamond Viper V330 is a Direct3D card and not a true 3DFX card as you
point out it uses the Riva 128 technology.  Now I'm wondering if I should
take my Viper back in favor of a Monster 1 or 2 instead.  Or is it an
additive thing, meaning do I have to have both a 3DFX card and a Direct3d
card?  Do I cable the monitor to the 3DFX card or does the 3DFX card
offload 3D rendering on its own as a co-process enabling me to keep the
monitor attached to the Viper.

My system only has 32MB RAM.  Do you think I would get more performance out
of replacing/adding 3dfx or by jumping up the RAM to 64MB?

Thanks a lot!

Paul Bartell





> >Greetings everyone.

> >I have a 200mhxMMX Pentium system, purchased a Diamond Viper330 3DFX
card
> >just for the occasion.

> Is this a RUSH card? Is the Viper 330 even a 3dfx card? I thought
> it was a Riva... BTW, your problem could be the card.

> --
> Header address intentionally scrambled to ward off the spamming hordes.


> >Am having problems with first lap, specifically first turn control.  The
> >visual is jumpy as the systems is clearly busy moving all the objects
and
> >me around.  I have applied all the possible parametric changes suggested
by
> >David Green especially the Min and Max file cache and swap file
settings.
> >My startup folder is empty.  I have turned off Replay, Mirrors and Sky
> >hoping to give F1RS less to do.

> >All these did help some but is still far from smooth enough for me to
get
> >the visual feedback I need to be able to control the car.  UBI Tech
Support
> >has been helpful but can help me no further.

> >I suspect another 200 MHz in addition to what I now have might do the
trick
> >but before I fork out the cash I'd like to know if anyone has a GOOD
> >experience in the first turn starting from mid-field with a similarly
> >powered machine as mine.

> >Thanks

> >Paul Bartell
> >San Mateo, CA, USA

ymenar

F1RS experience

by ymenar » Fri, 05 Jun 1998 04:00:00


>The Diamond Viper V330 is a Direct3D card and not a true 3DFX card as you
>point out it uses the Riva 128 technology.  Now I'm wondering if I should
>take my Viper back in favor of a Monster 1 or 2 instead.

If you plan of playing games or driving in F1RS, I would suggest getting a
Monter3D instead o f a Riva-based card.

A Voodoo-chpset card (3dfx) DOES D3D. No need for a seperate card.  With a
3dfx car, you will be able to do OpenGL, Glide and D3D.

Simple, 32megs is very cheap these days.  under 50bucks.  If your on a tight
budget, I would say go for a Monster 3d1 AND 32megs or RAM.  If price
doesn't matter, take the 32megs AND a Monster3d 2.

- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
 - Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Greg Cisk

F1RS experience

by Greg Cisk » Fri, 05 Jun 1998 04:00:00


No problem. We all get flat spots once in a while :-)

Um yes... 3DFX is a must IMHO. Monster 1 or 2 depends one your CPU.
If you have a 300+ or are going to upgrade soon, a Voodoo2 (monster II)
is the best choice. If you have less CPU than a 300 then a Monster I
Origional Voodoo is probably OK, which is what I have. My CPU is a
200MMX.

I believe only one card can be setup within W95 for Direct 3D. So it
isn't exactly and additive thing. I have heard that for true Direct3D
the Riva was very good. But given a fast CPU the Voodoo2
should be best. For F1RS though, any Voodoo (3dfx ) chipset is
what you want for the Glide support.

I think it wouldn't hurt at all. When ram went for $49 for 32MB I upgraded
from 32MB to 80MB. F1RS is great now.

--
Header address intentionally scrambled to ward off the spamming hordes.



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