I have been playing around a bit with the driver ratings and car HP in F1GP, using the windows editor. I have been
trying to make the drivers as fast as possible, in order for me to have some competition, while still keeping
things realistic. The best way to speed them up, I found, was to increase the AI car grip. However, this seemed to
randomize the drivers a lot, and really close things up. At one track, the Forti outqualified Coulthard , and
generally the whole field is covered by 1.5 seconds!
I have two drivers, for example Schumacher and Herbert, who both have the same car. In order for the game to be
realistic, I have given Schumacher ratings (qual and race) of 1 and Herbert 11. If I set AI grip to 3, then the
results seem to favour Herbert! Does anyone have any way of making the cars really competitive, keeping a
realistic sort of performance spread? In the end I turned the HP's right up, so that I am driving a 650hp car,
with the Williams being a 730hp car. I STILL win, though only on the twisty circuits. I am MILES behind at the
power circuits.
What I really want, is to have the same performance as the AI cars with less grip, AND a realistic spread of
competition, so that I can say that Schumacher will always be 30 seconds ahead of Herbert.
Any comments?
Daniel
--
Daniel Betson BSc(Hons),| "And the referee
Swiss Bank Centre, | needs eyes in his
Zurich, Switzerland. | head at the moment"
'My thoughts not SBC's' | - John Motson