rec.autos.simulators

Geoff Crammond, a perfectionnist ?

Erwa

Geoff Crammond, a perfectionnist ?

by Erwa » Thu, 13 Jul 2000 04:00:00

Like all of you, i hardly wait GP3 on 28th july but:
Everybody say this man is a really perfectionnist but when i see all
the missing features or stuffs for GP3, i'm septic:
- no hands in steering wheels in opposite of a tons of others racing sim which
include them. Is it very difficult to do today ? It's however a very important
stuff
for realism, because most of us (*** sim players) drive in***pit view the
most of the time.
- all the 3D body car shapes are the same for the 11 teams. Very weird.
- no pace car, commissionners, etc........
- no radio with the pits.
- and i forget a lot (i'm tired 2night) but we will see all the total missig
features when the game will
be released.

As a "perfectionnist", GC should includes all this details in a game..
Don't tell me he don't have the skills or the time........He had 4 YEARS
!!!!!!!!!!!!

Like EA Sports, i think he did the minimum in order to make us buy the "add-on"
GP4 (of course at a high price) and all the futurs GP5, GP6, etc.... EA Sports
did the same behaviour with all their
games. They add only a few stuffs every year in order to buy a tons of games.

I'm still waiting for the ultimate racing sim with all the features i would like
to be included.........but unfortunately, it  will not
be for the next months.

Simon Brow

Geoff Crammond, a perfectionnist ?

by Simon Brow » Thu, 13 Jul 2000 04:00:00

He may have had 4 years but there is only one of him.  Papyrus had 3 main
programmers and a team of about 15 other programmers working on GPL, and it
took 2 years and (or so i've heard) over a million dollars.  GC just has the
one pair of arms.  Geoff's company Simergy is still only the same four
people it was for GP2 and the extra people from Microprose don't have
anything to do with the core simulation.
So of course, it's gonna take a long time.
Any extra features would have, by simple logic, pushed back the release date
even further.
Tony Jeste

Geoff Crammond, a perfectionnist ?

by Tony Jeste » Thu, 13 Jul 2000 04:00:00


>  but when i see all
> the missing features or stuffs for GP3, i'm septic:

You've gone septic???  Quick, somebody call doctor!

:-)

Coli

Geoff Crammond, a perfectionnist ?

by Coli » Thu, 13 Jul 2000 04:00:00

Hands and arms on the steering wheel is unnecessary IMHO.  You have your own
in front of you why do you need a set on screen?  It was the first thing I
turned off in GPL.

Geoff has the philosophy of doing one thing and doing it right.  That does
not include gimmicks such as animated guys running around your car and pace
cars.  He has concentrated on making the game engine as realistic as
possible.  It took 4 years because of the limited resources available to
him.  Just like every small software company, he has to make compromises
between never finishing a game and making a few ommisions to get it
released.  To add what you suggest would probably have added months onto the
release schedule.  Remember, he is under pressure from his publisher
(Hasbro) too.  IMO he has made exactly the right choices.  I don't care if I
have no pit radio and if all the cars look the same.  What I care about is
whether the game feels like I am driving a modern F1 car.  He has
concentrated on the GAME ENGINE as he has said many times before and he was
absolutely right to do so.

Cheers,
...Colin

Mike

Geoff Crammond, a perfectionnist ?

by Mike » Thu, 13 Jul 2000 04:00:00

Boy, do I agree.  I think it's dumb to look over my own arms and my own
steering wheel, just to see another set of arms and another wheel on the
screen.  Realistic ?  I don't think so... unless an octopus is driving the
car.



> > Like all of you, i hardly wait GP3 on 28th july but:
> > Everybody say this man is a really perfectionnist but when i see all
> > the missing features or stuffs for GP3, i'm septic:
> > - no hands in steering wheels in opposite of a tons of others racing sim
which
> > include them. Is it very difficult to do today ? It's however a very
important
> > stuff
> > for realism, because most of us (*** sim players) drive in***pit
view the
> > most of the time.

> I have a set of arms in front of me and a wheel... why do i need to see
another set
> on screen.  When you hop in your family sedan or whatever to go to the
store, do u
> look out the windshield and see another set of arms and another steering
wheel..

> I don't buy this driver arms = realistic arguement, its a waste of
resources, and a
> distraction if u ask me, and turnem off whenever i can, and the steering
wheel if at
> all possible.

> Martyn_D

SKur

Geoff Crammond, a perfectionnist ?

by SKur » Fri, 14 Jul 2000 04:00:00


> Like all of you, i hardly wait GP3 on 28th july but:
> Everybody say this man is a really perfectionnist but when i see all
> the missing features or stuffs for GP3, i'm septic:
> - no hands in steering wheels in opposite of a tons of others racing sim which
> include them. Is it very difficult to do today ? It's however a very important
> stuff
> for realism, because most of us (*** sim players) drive in***pit view the
> most of the time.

I have a set of arms in front of me and a wheel... why do i need to see another set
on screen.  When you hop in your family sedan or whatever to go to the store, do u
look out the windshield and see another set of arms and another steering wheel..

I don't buy this driver arms = realistic arguement, its a waste of resources, and a
distraction if u ask me, and turnem off whenever i can, and the steering wheel if at
all possible.

Martyn_D

Simon Brow

Geoff Crammond, a perfectionnist ?

by Simon Brow » Fri, 14 Jul 2000 04:00:00

ROFL! - typo of the decade!!!

Incomplete-Feature-List-Allergy-Syndrome - it's a new but very rare
affliction...

Doug Hoo

Geoff Crammond, a perfectionnist ?

by Doug Hoo » Fri, 14 Jul 2000 04:00:00

LOL

> Boy, do I agree.  I think it's dumb to look over my own arms and my own
> steering wheel, just to see another set of arms and another wheel on the
> screen.  Realistic ?  I don't think so... unless an octopus is driving the
> car.




> > > Like all of you, i hardly wait GP3 on 28th july but:
> > > Everybody say this man is a really perfectionnist but when i see all
> > > the missing features or stuffs for GP3, i'm septic:
> > > - no hands in steering wheels in opposite of a tons of others racing
sim
> which
> > > include them. Is it very difficult to do today ? It's however a very
> important
> > > stuff
> > > for realism, because most of us (*** sim players) drive in
***pit
> view the
> > > most of the time.

> > I have a set of arms in front of me and a wheel... why do i need to see
> another set
> > on screen.  When you hop in your family sedan or whatever to go to the
> store, do u
> > look out the windshield and see another set of arms and another steering
> wheel..

> > I don't buy this driver arms = realistic arguement, its a waste of
> resources, and a
> > distraction if u ask me, and turnem off whenever i can, and the steering
> wheel if at
> > all possible.

> > Martyn_D

Allan Harriso

Geoff Crammond, a perfectionnist ?

by Allan Harriso » Fri, 14 Jul 2000 04:00:00

HAHA

yeah Geoff does get it right. I love canned spins, or isn't that part of the
GAME ENGINE.



Bern

Geoff Crammond, a perfectionnist ?

by Bern » Fri, 14 Jul 2000 04:00:00

Oh get it a "canned spin" is one you cant catch?


> HAHA

> yeah Geoff does get it right. I love canned spins, or isn't that part of
the
> GAME ENGINE.



Stephen Ferguso

Geoff Crammond, a perfectionnist ?

by Stephen Ferguso » Fri, 14 Jul 2000 04:00:00


And that's why they aren't in the***pit, because Geoff still needs them...
:-)

Stephen

Allan Harriso

Geoff Crammond, a perfectionnist ?

by Allan Harriso » Fri, 14 Jul 2000 04:00:00

Yes correct Berno 90 % of the spins in Gp2 you can't catch. Due to it being
CANNED. Lets just hope in Gp3 that Geoff fixes this up, however I doubt it.
That would require Geoff to actually change his "Perfect Code".

A classic example of how canned Geoff's code is, is when you attempt a J
Turn. Well umm it won't work and I doubt it will work in Gp2.5 / Gp3. Iam
not against Gp3 just because its not GPL however because it is not a step
forward. It really does appear to be nothing more Gp2 with a new season and
weather. Look at the screenshots. They are hardly sensational and look very
much like Gp2 with more polygons.

Dispute this it doesn't mean that I won't be buying Gp3, infact I have mine
ordered already, this is because dispute some major flaws it still will be
the best MODERN racing simulation. This isn't an indication of how good
Geoff's code is but how little sim development there has been in recent
years. Nothing has surpassed it apart from GPL and thats where the problem
arrives. Until GPL everyone believed Gp2 felt spot on. Then GPL came out and
showed us just how perfect racing sim could be. The reason why many people
are negative about Gp3 is because its not taking sim racing further. Its no
more advanced than games that came out 2 years ago.



> Oh get it a "canned spin" is one you cant catch?



> > HAHA

> > yeah Geoff does get it right. I love canned spins, or isn't that part of
> the
> > GAME ENGINE.



Jo Hels

Geoff Crammond, a perfectionnist ?

by Jo Hels » Fri, 14 Jul 2000 04:00:00

On Wed, 12 Jul 2000 12:00:46 +0200, "Erwan"


>Like all of you, i hardly wait GP3 on 28th july but:
>Everybody say this man is a really perfectionnist but when i see all
>the missing features or stuffs for GP3, i'm septic:
>- no hands in steering wheels in opposite of a tons of others racing sim which
>include them. Is it very difficult to do today ? It's however a very important
>stuff for realism, because most of us (*** sim players) drive in***pit view the
>most of the time.

Totally unimportant. (I know, just an *opinion*, but as relevant or
irrelevant as yours) Plus it obscures the LCD screen. Plus they would
look bad and slow things down.

Saves resources, and importance while racing is absolutely minimal.
Hell, there are even people who *think* the shapes are different just
because the textures mislead them.

Simple if you're satisfied with a mess, takes time to get *right*.

They hardly exchange a few words in reality.

Oh, it's easy to mention another 642897512 "features" that could be
in.

"Perfectionist" is not the same as mixing-up as much half-ass features
as possible. It's not about trying to fill the box with the longest
possible feature list. "Perfectionist" is about making sure that WHAT
you put in actually WORKS without problems.

That's the negative approach. There's also a positive approach.

By changing from his usual "1 sim every 5 years" strategy, GC has the
chance now to first put out a version that may have less-than-all
desirable features, but fills them in adequately (rain, AI, overall
playability.. you can think of more). That's why GP3 arrives on
schedule: they didn't have to RUSH things (examples around? :-)  )  

So now GC actually has time to implement additional features DECENTLY.
Because, maybe it surprises you, this takes TIME.

Give up. It will never arrive (since each time you'll want more
features, and since there are 435217 people out there who prefer still
other features)

JoH

Jo Hels

Geoff Crammond, a perfectionnist ?

by Jo Hels » Fri, 14 Jul 2000 04:00:00



Apart from the fact that it is *incredibly* early to comment this
aspect of GP3 (now that I think of it, it's utter BULLSHIT to comment
on it), "forward" is very relative. A sim uses different lanes. GP3
will definitely go forward in the graphics, AI, and weather
departments at least. That's already 3 "forwards".

Disagree. It looks *fabulous*. You mean that the reflections in the
puddles don't look "sensational"???? JFYI: Chris West (yes, from WSC!)
posted a message here stating how *impressive* the dynamical weather
effects were implemented in GP3.

But of course, what does HE know about programming sims! <G>

2.5 years later on 2.5 times better HW. Yep, "Pole Position" sucked,
too.

Again: isn't it a LITTLE bit early to slag it off? How much time have
you spent with GP3???  :-)

JoH

Vintoo

Geoff Crammond, a perfectionnist ?

by Vintoo » Fri, 14 Jul 2000 04:00:00

POLE POSITION RULED!!!!! HOW DARE YOU KNOCK POLE POSITION!

Vintook




> >Yes correct Berno 90 % of the spins in Gp2 you can't catch. Due to it
being
> >CANNED. Lets just hope in Gp3 that Geoff fixes this up, however I doubt
it.
> >That would require Geoff to actually change his "Perfect Code".

> >A classic example of how canned Geoff's code is, is when you attempt a J
> >Turn. Well umm it won't work and I doubt it will work in Gp2.5 / Gp3. Iam
> >not against Gp3 just because its not GPL however because it is not a step
> >forward.

> Apart from the fact that it is *incredibly* early to comment this
> aspect of GP3 (now that I think of it, it's utter BULLSHIT to comment
> on it), "forward" is very relative. A sim uses different lanes. GP3
> will definitely go forward in the graphics, AI, and weather
> departments at least. That's already 3 "forwards".

> >It really does appear to be nothing more Gp2 with a new season and
> >weather. Look at the screenshots. They are hardly sensational and look
very
> >much like Gp2 with more polygons.

> Disagree. It looks *fabulous*. You mean that the reflections in the
> puddles don't look "sensational"???? JFYI: Chris West (yes, from WSC!)
> posted a message here stating how *impressive* the dynamical weather
> effects were implemented in GP3.

> But of course, what does HE know about programming sims! <G>

> >Dispute this it doesn't mean that I won't be buying Gp3, infact I have
mine
> >ordered already, this is because dispute some major flaws it still will
be
> >the best MODERN racing simulation. This isn't an indication of how good
> >Geoff's code is but how little sim development there has been in recent
> >years. Nothing has surpassed it apart from GPL and thats where the
problem
> >arrives. Until GPL everyone believed Gp2 felt spot on. Then GPL came out
and
> >showed us just how perfect racing sim could be.

> 2.5 years later on 2.5 times better HW. Yep, "Pole Position" sucked,
> too.

> >The reason why many people
> >are negative about Gp3 is because its not taking sim racing further. Its
no
> >more advanced than games that came out 2 years ago.

> Again: isn't it a LITTLE bit early to slag it off? How much time have
> you spent with GP3???  :-)

> JoH


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