----- Original Message -----
Newsgroups: rec.autos.simulators
Sent: Friday, February 11, 2000 1:18 PM
Subject: Ideas for Nascar 4
> Have Papyrus disclosed any information about what features they intend
> to include in Nascar 4.
> Presuming they do use the GPL engine - and there's now no valid reason
> why they shouldn't - they could include features which would tritely
> stand out above the rest of the Nascar series and making most other
> racing titles seem like toasted brownies.
> Lying awake in bed last night I jotted down a few ideas which I
> thought they should include in Nascar 4. Feel free to let me know what
> you think.
> a) "Driver hands, steering wheel and gear stick" - We already
> have this in Grand Prix Legends, so it's certainly possible for them
> to include it. Best of all it would put an end to the ugly static
>***pit we've had in each previous Nascar title.
> 2) "Fully working pit crew" - I'm sure many will agree that this
> is something which could, and perhaps should, have been included in
> Grand Prix Legends. No Nascar race is complete without pit stops,
> often due to damage rather than strategy. The 2D images of the pit
> crew in Nascar 3 make pitting a rather unrealistic and boring job.
> 3) "Realistic weather effects " Not all races can take place in
> the perfect sunshine. Whilst there is an option to enduce wind effects
> in Nascar 3, it's no very good, and besides the car performing a
> little worse when you're heading into the wind, there's not much else.
> Rainfall, clouds and a slight fog would all help add to the
> atmosphere. These weather effects certainly helped make TOCA and TOCA
> 2 more fun.
> 4) "Damaged car parts remain on track" - When cars in Nascar 3
> are damaged and pieces fall off, they usually disappear a few moments
> later, and whilst it's true that in real racing the yellow flag and
> pace car would come out to slow down the remaining cars so that safety
> guards could remove the dangerous items, I still wouldn't mind
> approaching a pile-up knowing that I had to avoid debris as well as
> the damaged cars.
> 5) "Damage to walls" - What happens when you hit a wall in N3?
> Besides the damage you receive, only a very unrealistic looking
> 'spark' appears to tell you you're scraping the wall. Nascar
> Revolution went one better here, by removing paint from your car and
> keeping it on the wall instead. Scraping paint off like this looks and
> feels much better, but still isn't quite good enough. What about
> actual damage to the walls as well? Who can forget Nigel Mansell's
> CART accident which put a hole through the outside concrete wall? (I
> mention that one not because it was very good, but because it's the
> only one I have on video) It's great to pass a corner in N3 and see
> the tyre tracks from where you or another car previously spun. This
> would be taking it to the next level.
> 6) "Fully working tractor" - In N3, if you blow your engine and
> can't make it back to the pit, your spotter tells you that the tow
> truck is on the way. Of course, we don't actually see it, cos' just
> like in real life it's invisible. Well, I'm sure this is what Papyrus
> would like us to believe, but it could certainly be done better. Show
> me the tractor! Show me the tractor! Show me the tractor! - putting on
> a very 'Jerry Maguire' style voice right now...
> 7) "Detailed car damage" - TOCA 2 had the windows smashing fully
> in a serious enough collision, and GPL had engines bleeding oil and
> even fire. What does N3 give us? A few bits of litter left behind and
> a puff of smoke of your blow the engine. The new wheel-spin smoke was
> a nice touch, but not enough of it was used and it didn't remain in
> the air long enough to be 'Days of Thunder' like, which Papy said it
> would be. A trail of slick oil coming from the car, which would then
> have an effect on the cars behind, would be awesome!
> 8) "Menu system" - Above all else, please get rid of the cheesy
> N2/N3 menus and garage and replace it with something fresh and better
> to use. I for one am not very keen on having to use the mouse to
> navigate around (and I'm sure I'm not alone, as this was discussed in
> another thread a while ago). Some keyboard shortcuts would be
> appreciated.
> 9) "Breaks and wheel-spin" - I love being able to press the
> breaks just enough that only ONE of the wheels locks up in GPL and not
> the other. It's a sign of good programming and a great physics engine.
> I wouldn't mind being able to lock up the front wheels in N4 either.
> We might not be able to see it as in GPL, but you could certainly feel
> it, and the replays would show it.
> 10) "More views" - The standard three views in N3 really aren't
> very good. They're the same as the ones from N1 and N2. GPL had less
> views as standard, but you could add more being editing one of the INI
> files, which was an added bonus. If all the views which we have access
> to in the replay, such as television 1 & 2, bumper, behind and best of
> all, roll-cage, were available instantly I know I'd be in racing
> heaven. I find television angles especially useful and fun.
> Looking over this message I see that I have appeared to put down
> Nascar 3 somewhat. Please don't think that. Nascar 3 is one of my
> favourite sims, and I play it almost as much as I do GPL, but I am
> well aware (as I'm sure are all of you) of how it could be improved.
> Let me know what you think...
> Neo