rec.autos.simulators

Too bad GPL didn't have these things...

sbarbou

Too bad GPL didn't have these things...

by sbarbou » Thu, 19 Nov 1998 04:00:00

OK don't get me wrong, GPL is a great game...but for the last couple days I've been playing F1RS and I have some concerns with Sierra/Papyrus. I've noticed that all of their sims are great but they never have that 'little extra' to kick it up a notch. I especially enjoy the lens flare effect in F1RS...it really adds to the experience! I remember some Papy guy saying N3 won't have it because 'it'll eat up too many framerates'. My F1RS never even flickers and I only have a P2 233 with a 12MB Voodoo2. Compare that to GPL where I can't even get 30fps!! Ok, the physics is ALOT more realistic but at what cost? Until papy starts designing games with us gamers in mind (the majority here have Voodoo2) instead of supporting the extinct Rendition we will have poor fps in N3 and Cart2000 when it comes out. GPL desparately needs some kind of AI settings control as well. Why do I have to complete a 70 lap race before I can have full realistic damage? The controls in N2 were fine why change them?
Sorry for the long post, just had to do some venting here :)

Scott

ymenar

Too bad GPL didn't have these things...

by ymenar » Thu, 19 Nov 1998 04:00:00

==================
I've been playing F1RS and I have some concerns with Sierra/Papyrus. I've
noticed that all of their sims are great but they never have that 'little
extra' to kick it up a notch. I especially enjoy the lens flare effect in
F1RS...

But that doesn't exist in real-life. Formula 1 driver have do not see sun
glare. It's a "arcadish" effect just to add to the "Oooooh sweet" impression
that Mr. anybody has on the title.  I don't understand why you "downgrade"
yourself with F1RS ;)

==================
Compare that to GPL where I can't even get 30fps!! Ok, the physics is ALOT
more realistic but at what cost?

Well, you want more realism or not ?  The market wants more realism, so you
will live with the consequences of that. Don't ask why F1RS is fast... it's
because it's not as realistic on the racing physics as GPL.  And you should
easily get a better framerate with the PC you got than F1RS. Put GPL in
640x480 with all graphics on and 19AI (same as F1RS).

=================
have Voodoo2) instead of supporting the extinct Rendition we will have poor
fps in N3 and Cart2000 when it comes out.

GPL supports 3dfx. Why do you whine ? You even got an OpenGL patch if you
want this instead of Glide for your Voodoo2 card.

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Jim Dunph

Too bad GPL didn't have these things...

by Jim Dunph » Thu, 19 Nov 1998 04:00:00

I think the point of the post was to point out the fact that some
programmers are doing great things with some games and others are expecting
you to have Super computers to run their software. Such was the case with
GP2.
World Circuit or GP1 was, when it came out, state of art. When GP2 came out
there was no way that any computer available to the general public could run
the game at its full potential. I feel that indeed games are getting better
but at what cost to us, the consumer.

--
Jim Dunphy

The Pits
http://www.theuspits.com

To err is human, to moo is bovine.


>==================
>>sbarbour wrote
>>OK don't get me wrong, GPL is a great game...but for the last couple days
>I've been playing F1RS and I have some concerns with Sierra/Papyrus. I've
>noticed that all of their sims are great but they never have that 'little
>extra' to kick it up a notch. I especially enjoy the lens flare effect in
>F1RS...

>But that doesn't exist in real-life. Formula 1 driver have do not see sun
>glare. It's a "arcadish" effect just to add to the "Oooooh sweet"
impression
>that Mr. anybody has on the title.  I don't understand why you "downgrade"
>yourself with F1RS ;)

>==================
>>My F1RS never even flickers and I only have a P2 233 with a 12MB Voodoo2.
>Compare that to GPL where I can't even get 30fps!! Ok, the physics is ALOT
>more realistic but at what cost?

>Well, you want more realism or not ?  The market wants more realism, so you
>will live with the consequences of that. Don't ask why F1RS is fast... it's
>because it's not as realistic on the racing physics as GPL.  And you should
>easily get a better framerate with the PC you got than F1RS. Put GPL in
>640x480 with all graphics on and 19AI (same as F1RS).

>=================
>>Until papy starts designing games with us gamers in mind (the majority
here
>have Voodoo2) instead of supporting the extinct Rendition we will have poor
>fps in N3 and Cart2000 when it comes out.

>GPL supports 3dfx. Why do you whine ? You even got an OpenGL patch if you
>want this instead of Glide for your Voodoo2 card.

>- Fran?ois Mnard <ymenard> Good race at the Brickyard!
>- Official Mentally retarded guy of r.a.s.
>- Excuse me for my English (I'm French speaking)
>- Sponsored by http://www.awpss.com/ on the NROS
>- "People think it must be fun to be a super genius, but they don't realise
>how hard it is to put up with all the idiots in the world."--

Nathan Won

Too bad GPL didn't have these things...

by Nathan Won » Thu, 19 Nov 1998 04:00:00


> never have that 'little extra' to kick it up a notch. I especially enjoy =
> the lens flare effect in F1RS...it really adds to the experience! I =

Lens flare adds to the experience? I fly a lot of flight sims and to tell
you the truth lens flare gets rather annoying. The reason is that lens
flare is just that LENS flare. You're not looking at the world through a
couple of camera lenses. You're using your eyes which hopefully doesn't
have that lens flare effect. In fact, I wear glasses and I have yet to
see lens flare the way I see it in my games. I'm glad papy left it out.
It a ridiculous option.

Well, the 233 is getting rather old anyway. ;-) I finally upgraded my
computer to a 450MHz and it runs GPL great (along with all the rest of my
games, except Trespasser, of course).

What's your problem with Rendition? I don't own the card, but I don't
seem to mind using it. I have a Voodoo 2 with 8 megs of RAM. I'm
perfectly happy. So it doesn't use your TNT card? If you got to one of
the many sites you'll find a beta driver for your TNT card.

GPL desparately needs some =

I agree with the AI setting, but what in the world are you talking about
with the 70 lap race thing? Oh you mean the Grand Prix level of damage?
Well, you got me on that one too. I wanted full damage in a race also,
but couldn't do it. I guess that's a special option.

Te

Too bad GPL didn't have these things...

by Te » Fri, 20 Nov 1998 04:00:00


They probably don't get such a lens flare that's true but a dazzling
sun effect is not so uncommon - thus it kinda enhances realism. And
btw did you know, it also rains and can become cloudy and foggy in
F1RS...;) but I think thats just an 'arcadish' effect...

The market wants more realism? What are your assumptions based on? The
number of positive posts here or the actual sales charts?
As to framerates in GPL thats a fairly cheap shot to blame the
improved car physics (hope you don't mean the 'AI'?) here since it
can't be proved anyway. And it doesn't change the fact that it is *a
lot* slower than F1RS - at the same resolution/configuration/hardware.
Not to mention that even GPL's framerate obviously depends on what
kind of 3d hardware you run it on...go figure :)

--

Tel
                              http://members.xoom.com/Tel33
                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a.k.a. Holger Bachert                    F1RS Cars & Design

David G Fishe

Too bad GPL didn't have these things...

by David G Fishe » Fri, 20 Nov 1998 04:00:00


>As to framerates in GPL thats a fairly cheap shot to blame the
>improved car physics (hope you don't mean the 'AI'?) here since it
>can't be proved anyway.

Apparently I'm one of the few here at r.a.s. who hasn't worked for BOTH
Papyrus and Ubi Soft. Could someone who has please answer me a few
questions?

Tell me EXACTLY (%) how much better the GPL physics model is than the one in
MGP. Back up your answer with detailed facts and figures. Absolute proof
would be great. 1%? 20%? 80%?

If you worked with both developers, tell me which programmers have better
qualifications to make their physics model decisions and calculations? Do
the Renault engineers know nothing?

Also, please tell me if the "driving experience" in GPL is DEFINITELY more
realistic. Facts and figures also. Which race car driver have you sat down
with and raced the sim for hours with? Schumacher? Jackie Stewart? What did
they tell you? Without real world feedback, I'm of the opinion that a
driving sim can have a more detailied physics model, but still produce an
equal, or  less realistic overall driving experience than another sim if the
lack of real world feedback is not compensated for in a superior way.

I asked the questions similiar to the above last week and got 0 response. I
wonder why?

Physics model "talk" is IMO the most overblown topic of discussion at r.a.s.
Because we are sitting at our computers like geeks, racing with our
fingertips, in our socks, in a cozy living room, having a Coke, with zero
feedback and g-forces, it is a little silly to be talking about how
realistic a physics model is when without feedback, much of what that
physics model does is lost. If the physics models of two sims is fairly
close, an overall driving experience is what then matters most. I've raced
motocross motorcycles and, just like in race car driving, the experience is
still a million miles away from anything I've experienced while sitting in
front of my computer. NASA has some sims that will throw your ass around,
but we don't yet. Face it guys, you are on some heavy *** if you think
what you are  experiencing is close to real race car driving. I LOVE these
sims but let's come back to earth. That's why I think we are basically
splitting hairs and wasting time when we argue about physics models, and
which sim has the best one.

 If you're good, your good. You don't need to prove it by insisting your sim
of choice is more realistic in some immeasurable way. Unless your ego
depends on it.

Can anyone tell me why, if the frame rate in GPL is affected mostly by the
physics model,  is the frame rate able to shoot up 10-12 fps when I switch
from***pit mode to chase mode?

David G Fisher

kane

Too bad GPL didn't have these things...

by kane » Sat, 21 Nov 1998 04:00:00

Hi David,

Russell Ingall (a V8 sportscar driver here in Aus) had this to say regarding
Feel of racing sims in Australian PC Gamer.

"GPL is the most realistic game for handling.  I've only played the demo...
<snip> The realism of things like the brakes locking up and having to
feather the braking and acceleration to control the car - you have to react
to it in a realistic way.... As a driver you know how to react on the
throttle to slide a car into a corner and it's very hard to do in most
simulations but it's very well captured in Grand Prix Legends."

Nope, and I agree.  I think the mirrors are very poorly done for Voodoo for
starters.

Kane

Christo van Schalkwy

Too bad GPL didn't have these things...

by Christo van Schalkwy » Sat, 21 Nov 1998 04:00:00


>control as well. Why do I have to complete a 70 lap race before I can have

full realistic damage? The controls in N2 were >fine why change them?

I agree on this point. There should be an option to get full realistic
damage on short races too !

Cheers
Christo

Matthew Knutse

Too bad GPL didn't have these things...

by Matthew Knutse » Sat, 21 Nov 1998 04:00:00



> >As to framerates in GPL thats a fairly cheap shot to blame the
> >improved car physics (hope you don't mean the 'AI'?) here since it
> >can't be proved anyway.

> Apparently I'm one of the few here at r.a.s. who hasn't worked for
> BOTH
> Papyrus and Ubi Soft. Could someone who has please answer me a few
> questions?

> Tell me EXACTLY (%) how much better the GPL physics model is than the
> one in
> MGP. Back up your answer with detailed facts and figures. Absolute
> proof
> would be great. 1%? 20%? 80%?

David, I haven't heard of MGP. What type of sim is it? (Living in
Norway!)

Where have they been assisting? In MGP?Since they did'nt make their own
F1 engines, and their F1 cars never made it..I guess not <g>

Agree a bit here, but, does'nt GPL seem more realistic to you than GP2?
N2?It sure does to me!

Well, I enjoyed the NASCAR and ICR sims, as well as GP2. In N2, I found
it odd that I could go full bore at 180, snap my T2 180 deg left-right,
and the car would still carry on straight ahead with a little wiggle.
GPL won't do this, it will spin. Ask Stewart if he would enjoy driving
on a computer, and he'd say you should go back to school and play with
your crayons, or whatever. I have raced, and tested both saloons and
Fomula cars, and GPL produces a smile with me. It is close, and it makes
me think about the future of motorsports simulators.

In what way? If you took your car, made a radio-controller for it, and
drove it from your living room with your T2, the physics would be just
the same without the driver weight, would'nt it?But I agree. However, I
think the idea of a "programmable" physics model is interesting. In
motorsports, I have worked a lot with data logging from the cars, and
worked with the drivers. Some people thisnk this is a waste of time too!

- Show quoted text -

Well...yeah, but should we just sit down, think that ICR1 is great, and
tell Papy and all the other companies to stop wasting their time making
new physics models?

- Show quoted text -

   Dunno about that. Maybe the view uses a different drawing approach,
maybe the tacho and dials steal CPU, maybe the wheels and the 3d
***pit. Maybe the mirrors. Maybe the shifter, arms or wheel. Dunno.
But in general; I think people who are *brilliant* at simracing online,
would indicate some sort of talent in driving fast. It is just a matter
of adopting to the feedback. And I'm not talking 100s here, maybe 10-15
people.

Matt_K

John Walla

Too bad GPL didn't have these things...

by John Walla » Sat, 21 Nov 1998 04:00:00

On Thu, 19 Nov 1998 19:23:52 -0500, "David G Fisher"


>Tell me EXACTLY (%) how much better the GPL physics model is than the one in
>MGP. Back up your answer with detailed facts and figures. Absolute proof
>would be great. 1%? 20%? 80%?

200%. F1RS2 was < one year in the making from F1RS whereas GPL was
three years in the making from the NASCAR/ICR2 engine. That gives an
extra two years development, which if you consider both physics gurus
as being equal is 200%. :-)  (You can then throw the fact that Papy
has Dave Kaemmer into the mix and say it should be more than that).

:-)

The Renault engineers don't need to calculate physics - in their world
things just happen correctly within the laws of physics, you don't
need to interpret them and make it so.

How do you put facts and figures on an experience?

Myself.

I'd go along with that.

You can certainly discuss what remains, and since that is all we have
it would be equally silly to dismiss it. A sim has to recreate an
experience dominating all fives senses using only two, so what it
packs into those two senses is pretty important.

As written I agree with the above to an extent, but if you replace
"argue" with "debate" or "discuss" then it's worthwhile. Ubisoft and
Papyrus we know read the group regularly, MGI, MPS, MS, Psygnosis
probably also. Any shortcomings which are outlined here can be taken
on board if deemed appropriate, not only that but any good points of
other sims can be taken and implemented or further developed if they
are favourably accepted. I'd love to see this kind of forum of people
talking about my business - you get instant and detailed feedback on
how your competitors' products are hitting the market, great! You
can't BUY that kind of information usually.

On top of that, all the talk of racecar drivers is, IMO, over-rated.
You've raced bikes, I've raced cars, we've all driven cars - it's
abundantly clear that a sim cannot hope to recreate fully the
experience simply because it is so mind-blowingly physical. I've had
my racecar go end over end, land upside down and catch fire -
_nothing_ in a sim can come close to that. As far as I've seen most
race drivers who try, comment upon or develop sims get caught up on
the ways that sims fail, the lack of depth perception, the lack of
feel, the lack of spatial awareness or whatever. That's all very well
but we know that and can't do much about it. What we need is, as you
described, the means to recreate the _experience_ on the screen - the
physics may or may not play a larger or smaller role, it depends more
upon how all the ingredients mix together rather than what they are.
IMO that's why someone like Doug Arnao is really important, who knows
in intimate detail how a race-car feels and should react under
differing loads and conditions, but also knows and loves sims. Having
the ability to relate the two is something few sim-racers have, but
also race-drivers do not. Holding race-drivers up as the Holy Grail of
opinion is as flawed as saying a sim-racer is. All the same, the
target market of these companies is sim-racers, so far better sim fans
think it rocks than Michael Schumacher does.

Mmmm, but there is a difference between being good at Outrun and being
good at GPL. The skills and knowledge are similar but different.

Vagaries of the 3D engines and the way each company codes for it. F1RS
has no frame-rate counter and so whether the frame-rate changes is
subjective. In any case I think F1RS overall will have a higher
frame-rate than GPL on any given system and so any reduction will be
less noticable.

Cheers!
John

sbarbou

Too bad GPL didn't have these things...

by sbarbou » Sat, 21 Nov 1998 04:00:00


>==================
>But that doesn't exist in real-life. Formula 1 driver have do not see sun
>glare. It's a "arcadish" effect just to add to the "Oooooh sweet"
impression
>that Mr. anybody has on the title.  I don't understand why you "downgrade"
>yourself with F1RS ;)

I know that F1 drivers do not get lens flare (unless they enjoy racing sans
helmet!) but lets face it...GPL is a primer for Nascar3 (N2000 whatever!)
That is the game that will bring the $$ in for Sierra and get on the cover
of all the PC mags. Nascar drivers do get lens glare, especially at Atlanta
in the fall. Believe me, I've seen enough in-car camera shots to back me up.
But since when do sims need to be so serious? I mean, lens flare in GPL
would be accurate since they did not have full face helmets with visors! It
seems that Papy (which is awesome don't get me wrong) decides to make a
product that is just meat and potatoes. Like even the course workers in GPL
are sprites. In F1RS they are actual 3D models. Why? Oh and one last
thing...the drivers heads in GPL are way too big in relation to the car :)
John Walla

Too bad GPL didn't have these things...

by John Walla » Sat, 21 Nov 1998 04:00:00



You do realist that those shots are from a camera, not the driver's
eye, and that in GPL you are looking through the driver's eye, not the
camera?

Lens flare is caused by.....a lens. In GPL you aren't looking through
a lens, nor in NASCAR3 or F1RS. Why should there be a lens flare?

Cheers!
John

Trip

Too bad GPL didn't have these things...

by Trip » Sat, 21 Nov 1998 04:00:00


> Nascar drivers do get lens glare, especially at Atlanta
> in the fall. Believe me, I've seen enough in-car camera shots to back me up.

Lens flare is only present when looking through a lens. (The name "lens flare"
ought to clue you in) The in car shots you've seen show lens flare because
they're shot through a camera lens.

NASCAR drivers do NOT see lens flare unless they hold a camera or possibly
binoculars to their face while they drive.

Trips


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