rec.autos.simulators

Too bad GPL didn't have these things...

Vitzthu

Too bad GPL didn't have these things...

by Vitzthu » Sat, 21 Nov 1998 04:00:00



> >==================
> >But that doesn't exist in real-life. Formula 1 driver have do not see sun
> >glare. It's a "arcadish" effect just to add to the "Oooooh sweet"
> impression
> >that Mr. anybody has on the title.  I don't understand why you "downgrade"
> >yourself with F1RS ;)

> I know that F1 drivers do not get lens flare (unless they enjoy racing sans
> helmet!) but lets face it...GPL is a primer for Nascar3 (N2000 whatever!)
> That is the game that will bring the $$ in for Sierra and get on the cover
> of all the PC mags. Nascar drivers do get lens glare, especially at Atlanta
> in the fall. Believe me, I've seen enough in-car camera shots to back me up.
> But since when do sims need to be so serious? I mean, lens flare in GPL
> would be accurate since they did not have full face helmets with visors! It
> seems that Papy (which is awesome don't get me wrong) decides to make a
> product that is just meat and potatoes. Like even the course workers in GPL
> are sprites. In F1RS they are actual 3D models. Why? Oh and one last
> thing...the drivers heads in GPL are way too big in relation to the car :)

Errrr... I am of the understaning that lens flare occurs as a result of
light shining through a lens: hence the reason it is captured by cameras
(both photographic and television).  I don't recall whether lens flare
can be caused by the visor of a full face helmet - my own experience is
racing cars in a full face helmet without a visor because I had a nice
big windscreen in front of me!  :)  If an F1 driver was without helmet
there is NO WAY he would get lens flare... it is not an effect that
affects the human eye, but rather, lenses.

There had been been a posting on this very subject many, many months
back...

I am not so sure about goggles like are worn by the drivers in GPL - I
haven't worn those but have worn many full face helmets with the visor
down on motorbikes.  I don't recall a lens flare from that, however
there certainly was a lot of defraction of light from headlights because
of scratches in the visor, etc.

Nascar drivers *do not* get lens flare!!  They may get sun shining in
their eyes which makes visibility difficult.  The in car camera will get
buckets of lens flare since the light pouring into the car goes directly
into the camera lens and the image is then broadcast.

Note that ymenard referred to sun glare - everybody gets this no matter
what: look into the sun, even with a tinted visor and you will most
likely have to squint -- he may have meant to discuss the Lens Flare
depicted in F1RS, however.  It would be more accurate in F1RS to not
show the Lens Flare from the driver view, and show it from all the
camera views.

The discussion is moot in GPL - I have never seen the sun at any
course!  Kyalami seems nice and bright but I can't tell where it is
coming from because there are no shadows and no evident shining sphere.
Mosport feels like it is about the snow!

Cheers,
Gian.

Te

Too bad GPL didn't have these things...

by Te » Sat, 21 Nov 1998 04:00:00


>  David,I guess the easiest way to put it is....you have no idea about racing
>a car if you think that F1RS2 equals GPL in how a race car or ANY car
>handles,NUFF SAID:))))Secondly,the fps increase from***pit to chase view is

ROTFL, you just made my day with that first statement. You mean
there's actually a connection between racing cars in real life and
trying to get some pixels around in a computergame (irrelevant whether
its called GPL or F1RS or whatever)? Ho hum...dream on mate :)
--

Tel
                              http://www.racesimcentral.net/
                              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
a.k.a. Holger Bachert                    F1RS Cars & Design

David G Fishe

Too bad GPL didn't have these things...

by David G Fishe » Sat, 21 Nov 1998 04:00:00

Thanks Dan, You didn't answer any of the questions but thanks again.

I do know how cars handle but I'll just go along with you anyway.

Did you not understand my question about the***pit/chase view, or did you
just try to avoid answering it? Changing from the chase view to***pit view
has a huge effect on the frame rate. People insisted it was the physics/AI
calulations which sapped the CPU. Apparently not. The graphics engine is
responsible for all those frames that are lost. The same physics/AI
calculations are going on regardless of which view you use.

David G Fisher

Gambler

Too bad GPL didn't have these things...

by Gambler » Sat, 21 Nov 1998 04:00:00

I take it the question is why the***pit view takes a framerate hit as
opposed to the chase view
its because the***pit view employs 2d/3d views together as opposed to the
total 3d usage
with the chase view . I could be wrong but that was the reason the frame
rates were better
in chase view with N2 as opposed to the***pit view

David Hudson
"Gambler 1"
Team 3DFX NROS Racing Team
http://www.racesimcentral.net/~augusta/team3d/3dfx.htm
Director of ARSE Online Racing League
http://www.racesimcentral.net/~augusta/arse2/stats/arse2.htm

sbarbou

Too bad GPL didn't have these things...

by sbarbou » Sun, 22 Nov 1998 04:00:00

Lens flare, sun glare, who cares!! My original point was that it just adds
to the illusion of actually racing. I really don't care that lens flare is
not what the human eye sees or not. It is just an effect that adds to my
enjoyment of the game. If you want to get super technical then all the
noises you hear in Nascar2 or GPL are wrong because they should be more
muffled since you are in fact wearing a helmet. And everything you see in
Nascar2 should be tinted because the visor is tinted!

sbarbou

Too bad GPL didn't have these things...

by sbarbou » Sun, 22 Nov 1998 04:00:00

Maybe not lens flare but some kind of glare. I've heard Buddy Baker enough
times say that it's real hard to drive at Atlanta in the fall because of all
the glare of the setting sun.

Ronald Stoeh

Too bad GPL didn't have these things...

by Ronald Stoeh » Tue, 24 Nov 1998 04:00:00


> On Thu, 19 Nov 1998 19:23:52 -0500, "David G Fisher"

> >Tell me EXACTLY (%) how much better the GPL physics model is than the one in
> >MGP. Back up your answer with detailed facts and figures. Absolute proof
> >would be great. 1%? 20%? 80%?

> 200%. F1RS2 was < one year in the making from F1RS whereas GPL was
> three years in the making from the NASCAR/ICR2 engine. That gives an
> extra two years development, which if you consider both physics gurus
> as being equal is 200%. :-)  (You can then throw the fact that Papy
> has Dave Kaemmer into the mix and say it should be more than that).

> :-)

Wow, that's funny! One developer had more time, so his product just
has to be better... ;^)

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Eldre

Too bad GPL didn't have these things...

by Eldre » Tue, 24 Nov 1998 04:00:00




>>control as well. Why do I have to complete a 70 lap race before I can have
>full realistic damage? The controls in N2 were >fine why change them?

>I agree on this point. There should be an option to get full realistic
>damage on short races too !

>Cheers
>Christo

And NO damage on a full race... :(
Eldre

Too bad GPL didn't have these things...

by Eldre » Tue, 24 Nov 1998 04:00:00




>>control as well. Why do I have to complete a 70 lap race before I can have
>full realistic damage? The controls in N2 were >fine why change them?

>I agree on this point. There should be an option to get full realistic
>damage on short races too !

>Cheers
>Christo

And NO damage on a full race... :(
Vitzthu

Too bad GPL didn't have these things...

by Vitzthu » Wed, 25 Nov 1998 04:00:00

Yeah, I tend to agree with you to a certain extent.  Lens flare does
look neat, but a lot of die hard simmers (I am a self-admitted
hyprocrite as well as being fickle so sometimes I am and sometimes I'm
not die hard!) are not at all concerned about eye candy and would prefer
that resources be put towards physics or AI or some other area.

I think the whole reason this got started is that people take exception
to your point that lens flare (at least as depicted in F1RS - I don't
have a Nascar sim) adds to the illusion of actually racing -- while it
may add to your immersion it actually detracts from mine since it is an
effect that drivers would not actually experience.  It does help to
represent a good simulation of watching racing on TV, though!  :)

Errrr... I would say that the noises *are* muffled.  Having been to a
number of current day F1 races as well as having driven race-prepped
Porsches at Watkins Glen and Mosport (plus other tracks but not ones
depicted in GPL!) I can assure you that unmuffled race exhausts are as
loud as hell and fart and bang and spit and shoot flames and all sorts
of other stuff.  GPL is nice and relatively quiet in comparison (perhaps
like wearing earplugs and a helmet?).  On the other hand, I have a
volume control on my headphones, on my speakers, in GPL menus, in Win95
menus, etc, etc. so I can adjust settings that I cannot in real life
short of bunging my ears.

Perhaps if I did have a volume control people like you could make people
like me shut up and put an end to this nonsense and my seeming
unresolved need to reply everytime someone adds to one of my posts!

Anyhoo... cheers and good luck racing!

David G Fishe

Too bad GPL didn't have these things...

by David G Fishe » Fri, 27 Nov 1998 04:00:00


>Well...yeah, but should we just sit down, think that ICR1 is great, and
>tell Papy and all the other companies to stop wasting their time making
>new physics models?

Of course not.

David G Fisher


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