note to mark: this did go to newsgroups and you. just incase you care. I dunno
why you would tho. any way...
note to readers: i am still not a fan of this game, but I've settled down. also
thanks for gigantic amout of replies to my message and the others.
First and formost thank you for coming out and puting up your opinions on my
opinions and actualy taking them as well as you have. Atleast you are working
on it. One thing I didn't mention since I was on a "rampage" is the great job
you've done on the advanced settings. Allows for you to get any type of
controller working the way you want it to. But don't forget, dont need too much
eye candy in a basic thing like the UI. Think of it this way, get it in between
your UI (fancy pants, and huge on gfx and animations) and on the UI from CARTpr
(kinda like your idea in some sence but really blah on looks).
Otherwise good luck on this release, but my mind has been made. And I'm one
to stick with first impressions. As I said earlier tho Mr. Crammond had many
dates set for release of GP3. We may complain about this date being pushed
back, but I am glad that he is trying to set high standards for his game before
a retail copy is released.
DjFIL
PS: One thing I still wanna check out in your game is Laguna Seca. I can't
think of one perfect version of the track designed yet. My personal fave is
from EA Sports SBK (pretty damn close and looked really wicked), and 2nd is one
in CART Precision Racing (really good lay out, looked kinda blah compared to
SBK). Any hoo. Later.
> > Where the hell did Motorsims think up this ***ass maze of a user
> > interface. This truly is the slowest and most annoying ui I have ever
> > seen in any game. [...]
> First of all ... we are planning some rework to reduce the texture budget on
> the UI. That's why it's slow loading a screen the first time - it's a LOT of
> texture getting loaded.
> Next, the UI was built that way for a very good reason. Most racing games
> are "tunnel" interfaces. That is you go through a very rigid sequence each
> time you want to get on the track: pick a bike, pick a track, tune the bike,
> tune the settings, now I can drive. Or something similar. I agree, there
> ain't much room for confusion there.
> But ... For a game which will also support serious online play, having to do
> that much work everytime you want to change races does not work well. It
> becomes a royal pain real quick. It's just a different flow than you're used
> to.
> You seem to have already made up your mind about us ... but I figure you at
> least deserved an explanation of what we were trying to do.
> -MSM
> --
> __________________________________________________________________________
> Mark S. Miller "Be regular and orderly in your life,
> Director of Design that you may be *** and original
> Motorsport Simulations in your work."
> http://www.racesimcentral.net/