http://www.racesimcentral.net/
Nascar 3/2000
Ok, NASCAR fans, its on its way. I talked to PR from Papyrus about
NASCAR 3, and heres the skinny:
The title will be NASCAR 2000, not NASCAR 3, and it is slated to go gold
September 1 and ship by the end of September. Two annual updates are
scheduled thereafter (NASCAR 2001 and 2002. Duh.)
N2000 will not, I repeat, NOT, be played exclusively on TEN anymore.
Papyrus will be setting up their own free servers, and the game will
ship with a built-in feature to help you find servers to race on. I
asked if they were going to reserve specific servers for fixed setup
racing or for certain skill levels, but it is undetermined at this
point.
As you may have heard, N2000 will no longer be using the Gran Prix
Legends physics engine. Papyrus has decided that theyre going to try to
make the game appeal to a more mass audience, not just the 1% who will
actually try to adjust all 200 engine and chassis tweaks. The physics
engine will be the same as that from NASCAR 1999, which was the same as
that from NASCAR 2.
Hold on dont get mad yet! Im told that the engine is going to be
tweaked extensively to make the handling much more realistic, and the
physics model is now 3D so cars can actually go airborne during crashes.
In essence, the engine will be much more realistic, but not quite as
overkill as GPL (known in some circles as "the hardest game in the
world."). The switch away from the computationally intensive GPL engine
should also make players with older computers happy.
You wont have the insane selection of car settings that were initially
listed in the N3 press releases, but there still should be plenty of
tweaking options available to keep you busy for a while.
Naturally N2000 will support the popular 3D accelerators out of the box,
so you N2 guys with Rendition cards may have to go shopping finally.
Enjoy
Dwayne(NU)
Nascar United
http://www.racesimcentral.net/~nasunite/