i have the `overall device gain` set at 60% strength and the rest set at
zero in the control panel settings. ive attached the ffb settings i use in
all ISI sims,it feels strong with subtle kerb effects, i like them try them
yourself. just copy and paste over the top of your current settings in your
`.plr` file. BACK IT UP FIRST!! try recalibrating in the game to cure the
pedal problem, plus give the 2 pedals a full push and the wheel lock to
lock to autocalibrate them when you first plug it in and start the game.
any more probs get back here and i`ll try and help some more.
Happy New Year !
i have the `overall device gain` set at 60% strength and the rest set at
zero in the control panel settings. below is the ffb settings i use in
all ISI sims,it feels strong with subtle kerb effects, i like them, try
them yourself. just copy and paste over the top of your current settings
in your `.plr` file. BACK IT UP FIRST!! try recalibrating in the game
to cure the pedal problem, plus give the 2 pedals a full push and the
wheel lock to lock to autocalibrate them when you first plug it in and
start the game.
any more probs get back here and i`ll try and help some more.
Happy New Year !
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2
=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1
=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to
1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle
axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =
brake effects on steering axis.
FFB steer vibe freq mult="0.50000" // Controls frequency of steering
vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00000" // Magnitude of steering
vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a
function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1
=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.60000" // How much weight is given to
new steering force calculations each frame (0.01 - 1.0). Lower values
will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.79717" // Steering force output
"sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity,
greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if
controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering
force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended:
0.4 to 0.9. How much weight is given to tire grip when calculating
steering force.
FFB steer update thresh="0.01500" // Amount of change required to update
steer force/vibe (0.0 - 1.0). Lower values = steering force updated more
frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for
steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for
steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17453" // Coefficient to use for
steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for
steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.16981" // Scales actual engine frequency
to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine
vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as
a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required
to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90094" // Scales actual brake rotational
frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration
at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a
function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1
=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to
update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.40000" // How strong the rumble strip
rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier
1.0 = one rumble per wheel rev.
FFB rumble strip wave type="4" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="1.10000" // How strongly wheel pulls
right/left when running over a rumble strip. Suggested range: -1.5 to
1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to
update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or
walls) are. Suggested Range: -2.0 to 2.0.
>> I have just got a Saitek R440 wheel & pedal for Xmas which works ok
>> with GTR but the throttle (gas) pedal seems to only have a limited
>> range. It dosn't start working until it is quite a way down. Also the
>> FF does not seem to be very strong. Has anyone had this problem.
>i have the `overall device gain` set at 60% strength and the rest set at
>zero in the control panel settings. below is the ffb settings i use in
>all ISI sims,it feels strong with subtle kerb effects, i like them, try
>them yourself. just copy and paste over the top of your current settings
>in your `.plr` file. BACK IT UP FIRST!! try recalibrating in the game
>to cure the pedal problem, plus give the 2 pedals a full push and the
>wheel lock to lock to autocalibrate them when you first plug it in and
>start the game.
>any more probs get back here and i`ll try and help some more.
>Happy New Year !
>FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2
>=stick/custom, 3=rumble pad.
>FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1
>=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
>FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to
>1.0.
>FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle
>axis, 1 = throttle effects on steering axis.
>FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 =
>brake effects on steering axis.
>FFB steer vibe freq mult="0.50000" // Controls frequency of steering
>vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
>FFB steer vibe zero magnitude="0.00000" // Magnitude of steering
>vibration at 0mph (reference point).
>FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a
>function of frequency (used with FFB steer vibe zero magnitude).
>FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1
>=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
>FFB steer force average weight="0.60000" // How much weight is given to
>new steering force calculations each frame (0.01 - 1.0). Lower values
>will smooth out the steering force, but will also add latency.
>FFB steer force exponent="0.79717" // Steering force output
>"sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity,
>greater than 1.0 = lower sensitivity.
>FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if
>controller pulls in the wrong direction).
>FFB steer force output max="1.80000" // Maximum force output of steering
>force, recommendation 0.8 to 2.0
>FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended:
>0.4 to 0.9. How much weight is given to tire grip when calculating
>steering force.
>FFB steer update thresh="0.01500" // Amount of change required to update
>steer force/vibe (0.0 - 1.0). Lower values = steering force updated more
>frequently = lower frame rate.
>FFB steer friction coefficient="0.17500" // Coefficient to use for
>steering friction. Range: -1.0 to 1.0
>FFB steer friction saturation="1.00000" // Saturation value to use for
>steering friction. Range: 0 - 1.0
>FFB steer damper coefficient="0.17453" // Coefficient to use for
>steering damper. Range: -1.0 to 1.0
>FFB steer damper saturation="1.00000" // Saturation value to use for
>steering damper. Range: 0 - 1.0
>FFB throttle vibe freq mult="0.16981" // Scales actual engine frequency
>to force FFB vibration frequency. Suggested range: 0.10 to 0.50
>FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine
>vibration at 0rpm (reference point).
>FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as
>a function of frequency (used with FFB throttle vibe zero magnitude).
>FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
>1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
>FFB throttle vibe update thresh="0.08000" // Amount of change required
>to update throttle vibe (0.0 - 1.0)
>FFB brake vibe freq mult="0.90094" // Scales actual brake rotational
>frequency to force feedback vibration frequency.
>FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration
>at 0mph (reference point).
>FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a
>function of frequency (used with FFB brake vibe zero magnitude).
>FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1
>=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
>FFB brake vibe update thresh="0.05000" // Amount of change required to
>update brake vibe (0.0 to 1.0)
>FFB rumble strip magnitude="0.40000" // How strong the rumble strip
>rumble is. Range 0.0 to 1.0, 0.0 disables effect.
>FFB rumble strip freq mult="1.00000" // Rumble stip frequency multiplier
>1.0 = one rumble per wheel rev.
>FFB rumble strip wave type="4" // Type of wave to use for vibe: 0=Sine,
>1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
>FFB rumble strip pull factor="1.10000" // How strongly wheel pulls
>right/left when running over a rumble strip. Suggested range: -1.5 to
>1.5.
>FFB rumble strip update thresh="0.07500" // Amount of change required to
>update rumble strip effect (0.0 - 1.0)
>FFB jolt magnitude="1.00000" // How strong jolts from other cars (or
>walls) are. Suggested Range: -2.0 to 2.0.