> "adaptablility of the young" That's another thing. When racing sims,
you
> have to adapt to totally different physics engines, not just cars,
whenever
> you play a different game. In real life, you just have to change cars,
yet
> the still abide by the same laws of physics. Makes the change seem
My view is that after years of driving and watching racing I will try to
force the physics of a sim to match my perception of going fast and
being on the edge. The young non driver will adapt more readily to the
real physics of the sim to maximise performance. I'm not unhappy with
that. Modern sims (from GPL) really provide that feeling that matches my
perception of hustling a high performance race car along and that is
what is important to me.
Plus also I believe youngsters who have not experienced driving don't
have to learn to utilise just vision and audio to replace the seat of
the pants feel from real physics.
For a talented simmer just starting driving the added bonus of genuine
physics providing feedback must make it seem simple!
Cheers
Tony