rec.autos.simulators

Rendition is faster than 3Dfx on my system.

Jerry

Rendition is faster than 3Dfx on my system.

by Jerry » Wed, 07 Oct 1998 04:00:00

I have been testing with both my V-Raptor 4MB AGP card (rendition V2200) and my
voodoo 2 12MB SLI combination and came up with some suprises.  At 640 x 480 ,
19 cars, everything on, and 8 sounds, and detail slider at 50% I ran both video
cards at Monza.  

My system:
Celeron 266 cacheless (4 x 112MHz =448MHz )  Abit BH6 (Intel BX)  64MB ram
SB16 (OLD), Genoa V-Raptor AGP 4MB V2200 Rendition card (61/122 Mhz), 2
Creative Labs Voodoo 2 12MB cards in SLI (90MHz).  

MONZA
Sitting in the pit (Ferrari)
3DFX  Voodoo2 12MB (SLI)   12 fps
Rendition V2200 4MB            21 fps

back of full grid
3DFX  Voodoo2 12MB (SLI)   15 fps
Rendition V2200 4MB            20 fps

Start of race
3DFX  Voodoo2 12MB (SLI)   12 fps   slowly climbs to 21 then max of 26 fps
Rendition V2200 4MB            16 fps   Immediatly back to 20 then 36 fps by
the time you get to the fences .  Stays at 36 fps for the rest of the race.
Even four cars around me the frame rate stays at 36 fps.

This is the only game that supports both the 3DFX and Rendition card that the
Voodoo 2 has lost.  I have two Voodoo 2 cards in SLI so it must be the CPU.  To
be fair the second Voodoo 2 card doesn't start adding fps unless your in 800 x
600 but that is always equal to or slower than 640 x 480.  With this
Combination I can get 35 FPS average, as good as Pentium II 450, on Unreal
timedemo.02 at 1024 x 768 .  In SODA OFF Road , another sierra papyrus auto
sim,  the rendition mode is the same framerate as the software mode (27-30 fps
at 640x 480).  Even in Monster Truck Madness 2 , which has both a glide and
rendition mode, one Voodoo 2 12Mb is about 10 fps faster ( 55 fps vs. 45 fps).

Jerry

Moe

Rendition is faster than 3Dfx on my system.

by Moe » Wed, 07 Oct 1998 04:00:00

  How can u tell what FPS's you are getting?

Moe


>I have been testing with both my V-Raptor 4MB AGP card (rendition V2200)
and my
>voodoo 2 12MB SLI combination and came up with some suprises.  At 640 x 480
,
>19 cars, everything on, and 8 sounds, and detail slider at 50% I ran both
video
>cards at Monza.

>My system:
>Celeron 266 cacheless (4 x 112MHz =448MHz )  Abit BH6 (Intel BX)  64MB ram
>SB16 (OLD), Genoa V-Raptor AGP 4MB V2200 Rendition card (61/122 Mhz), 2
>Creative Labs Voodoo 2 12MB cards in SLI (90MHz).

>MONZA
>Sitting in the pit (Ferrari)
>3DFX  Voodoo2 12MB (SLI)   12 fps
>Rendition V2200 4MB            21 fps

>back of full grid
>3DFX  Voodoo2 12MB (SLI)   15 fps
>Rendition V2200 4MB            20 fps

>Start of race
>3DFX  Voodoo2 12MB (SLI)   12 fps   slowly climbs to 21 then max of 26 fps
>Rendition V2200 4MB            16 fps   Immediatly back to 20 then 36 fps
by
>the time you get to the fences .  Stays at 36 fps for the rest of the race.
>Even four cars around me the frame rate stays at 36 fps.

>This is the only game that supports both the 3DFX and Rendition card that
the
>Voodoo 2 has lost.  I have two Voodoo 2 cards in SLI so it must be the CPU.
To
>be fair the second Voodoo 2 card doesn't start adding fps unless your in
800 x
>600 but that is always equal to or slower than 640 x 480.  With this
>Combination I can get 35 FPS average, as good as Pentium II 450, on Unreal
>timedemo.02 at 1024 x 768 .  In SODA OFF Road , another sierra papyrus auto
>sim,  the rendition mode is the same framerate as the software mode (27-30
fps
>at 640x 480).  Even in Monster Truck Madness 2 , which has both a glide and
>rendition mode, one Voodoo 2 12Mb is about 10 fps faster ( 55 fps vs. 45
fps).

>Jerry



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