rec.autos.simulators

GPL Fullscreen?

Peter Gag

GPL Fullscreen?

by Peter Gag » Sun, 08 Nov 1998 04:00:00



> God forbid anyone should criticise GPL - it can't possibly have
> even the
> smallest flaw!

> For goodness' sake - GPL is good but it has many faults.

Agreed, no weather, the steep learning curve to get the most from it,
a ninja pc required to get the most from it, many, many hours
practising to get the most from it.....but no major faults?

I've not come across this. In what way do they drive like
psychopaths? They seem pretty good to me.

The graphics are the best out there, IMHO, and the merits of
the letterbox effect has been discussed time and again.

There is a steep learning curve to drive the GP cars well, but you
can drive a trainer with no damage and auto gears/brakes/throttle.
What other aids do you need?

And I think these cars were very, *VERY* difficult to drive, think
about it....Very highly powered machines, Lots of torque, skinny
grooved tyres, no wings, no ground effect, no aerodynamics, no
traction control, no active suspension, sounds like a lethal
combination to me, and it often was lethal.

Again, this is a matter of opinion, the sounds in GPL appear no worse
than any other game/sim. And the Ferrari sounds awesome.

8-)

*Peter*    8-)
(NB: remove asterisk to e-mail)

Lawrence Edward

GPL Fullscreen?

by Lawrence Edward » Sun, 08 Nov 1998 04:00:00

Hi Byron

You mean that maybe, perhaps maybe, one tiny aspect of what I wrote might
have had a grain of truth in it <g>?


>This is true until, unlike real drivers, we have done a zillion laps,
spending mere
>seconds making setup adjustments that take hours in real life, and know the
sim and it's
>tracks like the back of our hand. Not to mention the fact that we need not
fear for our
>lives, just our results! The ball may be in the real drivers court in the
beginning, but
>it's soon back in ours in a very big way IMO. Give me 100% accurate physics
any day! :))
>    While we're on this subject, while a real race team and driver are
loading up semi
>trailers with all their gear, transporting it, unloading it, assembling it,
setting car
>up, refueling, etc, etc, etc.......... then packing up, going home,
unloading, testing,
>etc, etc, etc....... we simmers are out on the track doing laps. We pull
into the pits and
>change motors, gearboxs, differentials, springs, shocks, etc, etc, etc....
in about 30
>seconds flat. Come to think of it, I think the ball is always in our court.
By the time
>these guys get on the track we have already put down lap times that they
will simply never
>achieve! :)


>> In a real car there is additional feedback which lets you know when you
are
>> near the limit. Indeed - I think it says as much in Steve Smith's guide.
I
>> agree with his view that GPL will therefore seem more difficult to drive
>> than a real car. This is my point - my perception is that the car is more
>> difficult to drive around a circuit than a real car.

>--
> Byron Forbes
> Captain of Team Lightning Bolt

> http://members.tripod.com/~HOSHUMUNGUS

>    and

> http://www.frontiernet.net/~godsoe/bolt/home.htm

Lawrence Edward

GPL Fullscreen?

by Lawrence Edward » Sun, 08 Nov 1998 04:00:00

Hi Peter

Apart from the aids that are found in other sims (steering help, suggested
gear, training track, increased grip, reduced opponents etc), with a little
imagination perhaps we could come up with some others. Perhaps driving sims
could take a leaf out of the flight sim book - what about a tutorial on
driving technique, for example you could sit 'in-car' with one of the AI who
'talks' you round the lap using a recorded commentary. OK, so it's not
entirely "realistic", but it would be good fun.

I'm not denying that the cars were very difficult to drive, just not very
very very very very difficult. The pros did have a limited amount of
practise - a bit like me really <g>. I still reckon GPL is more difficult
than is realistic, and what's more it would be more fun, more popular and
have a longer shelf life if it gave *the option* to make the cars a bit
easier to drive.

John Walla

GPL Fullscreen?

by John Walla » Sun, 08 Nov 1998 04:00:00

On Fri, 06 Nov 1998 19:58:16 GMT, "Michael E. Carver"


>John, this happens even when you have followed your line the whole way.
>The AI should be aware (due to their closing speed), that they should
>move over and take another line for braking, but they do not.

If you are on the limit for braking it's not possible to ease up,
steer to another line and still make the corner - that was the point
I was making. If the following driver is on the limit he may have the
choice of going off for sure, or nudging you and seeing what cards he
is dealt.

Cheers!
John

John Walla

GPL Fullscreen?

by John Walla » Sun, 08 Nov 1998 04:00:00

On Fri, 6 Nov 1998 17:51:25 -0000, "Lawrence Edwards"


>I'm basing my opinion on the fact that I find it very diificult to even do
>full laps even when driving at much below racing speed. I know that 1967 was
>a dangerous year - but not all the drivers were killed. How many times have
>you had an accident in GPL?

About as many as I would expect if I hopped straight into a 1967 F1
car and tried to keep up with Jim Clark and having no fear for my
life.

Fact is, if you asked me I am 100% sure I could run a full GP distance
without an accident, and have done so several times. That is far more
than I would expect in the real thing - surely then GPL is easier to
drive if anything?

Given that there are few of us, very few of us, who have ever driven
our real cars anywhere NEAR the limit I'm not sure it could be stated
with confidence that such additional feedback would even be noticed,
far less acted upon. In any case, many people are driving GPL
extremely succesfully which suggest that not only is GPL not as tough
as is made out, but that the feedback provided more than makes up for
the lack of seat of the pants feel. Whether this is a form of feedback
or merely the benefot of longer seat time or Pavlovian response can be
argued at will :-)

Cheers!
John

Jerry

GPL Fullscreen?

by Jerry » Mon, 09 Nov 1998 04:00:00

I wasn't sure about the letterbox version at first , but I think it was a good
choice.  

I have a few comments about it below:

1.  This does inprove framerate as less screen has to be drawn.  GPL is very
CPU dependent game.  

2. Harder to see on 15" and below but great on my 17".

3.  Much easier to see around a corner with the wide screen format.  

4.  I didn't like the fisheye of CART and earlier indycar series.  I prefered
GP2's view to those earlier Papyrus sims.  Hopefully a future GP3 will have a
widescreen option.

5. This is just a great game.  No other sim has given me the satisfaction of a
great lap turned.  
6  The widesceen format allows the steering wheel to be shown fully and that
gives more driver feedback than most would think.  I think the wheel vibrates
as to the amount of grip and also helps you see how much lock your aplying.  

7. Best driving SIM to date period!!!

8.  How much for that SONY widescreen monitor?

In summary I give the widescreen a big thumbs up.  

Jerry

Wolfgang Prei

GPL Fullscreen?

by Wolfgang Prei » Mon, 09 Nov 1998 04:00:00


>On Fri, 06 Nov 1998 19:58:16 GMT, "Michael E. Carver"

>>John, this happens even when you have followed your line the whole way.
>>The AI should be aware (due to their closing speed), that they should
>>move over and take another line for braking, but they do not.

>If you are on the limit for braking it's not possible to ease up,
>steer to another line and still make the corner - that was the point
>I was making. If the following driver is on the limit he may have the
>choice of going off for sure, or nudging you and seeing what cards he
>is dealt.

Would increasing the "alertness" parameter in the drivers.ini file
help to make the AI more careful when following you?

--
Wolfgang Preiss   \ E-mail copies of replies to this posting are welcome.


Byron Forbe

GPL Fullscreen?

by Byron Forbe » Tue, 10 Nov 1998 04:00:00

In the Lotus I find 57 to be good at most tracks. Go as low as you can until you start
spinning into corners or experience a lot of instability even in a straight line. Having
the clutchs/ramp angle sorted for off power behaviour is a must for steady braking too.


> The default one. Would you recommend that I try moving it forwards or
> rearwards (in the Eagle or Lotus) ?


> >What brake bias are you using?


> >> No, I'm not using any aids - but I am using the GP car. Perhaps I should
> >> spend more time in the trainer.... I'm not denying that, given hours of
> >> practise, it is possible to improve braking technique to reduce the
> number
> >> of times the AI outbrake you. This just supports my argument that I would
> >> prefer an option to reduce the opponents' skill level in order to give a
> >> more rewarding drive for 'learners'.

> >--
> > Byron Forbes
> > Captain of Team Lightning Bolt

> > http://members.tripod.com/~HOSHUMUNGUS

> >    and

> > http://www.frontiernet.net/~godsoe/bolt/home.htm

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm


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