>I'm sure people who criticise GPL's use of only part of the screen realise
>this. And yes, I do complain when films are shown on TV in 'letterbox'
>format as I prefer full screen.
lose information at the edges of the film? Not to mention "squashed".
Maybe this doesn't bother you. The tradeoff is worth it IMO.
That's not true. The issue has to do with mapping a variable 3D field of
view into the invariant aspect ratio of your monitor. So if you were to
fill the GPL's screen with the current field of view, there would be
artifacts. You get the same type of artifacts as you change the FOV in
Quake and F22 ADF/TAW, for example.
I think everyone agrees that we don't *need* any more sky or***pit (i.e.
vertical FOV) to make the game any better. It could be added to satisfy
your desire for atmosphere, but surely you don't look at the sky or your lap
while you are racing GPL? Given this, there are 3 options that were open to
the programmers:
1) Do what they did.
2) Make the game with a narrower horizontal FOV so that the current
vertical FOV fills the screen from top to bottom. Not good, IMO. Wider FOV
= better peripheral vision and better sense of speed.
3) Keep both FOV's what they currently are, and make everything look as if
you were viewing it through a fisheye lens (edge artifacts a-la Quake and
F22-ADF).
4) Make the game with the current horizontal FOV, move the current graphics
down, and increase the vertical FOV to fill the rest of the screen with sky.
This is pointless, since it doesn't show you any more of the game, and just
eats more graphics and CPU cycles.
Now keep something in mind: To make number 3 or 4 a user-selectable option,
they would have had to rewrite the graphics engine to add the extra viewing
mode. This would have taken time to program in. Which part of the current
feature set of GPL would you have sacrificed for them to take the time to
put this in?
Jarrod Smith
The Scripps Research Institute
http://www.racesimcentral.net/~jsmith