rec.autos.simulators

Is force-feedback worth the extra cash ?

Antho

Is force-feedback worth the extra cash ?

by Antho » Tue, 22 Jan 2002 23:17:43

I've no experience of using force-feedback controllers -
steering wheel or otherwise. Are they really worth the money
in a racing sim ?

Comments welcome.

Thanks.

Andy Cunningha

Is force-feedback worth the extra cash ?

by Andy Cunningha » Tue, 22 Jan 2002 23:49:30


Well I think it all depends what your budget is.  If you're talking
about "budget" wheels (i.e. 150 or less) then I reckon a decent FF
wheel is worth it.  Personally I don't see the point in buying the non
FF versions of Microsoft/Logitech/Whaever products when the FF version
is not that much more expensive and adds so much more to the driving
experience (if properly configured).

However if your talking about buying some serious sim driving kit then
non FF is the way to go and in fact the only thing available.  I've
tried everything from cheap non FF wheels to reasonable FF wheels to
ridiculously expensive non FF (ECCI controls F1 Momo...drooool).  IMHO
opinion most non FF cheaper wheels just feel loose and lifeless and
provide no sense of what is happening.  I have the MSFF wheel and have
found it to be absolutely brilliant.  The implementation of FF is so
good in Gpl that I can feel what the car's doing and since using the
FF wheel my driving has improved considerably.....it just adds so much
to the *** experience.  Of course using the ECCI wheel (belongs to
a mate) was on another level again, but then so was the price.

The problem is of course that not all sims are the same <fx: ducks to
avoid ensuing flame war> and so in some cases FF is simply intrusive
and more of a pain than a sensory cue.

In short, get an MSFF, or Logitech Momo, or Act Labs RS (if you live
in the US).  You won't regret it :-)

Andy
--
Andy Cunningham
Stockholm, Sweden

Steve - C

Is force-feedback worth the extra cash ?

by Steve - C » Tue, 22 Jan 2002 23:58:18


I'd say so - although in most games it tends to be more about fun
than control. However, I use an original logitech LWFF and
I don't think you can get them anymore.

In GPL, I find the weighting up of the steering helps warn me about
imminent problems earlier. In RC2000, the steering goes totally
light over the ice - which helps draw you into the action.

In SCGT, the force feedback doesn't help much - and that's
the story for many others too - excpet perhaps Colin McRae Rally.

Perhaps the key thing is that if you don't get a FF one now, you'll
probably end up buying one in the end out of curiousity. If your
married - buying this second wheel is likely to get you a fair
bit of hassle at home :-)

So, on that basis - if this is a question your asking before
buying ant wheel you might want to go FF now.

Steve

Dave St.Ong

Is force-feedback worth the extra cash ?

by Dave St.Ong » Tue, 22 Jan 2002 23:52:03

For me, yes.  I had the Microsoft FF wheel, but because of wiring problems I
was unable to fix, the wheel went kapoots.  That said, I purchased the non
FF version of the Microsoft wheel, as there were no FF versions available in
my town, and then launched Nascar 4.  Did two laps without the FF, stopped
the car, and closed N4.  The wheel was returned to the store the next day.
I just found that without the forces, it was hard to determine what the car
was doing.  I couldn't tell whether the car was loose or tight until it was
too late....

Dave


bertr

Is force-feedback worth the extra cash ?

by bertr » Tue, 22 Jan 2002 23:49:02

Anthony,

I would say that it depends on what sim your talking about.  In sims
like N4, GPL, F1 2001, and Viper Racing, FF is definitely worthwhile,
since it gives you a feel for what the car is doing on the track.  In
other games, which I hesitate to call sims (ie - Midtown Madness,
Insane, etc) all it gives you is a feel of the impacts.

List what specific sims you drive, and you'll get more specific answers.

Bert


> I've no experience of using force-feedback controllers -
> steering wheel or otherwise. Are they really worth the money
> in a racing sim ?

> Comments welcome.

> Thanks.

MadDAW

Is force-feedback worth the extra cash ?

by MadDAW » Wed, 23 Jan 2002 00:19:38

I have the Logitech Formula Force and for the most part I leave the FF off.
GPL is the only game I actually use it in. IMO in 99% of the titles out
there FF is just another gimmick. My biggest complaint with FF is that it
tends to do alot of the driving if you will. FF in most titles is not what
you would really think it to be at first. FF is more than just feeling the
"bumps" in the road. FF is a combination of those bumps along with a
simulation of what you would feel in the seat of your pants. There lies the
problem because in most cases the your "seat" isn't doing the driving your
hands are. This is one of those compromises between the real world and the
sim world. Similar to why tire squeal is always so loud in a racing title.
Before FF tire sound was one of the ways they let you know how much grip you
had. FF can be a real bear to tune to your liking. GPL and N4 aren't bad
because there is really only 3 settings to adjust. I have not even attempted
F12001 after seeing the posts in here showing all those variables to set,
yikes! One thing that I can't stand with the non FF wheels is the lack of
tension on them. Its way to easy to over steer with the small diameter
wheels that come with most controllers. If it wasn't for GPL I would be 99%
sure that my next wheel would be a TSW, but with GPL and the add-ons like
clutch pedal and shifter I'm really giving the ACT-Labs a serious look. I
just with it had a larger diameter wheel. So if GPL is a big part of your
sim driving I would say yes go for FF. If not then don't worry about it.

MadDAWG

Jone Tytlandsvi

Is force-feedback worth the extra cash ?

by Jone Tytlandsvi » Wed, 23 Jan 2002 00:20:42



> provide no sense of what is happening.  I have the MSFF wheel and have
> found it to be absolutely brilliant.  The implementation of FF is so
> good in Gpl that I can feel what the car's doing and since using the

Is it the USB version, and did you change the settings in GPL?

I have a MSFF USB Wheel and I have not changed the settings from the
default. I was just wondering if you or someone else could recommend what
settings to use. I think I know how to "calibrate" the wheel, just haven't
fond the time to do so.

Jone Tytlandsvik
Norway

Andy Cunningha

Is force-feedback worth the extra cash ?

by Andy Cunningha » Wed, 23 Jan 2002 00:26:41

On Mon, 21 Jan 2002 16:20:42 +0100, "Jone Tytlandsvik"

Jone

It's the game port version and I can't remember what settings I've
got, but I'll have a look in my core.ini when I get home and post the
settings.  I think they're pretty much standard.  The key thing is to
AVOID using extremely high values as recommended by some.

HTH

Andy
--
Andy Cunningham
Stockholm, Sweden

Haqsa

Is force-feedback worth the extra cash ?

by Haqsa » Wed, 23 Jan 2002 01:41:01

I like using my FF wheel, but they are a mixed blessing at best.  First,
you should be aware that there are still a lot of really fast guys using
non-FF wheels.  So FF does not necessarily help you go faster.  Without
an FF wheel it is a little bit harder to feel when a car is about to
slide, but frankly an improperly set up FF wheel will only make things
worse.  I have found that even with FF I can detect and correct for a
slide more easily using my eyes.  The trick is learning to not look at
the ground in front of you, but rather keep your eyes centered in the
direction you are trying to go.  Since that skill is also a necessary
part of driving fast, you will have to develop it anyway and may already
have it, and once you have it the FF doesn't help that much.

What I do like about FF is simply that it feels much more natural than
the centering spring on non-FF wheels.  That can be a big help in
guiding a car.  For example, in a NASCAR sim on straights the car would
normally drift to the left if you held the wheel straight.  With FF you
can feel this and correct for it.  Similarly, I feel like I have a much
better sense of when the car is straight on turn exit with an FF wheel.
So the benefit to FF for me is better directional feel.

But my big disappointment with FF has been the amount of tweaking that
some games require.  I'm going to get myself in trouble here by saying
this, but the FF implementation in Papyrus and MGI sims is IMO all
wrong.  They both claim to bypass the normal FF interface in order to
maintain better control of the forces you feel.  I don't know exactly
what that means from a programming standpoint, but I do know that
bypassing the standard interface means giving up what the wheel's
drivers and firmware know about the mechanical properties of the wheel.
This means that in Papy sims you have to manually determine a correction
for the wheel's latency, and in NASCAR Heat you have to manually adjust
the blending between the centering spring force and the force due to
grip.  Frankly, with my wheel I just cannot get them right, but I have
the Logitech Wingman Formula Force GP, which is a low cost, low torque
wheel.  I think it probably has more latency than the Papyrus model can
account for, and is weaker than the MGI model can account for.  Still,
if they had stuck with the standard spring/mass/damper model that is
provided for in the API and properly calibrated in the wheel, I wouldn't
have this problem.

For example, in F1 2001 I can just set the level of effects and the
effects strength in the menu, and it works fine.  I CAN tweak it more
than that, but I don't have to.  And I think many people would agree
with me that F1 2001 has the best FF implementation of any sim.
Similarly NFS:PU just requires the adjustment of effects levels, no
calibration routine.  The physics in NFS:PU may not be much to write
home about, but the FF implementation does indeed allow you to feel the
car's handling (such as it is) precisely.  Rally Trophy (I only have the
demo) works just fine without setting anything.

So I guess what I am saying is that it depends on the games you play,
and on which wheel you get.  If you are a serious sim racer, or if you
play Papy or MGI games, don't get a cheap FF wheel, they are only good
for arcade racers.  And you don't need FF to go fast, but it is an asset
and can make driving easier.  The Logitech Momo and the Act Labs units
seem to consistently get the best reviews, go for one of those and you
will probably be happy.  If you can't afford one of those, skip it
altogether.  The Microsoft and Thrustmaster units appear to be sound
mechanically, but I frequently see people in here complaining about
compatibility or other driver related problems with those units.  And as
I said the Logitech GP is not really adequate for serious sims.

So to get back to your question, are they worth the money?  Only you can
answer that, but what I wanted to make clear is that you should plan on
getting one of the better units if you want to do it at all.  The Momo
for example is US $200.  Is it worth that amount of money to have a more
natural feeling wheel in some of your games?  For some people yes, for
others no.


Gave

Is force-feedback worth the extra cash ?

by Gave » Wed, 23 Jan 2002 02:07:06

  I just purchased the Act Labs Force RS , shifter and hi performance pedals
and clutch.  I have re-fallen in love with GPL since. The unit is superb and
worth every cent.
The stock pedals are a disappointment; the hi perf pedals are excellent.
Even with the mod at Slottweak the stock pedals will frustrate you. Get the
hi perf pedals.
  I own the LWFF GP and the MSFF, two wheels that I really enjoy, as well
but the Force RS is a step above, imo.
I can feel the weight of the cars. No more driving on ice.
I can feel a setup change. I can feel the weight shift. These three things
have increased my enjoyment immensely.
I am  a bit slower than I was, but I've only had the setup for a week now.
Best,
Greg Avella

Andy Cunningha

Is force-feedback worth the extra cash ?

by Andy Cunningha » Wed, 23 Jan 2002 07:01:19

Jone,

As promised, details of my core.ini

xx

[Joy ]
allow_force_feedback = 1          ; Use FF if device has it
force_feedback_damping = 0.000000 ; force feedback damping coefficient
force_feedback_latency = 0.000000 ; force feedback latency (secs)
max_steering_torque = 240.000000  ; steering torque giving max device
force

[ Hack ]
steer_ratio = 0

xx

HTH

Andy
--
Andy Cunningham
Stockholm, Sweden

Don Burnett

Is force-feedback worth the extra cash ?

by Don Burnett » Wed, 23 Jan 2002 08:41:03

Well I put off buying one for a long time, have been running a TSW2 which is
non FF of course, it's built like a tank and I know it will last me forever.
However, curiousity got too me, I was in Best Buy a couple of weekends ago
and saw the Logitech Momo, fell in love with it,  and upon nothing but
impulse, I plunked 200 bucks down for it.
I must say, I am in love with it. The FF brings a whole new dimension to sim
racing for me, especially in F12001.
Perhaps I'll change my mind in a couple of months, but right now I am
sticking with the Momo for my racing. Bout the only 2 sims I am running
right now is N4 and F12001.

Don Burnette


Eldre

Is force-feedback worth the extra cash ?

by Eldre » Thu, 24 Jan 2002 03:18:52



>For me, yes.  I had the Microsoft FF wheel, but because of wiring problems I
>was unable to fix, the wheel went kapoots.  That said, I purchased the non
>FF version of the Microsoft wheel, as there were no FF versions available in
>my town, and then launched Nascar 4.  Did two laps without the FF, stopped
>the car, and closed N4.  The wheel was returned to the store the next day.
>I just found that without the forces, it was hard to determine what the car
>was doing.  I couldn't tell whether the car was loose or tight until it was
>too late....

How long had you run with FF before you were forced to try without it?

Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

bertr

Is force-feedback worth the extra cash ?

by bertr » Thu, 24 Jan 2002 11:49:44

Don,

You can use your TSW peds together with your Momo wheel in both N4 and
F12001.........  Just in case you weren't aware of that.  It gives you the best
of both worlds.  I run my LWFF together with the TSW peds, myself.

Bert


> Well I put off buying one for a long time, have been running a TSW2 which is
> non FF of course, it's built like a tank and I know it will last me forever.
> However, curiousity got too me, I was in Best Buy a couple of weekends ago
> and saw the Logitech Momo, fell in love with it,  and upon nothing but
> impulse, I plunked 200 bucks down for it.
> I must say, I am in love with it. The FF brings a whole new dimension to sim
> racing for me, especially in F12001.
> Perhaps I'll change my mind in a couple of months, but right now I am
> sticking with the Momo for my racing. Bout the only 2 sims I am running
> right now is N4 and F12001.

> Don Burnette



> > I've no experience of using force-feedback controllers -
> > steering wheel or otherwise. Are they really worth the money
> > in a racing sim ?

> > Comments welcome.

> > Thanks.

Don Burnett

Is force-feedback worth the extra cash ?

by Don Burnett » Thu, 24 Jan 2002 13:27:34

Yeah, but I guess I'm going to have to get dual switch in order to get my
split axis with it, don't want to give that up with the Momo.
I'll get it though and see which I like better.

Thanks,

Don Burnette


> Don,

> You can use your TSW peds together with your Momo wheel in both N4 and
> F12001.........  Just in case you weren't aware of that.  It gives you the
best
> of both worlds.  I run my LWFF together with the TSW peds, myself.

> Bert


> > Well I put off buying one for a long time, have been running a TSW2
which is
> > non FF of course, it's built like a tank and I know it will last me
forever.
> > However, curiousity got too me, I was in Best Buy a couple of weekends
ago
> > and saw the Logitech Momo, fell in love with it,  and upon nothing but
> > impulse, I plunked 200 bucks down for it.
> > I must say, I am in love with it. The FF brings a whole new dimension to
sim
> > racing for me, especially in F12001.
> > Perhaps I'll change my mind in a couple of months, but right now I am
> > sticking with the Momo for my racing. Bout the only 2 sims I am running
> > right now is N4 and F12001.

> > Don Burnette



> > > I've no experience of using force-feedback controllers -
> > > steering wheel or otherwise. Are they really worth the money
> > > in a racing sim ?

> > > Comments welcome.

> > > Thanks.


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