rec.autos.simulators

Wishes for NASCAR v2.0

P. Campbe

Wishes for NASCAR v2.0

by P. Campbe » Sat, 24 Jun 1995 04:00:00

With v2.0 of IndyCar on the way, one would only assume that Papyrus will
soon begin work on NASCAR v2.0.  Here are my suggestions for improvements
and additions:

1)  The bent pit roads HAVE TO GO!!!  I am aware that this is due to a
restriction in a programming tool, but folks, it just doesn't cut it,
especially at C***te.  Not only does the pit road have TWO bends, but
it is placed so close to the track that a pit wall had to be added (one
that doesn't exist in reality).  Try a "pass-in-the-grass" through this
tri-oval, and you're eating concrete!!

2)  The Talladega tri-oval is TOO TIGHT!  Extremely tight!  Heck it's
almost tighter than turn two at Pocono!  In reality, the cars can run any
line through the tri-oval, sometimes three wide, without lifting!  Try
this in the sim, and once again, you're eating concrete.  Although it's
not as gradual a turn as Michigan's tri-oval, it's much more gradual than
it presently is in the sim.  It also appears that the tri-oval is not
banked enought.  It should be banked at 18 degrees, same as the turns at
Michigan.

3)  Two lap qualifying at short tracks and at C***te.  I know this is
easy to change, but can't it be sent this way from the factory?

4)  A spotter feature would be nice.  He could also tell your crew when
they need to stop repairing damage so you can get out of the pits without
losing a lap.

5)  Develop a track with these features:  2.5 mile tri-oval, turns banked
31 degrees, tri-oval 15 degrees, track one lane narrower than Talladega,
start-finish line in the middle of the tri-oval.  Place some random track
objects and grandstands about.  Call it Papyrus Raceway.  Turn toward Sega
headquarters, and extend middle digit of right hand (or left if you
prefer) :-)

Well those are my immediate suggestions.  More will come I'm sure.
Otherwise, thanks to Papyrus for a great sim.  Looking forward to future
improvements,

Pat
------------------------------------------------------------------------------
Pat Campbell                                                    Go #6, #94  
Huntsville, AL                                          

1993-AttitUde; 1994-AUdacity; 1995-???  War Eagle!!!
------------------------------------------------------------------------------

Todd Allen Wi

Wishes for NASCAR v2.0

by Todd Allen Wi » Sat, 24 Jun 1995 04:00:00


They were going to include this feature with the original game but decided
they could milk the consumer at a later date.  I can't get my sound to work
(only music) until I upgrade my memory so I don't know what the announcer
even sounds like.  I would also like to see the ability of cars to get
airborne on the superspeedways or with a big impact.  I hit the pit wall
extention once and my car just bounced backwards with front end damage.
--
*********************************************************************************Todd's world, home of Bucky the rat, Brewers, Brats, Beer, and Bucks.
********************************************************************************

mdonn..

Wishes for NASCAR v2.0

by mdonn.. » Sat, 24 Jun 1995 04:00:00


You aren't missing much with the announcer and music gone.  The important
stuff, engines, squeals, spins, ect. is what you need.

I recall reading once that the folks at Papyrus wanted to do that, but,
the 3d animation/physics would have really delayed production and jacked
the cost up so they left it.

Mike

Steve Smit

Wishes for NASCAR v2.0

by Steve Smit » Sun, 25 Jun 1995 04:00:00


writes:

If what I'm about to write looks like flame bait, it's not meant to be, it's
just a look at NASCAR from a European (make that non-American) point of view:

I just wish that Papyrus would cater for us Europeans and produce a game based
around one of the major European Touring Car Championships (personally, I'd like
the British Touring Car Championship).  The idea of racing a BMW 3 series or Ford
Mondeo (even a Volvo!) around our wonderful national circuits like Brands Hatch
or Donnington is much, much more appealing than reeling off lap after lap around a
boring oval circuit.  The only e***ment in the current version of NASCAR is
driving the circuit the wrong way round and watching the cars getting mashed up.
The European computer press didn't exactly welcome the game with open arms.  They
all loved the graphics system, but hated the idea of only having one proper racing
circuit.  I think the words oval and yawn were mentioned in the same sentance :)

Steve.

u..

Wishes for NASCAR v2.0

by u.. » Sun, 25 Jun 1995 04:00:00

: 5)  Develop a track with these features:  2.5 mile tri-oval, turns banked
: 31 degrees, tri-oval 15 degrees, track one lane narrower than Talladega,
: start-finish line in the middle of the tri-oval.  Place some random track
: objects and grandstands about.  Call it Papyrus Raceway.  Turn toward Sega
: headquarters, and extend middle digit of right hand (or left if you
: prefer) :-)

HAHAHAHAHA
That's funny...

: Pat
: ------------------------------------------------------------------------------
: Pat Campbell                                                  Go #6, #94  
: Huntsville, AL                                                

: 1993-AttitUde; 1994-AUdacity; 1995-???  War Eagle!!!
: ------------------------------------------------------------------------------

MightyMon

Wishes for NASCAR v2.0

by MightyMon » Mon, 26 Jun 1995 04:00:00

I LIKE this idea!
Papyrus needs it's own 2.5 mile Superspeedway... just like you describe.  I think this one departure from
realism is quite in order.

Yo!  Papyrus folk!  You hearin' this?

MightyMon

Wishes for NASCAR v2.0

by MightyMon » Mon, 26 Jun 1995 04:00:00

You're right.  Flame bait.
NASCAR is my wish come true. I hope you get your wish, too.
Meanwhile, no more 'boring oval' remarks.

C'mon! :( Where's the driver in you?

Well, we don't wear ascots at races here in the States either. I'd call it a culture
clash.

Y'know... I love road course racing and I respect the skill it takes to get around an
oval as well.  At the risk of sounding like Rodney King; Why can't we all just be
racefans instead of American vs. European racefans.  Again, I sincerely hope somebody
produces your dream sim, but please don't take a dump where I eat! :)

MightyMon

Wishes for NASCAR v2.0

by MightyMon » Mon, 26 Jun 1995 04:00:00

It's also a damn good idea!

Mark Potochn

Wishes for NASCAR v2.0

by Mark Potochn » Mon, 26 Jun 1995 04:00:00


:  I think the words oval and yawn were mentioned in the same sentance :)

The big ovals. I have alot of fun with the short ones....
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G. Aldric

Wishes for NASCAR v2.0

by G. Aldric » Mon, 26 Jun 1995 04:00:00


Yes, Yes, Yes count me in on this one, you people at PAPYRUS could
even bring out a another track pack with 10 or more Track.
It would be nice to see some tracks that are like
DAYTONA & INDY,.... Be Creative, I'll buy it.

ICRS'

Wishes for NASCAR v2.0

by ICRS' » Mon, 26 Jun 1995 04:00:00


>I just wish that Papyrus would cater for us Europeans and produce a game based
>around one of the major European Touring Car Championships (personally, I'd like
>the British Touring Car Championship).  The idea of racing a BMW 3 series or
>Ford
>Mondeo (even a Volvo!) around our wonderful national circuits like Brands Hatch
>or Donnington is much, much more appealing than reeling off lap after lap around
>a
>boring oval circuit.

I just watched a Nascar race that took place at Portland International
Raceway.  Mark Martin won.  Definitely not a boring oval.  They should have
more of those in the sim.

Ralf

TOBY BRANFO

Wishes for NASCAR v2.0

by TOBY BRANFO » Mon, 26 Jun 1995 04:00:00

SS> I just wish that Papyrus would cater for us Europeans and produce a
SS> game based around one of the major European Touring Car
SS> Championships (personally, I'd lik e the British Touring Car
SS> Championship).

With you on this one!

Strikes me that, if track packs are easy enough to produce (OK time+++
involved in creation, but you know what I mean) would it really be that
difficult to change over? I'd be _very_ happy to drive a Nascar around
Donnington, or an Indycar around Oulton Park. Even taking a Nascar
around Laguna Seca would be fun!

Even better - what about a modular "sim" system......choose your front
end which controls racing and car performance - be it Nascar, ICR,
F3000, Formula Ford, Class 1 Touring Cars, etc - and then choose your
circuits. Take the DTM series to Elkart Lake? No problem. Test your
Nascar at the Nurburgring? Easy.

If the game engine is the same, isn't this possible? Papyrus?

(And then, of course, you could write the really important front-
end.....leave all those extra wheels behind and get a motorcycle sim
written. F1 250cc 2-strokes, that really IS racing!     B-)      )

Can you help Papyrus?

---
 * RM 1.3 U0414 * There's got to be a future in time travel.

Terry W. Grim

Wishes for NASCAR v2.0

by Terry W. Grim » Tue, 27 Jun 1995 04:00:00


> With v2.0 of IndyCar on the way, one would only assume that Papyrus will
> soon begin work on NASCAR v2.0.  Here are my suggestions for improvements
> and additions:

> 1)  The bent pit roads HAVE TO GO!!!  

> 2)  The Talladega tri-oval is TOO TIGHT!  

> 3)  Two lap qualifying at short tracks and at C***te.  
> 4)  A spotter feature

> 5)  Develop a new track (Daytona type)

And while we are adding to the list, let's ask Papyrus to fix
the problem of always having to pit at the worst spot on pit
road.  It would be great if it could follow the NASCAR model for
assigning pit stalls,but even a random assignment would give you
a better spot nearly every time. In championship season competition,
it doesn't seem that difficult for the game to read the standings
file and follow the Busch method of arranging pit spaces.

It's still a great game and I have been made a better player by the
efforts of the people on this news group.  Thanks to Tony, Ralf,
Carman, etc.

Terry Grimm  

mdonn..

Wishes for NASCAR v2.0

by mdonn.. » Tue, 27 Jun 1995 04:00:00


> If what I'm about to write looks like flame bait, it's not meant to be, it's
> just a look at NASCAR from a European (make that non-American) point of view:

I'm glad you said that from the start.

Those 'boring' oval circuits are fun.  There isn't much point in making a car
go fast if only to brake to turn.  Those blasted F1 machines are great
for speed, it's just that they almost never hit top speed because they
have to brake for a sharp (hopefully unrealistic) turn in the road.  Now,
if they had a few ovals to see how long they can get them at top speed,
that would be *very* interesting.  Road courses are certainly necessary
to challenge drivers, but the speeds just aren't there.

I've found European amu***ts to be rather strange from the start.  
Probably because I'm an American.  If you really want me to get going,
start talking fashion! :)

Mike

DR

Wishes for NASCAR v2.0

by DR » Tue, 27 Jun 1995 04:00:00


: >I just wish that Papyrus would cater for us Europeans and produce
: > a game based
: >around one of the major European Touring Car Championships
: > (personally, I'd like
: >the British Touring Car Championship).  The idea of racing a BMW 3 series
: > or Ford
: >Mondeo (even a Volvo!) around our wonderful national circuits like
: > Brands Hatch
: >or Donnington is much, much more appealing than reeling off lap after
: > lap around
: >a boring oval circuit.

Seeing as it's wish time, here's what I'd like to see:

A sim based around a modern-day Mille-Miglia - the 1000 mile dash across
Italy.

Rather than circuit racing, the game would consist of stages run over
virtual roads, with the emphasis being on reacting to the road ahead, not
learning a sequence of bends.

There would be a selection of cars, from the original Mercedes and Jaguars
of the era up to modern-day road cars.

The roads wouldn't need to have any similarity with real roads. The stages
could be built up like model race-tracks, with straights of various lengths
and a range of about 8-10 different corners from gentle bend to 180 degree
hairpin.

It would probably bear a lot of simliarities to the Test-Drive games, but
hopefully with better graphics and the handling characteristics of the
Papyrus sims.

Oh yeah, it should run in SVGA at 35fps on a 12 MHz 286 with 1 MB of RAM
and no hard disk.

Or am I just dreaming? ;-)

                                                   DR J

--
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