soon begin work on NASCAR v2.0. Here are my suggestions for improvements
and additions:
1) The bent pit roads HAVE TO GO!!! I am aware that this is due to a
restriction in a programming tool, but folks, it just doesn't cut it,
especially at C***te. Not only does the pit road have TWO bends, but
it is placed so close to the track that a pit wall had to be added (one
that doesn't exist in reality). Try a "pass-in-the-grass" through this
tri-oval, and you're eating concrete!!
2) The Talladega tri-oval is TOO TIGHT! Extremely tight! Heck it's
almost tighter than turn two at Pocono! In reality, the cars can run any
line through the tri-oval, sometimes three wide, without lifting! Try
this in the sim, and once again, you're eating concrete. Although it's
not as gradual a turn as Michigan's tri-oval, it's much more gradual than
it presently is in the sim. It also appears that the tri-oval is not
banked enought. It should be banked at 18 degrees, same as the turns at
Michigan.
3) Two lap qualifying at short tracks and at C***te. I know this is
easy to change, but can't it be sent this way from the factory?
4) A spotter feature would be nice. He could also tell your crew when
they need to stop repairing damage so you can get out of the pits without
losing a lap.
5) Develop a track with these features: 2.5 mile tri-oval, turns banked
31 degrees, tri-oval 15 degrees, track one lane narrower than Talladega,
start-finish line in the middle of the tri-oval. Place some random track
objects and grandstands about. Call it Papyrus Raceway. Turn toward Sega
headquarters, and extend middle digit of right hand (or left if you
prefer) :-)
Well those are my immediate suggestions. More will come I'm sure.
Otherwise, thanks to Papyrus for a great sim. Looking forward to future
improvements,
Pat 1993-AttitUde; 1994-AUdacity; 1995-??? War Eagle!!!
---------------------------------------------------------------------------
Pat Campbell Go #6, #94
Huntsville, AL
---------------------------------------------------------------------------