rec.autos.simulators

Wishes for NASCAR v2.0

David G. Marti

Wishes for NASCAR v2.0

by David G. Marti » Wed, 28 Jun 1995 04:00:00


> like Brands Hatch or Donnington is much, much more appealing than reeling
> off lap after lap around a boring oval circuit.  The only e***ment in the
> current version of NASCAR is driving the circuit the wrong way round and
> watching the cars getting mashed up. The European computer press didn't
> exactly welcome the game with open arms.  They all loved the graphics system,
> but hated the idea of only having one proper racing circuit.  I think the
> words oval and yawn were mentioned in the same sentance :)

I'm sure that sooner or later, Papyrus will get around to all the racing
circuits if there is enough interest.  They probably used demographics to
determine that Indy Car and NASCAR would sell best.  Now that the company
is off the ground they will be able to afford to take a chance.  Maybe
the European computer press would like to take a crack at writing their
own.  I've got a 13 year old neighbor who loves to crash the cars.  As
for boring; that must mean that the Europeans have already mastered the
oval tracks.  I sure haven't.  Until I do, I don't think the game is ever
going to be boring.  Besides, I've found that Wadkins Glen is very
difficult to drive.  Any road course is going to be difficult to drive.  
Until the 10-86 processor comes out and someone breaks the maximum speed
that a memory chip can be written to, and it becomes affordable to have
realtime feedback for your driver's seat ... I don't think a personal
computer will be able to handle a road course racing simulator.

Make suggestions, not insults :-)

David G. Martin        BBB  EEE EEE N  N   CC   OO  U  U N  N TTT RRR  Y Y
354 Burnette-Womack    B  B E   E   NN N  C  C O  O U  U NN N  T  R  R Y Y
CB# 7075 UNC-CH        BBB  EEE EEE N NN  C    O  O U  U N NN  T  RRR   Y
Chapel Hill            B  B E   E   N  N  C  C O  O U  U N  N  T  R R   Y
       NC 27599-7075   B  B E   E   N  N  C  C O  O U  U N  N  T  R  R  Y
919-966-5203           BBB  EEE EEE N  N   CC   OO   UU  N  N  T  R  R  Y

sea

Wishes for NASCAR v2.0

by sea » Thu, 29 Jun 1995 04:00:00


: > >5)  Develop a track with these features:  2.5 mile tri-oval, turns banked
: > >31 degrees, tri-oval 15 degrees, track one lane narrower than Talladega,
: > >start-finish line in the middle of the tri-oval.  Place some random track
: > >objects and grandstands about.  Call it Papyrus Raceway.
: >
: > I LIKE this idea!
: > Papyrus needs it's own 2.5 mile Superspeedway... just like you describe.  I think this one departure from
: > realism is quite in order.
: >
: > Yo!  Papyrus folk!  You hearin' this?
: >

: Yes, Yes, Yes count me in on this one, you people at PAPYRUS could
: even bring out a another track pack with 10 or more Track.
: It would be nice to see some tracks that are like
: DAYTONA & INDY,.... Be Creative, I'll buy it.

How about a track editor?  Then we could just download a "track" <grin>

:  
--


Sam Weichselbaume

Wishes for NASCAR v2.0

by Sam Weichselbaume » Mon, 03 Jul 1995 04:00:00


Campbell) writes:

>With v2.0 of IndyCar on the way, one would only assume that Papyrus
will
>soon begin work on NASCAR v2.0.  Here are my suggestions for
improvements
>and additions:

>1)  The bent pit roads HAVE TO GO!!!  I am aware that this is due to a
>restriction in a programming tool, but folks, it just doesn't cut it,
>especially at C***te.  Not only does the pit road have TWO bends,
but
>it is placed so close to the track that a pit wall had to be added (one
>that doesn't exist in reality).  Try a "pass-in-the-grass" through this
>tri-oval, and you're eating concrete!!

>2)  The Talladega tri-oval is TOO TIGHT!  Extremely tight!  Heck it's
>almost tighter than turn two at Pocono!  In reality, the cars can run
any
>line through the tri-oval, sometimes three wide, without lifting!  Try
>this in the sim, and once again, you're eating concrete.  Although it's
>not as gradual a turn as Michigan's tri-oval, it's much more gradual
than
>it presently is in the sim.  It also appears that the tri-oval is not
>banked enought.  It should be banked at 18 degrees, same as the turns
at
>Michigan.

>3)  Two lap qualifying at short tracks and at C***te.  I know this
is
>easy to change, but can't it be sent this way from the factory?

>4)  A spotter feature would be nice.  He could also tell your crew when
>they need to stop repairing damage so you can get out of the pits
without
>losing a lap.

>5)  Develop a track with these features:  2.5 mile tri-oval, turns
banked
>31 degrees, tri-oval 15 degrees, track one lane narrower than
Talladega,
>start-finish line in the middle of the tri-oval.  Place some random
track
>objects and grandstands about.  Call it Papyrus Raceway.  Turn toward
Sega
>headquarters, and extend middle digit of right hand (or left if you
>prefer) :-)

>Well those are my immediate suggestions.  More will come I'm sure.
>Otherwise, thanks to Papyrus for a great sim.  Looking forward to
future
>improvements,

>Pat
>-----------------------------------------------------------------------
-------
>Pat Campbell                                                        Go #6,
#94  
>Huntsville, AL                                              

>1993-AttitUde; 1994-AUdacity; 1995-???  War Eagle!!!
>-----------------------------------------------------------------------
-------

Just another two things that might be nice. If I end up taking a bail
into the wall and lose my eng. I would like to be able to get listed as
accident instead of having to accel and recieve a DNF. The computer cars
can do it, why can't we. Also a little more on the ***ic side, how
about the ability to have indo's and flips. I have seen a lot of crashes
on the real tracks and the cars don't always stay on the ground. Just my
two cents worth.
Redden Cri

Wishes for NASCAR v2.0

by Redden Cri » Mon, 03 Jul 1995 04:00:00




>> If what I'm about to write looks like flame bait, it's not meant to
be, it's
>> just a look at NASCAR from a European (make that non-American) point
of view:

>I'm glad you said that from the start.

>> the British Touring Car Championship).  The idea of racing a BMW 3
series or Ford
>> Mondeo (even a Volvo!) around our wonderful national circuits like
Brands Hatch
>> or Donnington is much, much more appealing than reeling off lap
after lap around a
>> boring oval circuit.  The only e***ment in the current version of
NASCAR is

>Those 'boring' oval circuits are fun.  There isn't much point in
making a car
>go fast if only to brake to turn.  Those blasted F1 machines are great
>for speed, it's just that they almost never hit top speed because they
>have to brake for a sharp (hopefully unrealistic) turn in the road.
Now,
>if they had a few ovals to see how long they can get them at top
speed,
>that would be *very* interesting.  Road courses are certainly
necessary
>to challenge drivers, but the speeds just aren't there.

>> driving the circuit the wrong way round and watching the cars
getting mashed up.
>> The European computer press didn't exactly welcome the game with
open arms.  They
>> all loved the graphics system, but hated the idea of only having one
proper racing
>> circuit.  I think the words oval and yawn were mentioned in the same
sentance :)

>I've found European amu***ts to be rather strange from the start.  
>Probably because I'm an American.  If you really want me to get going,
>start talking fashion! :)

>Mike

I used to feel the same way about the ovals, but after watching NASCAR
for a while I've seen some of the most exciting edge of the seat, nail
biting racing ever. It comes much closer to the ideal of competetion
than other forms. On any given Sunday any team has a chance at the
checkered flag. In F1 and Indy the team with the deepest pockets seems
to run away with it. In supercross, if Mcgraff shows up, the only
reason to run the race is for 2nd and 3rd.
Sit thru a few of those "boring" oval races and you'll probably agree
with me.
md

Wishes for NASCAR v2.0

by md » Mon, 03 Jul 1995 04:00:00


>If what I'm about to write looks like flame bait, it's not meant to be, it's
>just a look at NASCAR from a European (make that non-American) point of view:
>I just wish that Papyrus would cater for us Europeans and produce a game based
>around one of the major European Touring Car Championships (personally, I'd like
>the British Touring Car Championship).  The idea of racing a BMW 3 series or Ford
>Mondeo (even a Volvo!) around our wonderful national circuits like Brands Hatch
>or Donnington is much, much more appealing than reeling off lap after lap around a
>boring oval circuit.  The only e***ment in the current version of NASCAR is
>driving the circuit the wrong way round and watching the cars getting mashed up.
>The European computer press didn't exactly welcome the game with open arms.  They
>all loved the graphics system, but hated the idea of only having one proper racing
>circuit.  I think the words oval and yawn were mentioned in the same sentance :)
>Steve.

As an European i agree partialy, but i don't find the ovals boring at
alll. But also a DTM serie sim would be nice it is after all a
different kind of race.  Anyway we can get close at this with ICR 2.0
comming up i'm shure.

So stop killing the american's and the europeans please. It's
childish. OK.

Marc.

WILLIAM SMI

Wishes for NASCAR v2.0

by WILLIAM SMI » Tue, 04 Jul 1995 04:00:00

-> > 3)  Two lap qualifying at short tracks and at C***te.
->
-> > 4)  A spotter feature
-> >
-> > 5)  Develop a new track (Daytona type)
->
-> And while we are adding to the list, let's ask Papyrus to fix
-> the problem of always having to pit at the worst spot on pit
-> road.  It would be great if it could follow the NASCAR model for
-> assigning pit stalls,but even a random assignment would give you a
-> better spot nearly every time. In championship season competition, it
-> doesn't seem that difficult for the game to read the standings file
-> and follow the Busch method of arranging pit spaces.
->
-> It's still a great game and I have been made a better player by the
-> efforts of the people on this news group.  Thanks to Tony, Ralf,
-> Carman, etc.

As far as I know, you can change the number of laps for qualifying in
the TXT files.  I believe it's the QUAL line.  I am not totally sure
about this, but I do know it worked in IndyCar Racing.

Todd Norr

Wishes for NASCAR v2.0

by Todd Norr » Wed, 05 Jul 1995 04:00:00


You can control 3) on your own...just change the "1" in the Qual
setting for the tracks to "2"
R.McLaughl

Wishes for NASCAR v2.0

by R.McLaughl » Thu, 06 Jul 1995 04:00:00

I really enjoy the NASCAR simulation but here is my list for things I would
like:

1- More stats.
    This is my first auto sim. and I am trying to measure improvement.  The
obvious qualifying times, lap speeds, etc. are nice.  I would also like to see:

   What was my average speed in practice?
   How does this compare to my overall average for this track in practice?
   What is my average finish position?
   What is my average starting position?
   What is my average qualifying time on this track?

2- More realistic crash scenarios (common request)
   Cars should flip... get crushed beyond repair, etc.  I hit a car at 190 MPH
on a pace lap (okay... so I am learning!)... there should be total destruction
to multiple cars.

3- Did not qualify option (heard it here before!)
   Not being good enough to win... it would make it nice to have to *earn* a
qualifying spot (to feel accomplishment).  I have had some dismal qualifying
attempts!  This could be an option to turn on and off.

4- More feedback from the pits
    It would be nice if the crew chief would yell "Hey idiot... your tires are
running on tiolet paper thin ***... come in!".  It seems I make mistakes
that most pit crews would warn me about before they happened.

Thanks for the great simulator!

Scott P8

Wishes for NASCAR v2.0

by Scott P8 » Thu, 06 Jul 1995 04:00:00

:I really enjoy the NASCAR simulation but here is my list for things I
would
:like:

:1- More stats.
:    This is my first auto sim. and I am trying to measure improvement.
The
:obvious qualifying times, lap speeds, etc. are nice.  I would also like
to see:

:   What was my average speed in practice?
:   How does this compare to my overall average for this track in
practice?

You can monitor your best practice lap speeds (and your opponents) by
hitting F2 during practice...

Scott

Mark Dudle

Wishes for NASCAR v2.0

by Mark Dudle » Mon, 10 Jul 1995 04:00:00

My Wish for NASCAR Racing are
1.  On yellow flag restarts lapped cars should be able to start on the
inside of the lead lap pack, this is the way it is really done, so that
you can have a chance to get your lap back.

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