> Really? I also spent a lot of time with GP2, it is a great sim, but never
> ever got that feeling of the tire-squeal-sound..... I think it just comes
> down to personal preferences, at least to me;-)
squealling is giving you that information, your brain will never use it. In a
real race car you never hear tyre squealling, at least not in an openwheeler, so
to have tyre squealling is in that sense not realistic. I've driven an FFord on
the edge and inspite of it's relatively quite engine, I have never heard the
tyres squeal, and believe me I've been sideways in a couple of corners :o),
loving it of course :o).
Give me the benefit of doubt and spend two hours in GP2 knowing that the tyre
squeal is high volume when you lost traction, medium volym when you're on the
edge and low volume when you're not yet on the edge, and between those states it
either increases or decreases. In GP2 you must have tyre squealling during
braking and tyre squealling during cornering to make the fastest lap, that's the
only reason you hear tyre squealling in GP2, cause if it were realistic, you
wouldn't hear it at all, only the screaming V10's :o).
GPL is the first time for Papy to simulate locking up the brakes, and the
solution they provided were that you have to remember the foot angle. I dont
find that realistic at all. It makes it for example very hard to compensate for
worn tyres, cold tyres or hot tyres. Then you have to guess the different angles
of your foot. When you're braking during elevation shifts you have to memorize
all the different angles during that braking. In real life you feel how much
you're braking, you're not guessing the foot angle or the foot pressure.
/Christer
--
http://www.racesimcentral.net/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).