rec.autos.simulators

F12K Brake Pressure

Pat Dotso

F12K Brake Pressure

by Pat Dotso » Mon, 03 Feb 2003 03:01:32

What file holds the line where you can adjust your brake pressure?

I want the wheels to lock up more easily.

Stephan Pasker

F12K Brake Pressure

by Stephan Pasker » Mon, 03 Feb 2003 08:14:56



> On Sat, 01 Feb 2003 13:01:32 -0500, Pat Dotson

> >What file holds the line where you can adjust your brake pressure?

> >I want the wheels to lock up more easily.

> I would like to know that too because the breaks are definately too
> weak. Going 200+kph and hitting the breaks should definately lock up
> the wheels. I downloaded the Ferrari360 mod for Nascar Heat and they
> have modelled the breaks so that you just tap them and they lock up,
> but in the GTR2002 mod for F12002 it is the opposite. Which is more
> accurate? If I slammed the breaks in my own car doing just 120kph the
> wheels would definately lock up. Seems to me the Ferrari360 mod is
> overdoing it and the GTR2002 mod is underdoing it.

Racing cars, that generate very much downforce at high speeds wont lock up
so early. But as you describe that in the 360-mod the brakes lock up when
you just tap them is unrealistic, too.
Steve Blankenshi

F12K Brake Pressure

by Steve Blankenshi » Mon, 03 Feb 2003 08:35:53

The brake pressure settings are in the [controls] stanza of the hdv files
for each car.  I see they've made them to be non-adjustable, though they're
fixed at a level just below the max of the F1's. (1.0 vs 1.05).
----
BrakePressureRange=(1.0, 0.00, 1)  <-min. value, stepsize, # of adjustment
steps)
BrakePressureSetting=1 <- default step #
----
SB


CFste

F12K Brake Pressure

by CFste » Mon, 03 Feb 2003 09:51:20


> On Sat, 01 Feb 2003 13:01:32 -0500, Pat Dotson

> >What file holds the line where you can adjust your brake pressure?

> >I want the wheels to lock up more easily.

> I would like to know that too because the breaks are definately too
> weak. Going 200+kph and hitting the breaks should definately lock up
> the wheels. I downloaded the Ferrari360 mod for Nascar Heat and they
> have modelled the breaks so that you just tap them and they lock up,
> but in the GTR2002 mod for F12002 it is the opposite. Which is more
> accurate? If I slammed the breaks in my own car doing just 120kph the
> wheels would definately lock up. Seems to me the Ferrari360 mod is
> overdoing it and the GTR2002 mod is underdoing it.
> --
> "Exterminate! Exterminate! Exterminate!"

I think they're just right. An F1 car generates so much downforce at 200kph
that it's almost impossible to lock the brakes - that's how they stop so
fast. Plus, they have so much *** in relation to weight that there is
tremendous grip. Ever seen a race where a wing gets knocked off one of those
things? They'll instantly lock up going into the next braking zone - well,
they will if the driver tries to drive it the same. As a matter of fact the
drivers have said that braking usually consists of jamming on the pedal and
letting off gradually because they will tend to lock as the car (and
downforce) slows. How many times do you see them lock up on TV? Not often.
When tires lock it means they've lost traction, and you will turn a slower
lap.

CFster

Steve Blankenshi

F12K Brake Pressure

by Steve Blankenshi » Mon, 03 Feb 2003 10:20:33

Oops, my numbers were for GTR... ;-)  Same location for the files, though.


> The brake pressure settings are in the [controls] stanza of the hdv files
> for each car.  I see they've made them to be non-adjustable, though
they're
> fixed at a level just below the max of the F1's. (1.0 vs 1.05).
> ----
> BrakePressureRange=(1.0, 0.00, 1)  <-min. value, stepsize, # of adjustment
> steps)
> BrakePressureSetting=1 <- default step #
> ----
> SB



> > What file holds the line where you can adjust your brake pressure?

> > I want the wheels to lock up more easily.

Pat Dotso

F12K Brake Pressure

by Pat Dotso » Mon, 03 Feb 2003 12:13:02


> The brake pressure settings are in the [controls] stanza of the hdv files
> for each car.

Thanks.

What do you mean non-adjustable?  Changing the value has
no affect?

PD

Steve Blankenshi

F12K Brake Pressure

by Steve Blankenshi » Mon, 03 Feb 2003 12:51:37



> > The brake pressure settings are in the [controls] stanza of the hdv
files
> > for each car.

> Thanks.

> >I see they've made them to be non-adjustable, though they're
> > fixed at a level just below the max of the F1's. (1.0 vs 1.05).

> What do you mean non-adjustable?  Changing the value has
> no affect?

No, just that I'd been looking at the GTR hdv files by accident and saw that
the in-game adjustability of the F1's had been eliminated for the GTR's
(1.2).  Changing the value in the hdv file will affect it either way.  Sorry
for any confusion... ;-)

SB

Pat Dotso

F12K Brake Pressure

by Pat Dotso » Mon, 03 Feb 2003 15:07:53

Thanks again for the help.  Got everything working
correctly.  Actually running at 1.5 right now on
the brake pressure.

HEY!  I found something that just shaved close
to two seconds off my lap times!  I lowered
the sensitivity on the brake and throttle axes
to 80%.  It's sooooo much better!

Before, just breathing on the throttle would
really rev the motor.  At 80%, barely pushing
the pedal gives it just a little gas.  At less
than 80%, there was a dead zone, and it didn't
hit full throttle.  Now, it's much easier
to feather the throttle through the turns.
Try it!

Pat Dotson

Dave Henri

F12K Brake Pressure

by Dave Henri » Mon, 03 Feb 2003 15:27:57



   You should be running at 50% for the wheel and pedal axis(50% = full
linear) and set your speed sensitivity to zero.  If the steering is too
twitchy with those settings then reduce the steering lock in your
individual setups.
dave henrie

Damien Smit

F12K Brake Pressure

by Damien Smit » Mon, 03 Feb 2003 15:42:35

I strongly recommend setting brake and throttle sensitivity to 50%.  It'll
be even better than 80% - guaranteed!

Here's how it works....

100% sensitivity = Most of the throttle/braking happens within the *first*
part of the pedal travel.
50% sensitivity   = The throttle/braking is linear throughout the pedal's
travel.
0% sensitivity     = Most of the throttle/braking happens within the *last*
part of the pedal travel.

The same (almost) goes for steering....

100% = Extremely sensitive - most of the steering happens in the first part
of the steering wheel's travel.
50% = Full linear
0%  = Extremely insensitive - most of the steering happens at the extreme
extents of the steering wheel's travel.

And while I'm at it......

Set Speed Sensitivity to 0% under 'Digital Controller Rates' - this prevents
the sensitivity from changing with car speed.

CFste

F12K Brake Pressure

by CFste » Mon, 03 Feb 2003 20:08:21



> reckoned:

> >I think they're just right. An F1 car generates so much downforce at
200kph
> >that it's almost impossible to lock the brakes - that's how they stop so
> >fast. Plus, they have so much *** in relation to weight that there is
> >tremendous grip. Ever seen a race where a wing gets knocked off one of
those
> >things? They'll instantly lock up going into the next braking zone -
well,
> >they will if the driver tries to drive it the same. As a matter of fact
the
> >drivers have said that braking usually consists of jamming on the pedal
and
> >letting off gradually because they will tend to lock as the car (and
> >downforce) slows. How many times do you see them lock up on TV? Not
often.
> >When tires lock it means they've lost traction, and you will turn a
slower
> >lap.

> >CFster

> Maybe so, but in F12002 they will *never* lock up and it feels like I
> have very little breaking force. Maybe I need to tweak the setups to
> fix it?

Sure you haven't got ABS turned on? I can get my F12002 to lock up...

CFster

Steve Blankenshi

F12K Brake Pressure

by Steve Blankenshi » Tue, 04 Feb 2003 00:59:48

Mostly agreed, but the best settings are individual and likely differ for
various controllers.  ISI's controller routines are a bit "special", after
all.  My beloved CH pedals have quite a bit of travel so I do prefer them
linear, but I can easily see where a softer tip-in would be nice on
shorter-travel pedals (esp. w/ TC off) .  And if someone has a wheel with
only 180 degrees of rotation (the horror!), some speed sensitivity would
probably be a good thing.

SB




> > Thanks again for the help.  Got everything working
> > correctly.  Actually running at 1.5 right now on
> > the brake pressure.

> > HEY!  I found something that just shaved close
> > to two seconds off my lap times!  I lowered
> > the sensitivity on the brake and throttle axes
> > to 80%.  It's sooooo much better!

> > Before, just breathing on the throttle would
> > really rev the motor.  At 80%, barely pushing
> > the pedal gives it just a little gas.  At less
> > than 80%, there was a dead zone, and it didn't
> > hit full throttle.  Now, it's much easier
> > to feather the throttle through the turns.
> > Try it!

> > Pat Dotson

>    You should be running at 50% for the wheel and pedal axis(50% = full
> linear) and set your speed sensitivity to zero.  If the steering is too
> twitchy with those settings then reduce the steering lock in your
> individual setups.
> dave henrie

Jason Moy

F12K Brake Pressure

by Jason Moy » Tue, 04 Feb 2003 01:59:04

On Sat, 01 Feb 2003 13:01:32 -0500, Pat Dotson


>What file holds the line where you can adjust your brake pressure?

>I want the wheels to lock up more easily.

Get the advanced menus that are on various sites.  They allow you to
adjust the brake pressure value that's stored in the car setups.  You
can't go beyond 100% without editing a file, but at 100% it feels
pretty good once the brakes are warmed up.

The default value I believe is 85% in the setups that come with the
game, which is why the brakes refuse to lock.

Jason

Damien Smit

F12K Brake Pressure

by Damien Smit » Tue, 04 Feb 2003 11:26:58

My trusty old LWFF has only 180 deg of travel but I find that decreasing the
X-axis sensitivity a little makes the game much more drivable than using any
speed sensitivity.

WillyB41

F12K Brake Pressure

by WillyB41 » Tue, 04 Feb 2003 13:46:59


Bill Berry


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.