> Can anyone give me the benefit of their experience running F1RS
> modem to modem?
> I've been trying to hook up with a friend for a couple of days now,
> we get all
> the way to the grid and then the person joining the race always gets
> disconnected. We've read the modem setup at the f1racingsim.com
> site and
> implemented all their instructions. Any other tips?
Its been a *long* time since I tried F1RS via modem, but here goes....
You need MS DUN (dial up networking) to be installed on *both* pc's,
and one of the pc's has to have the plus pack (I think?) to enable
dial up server (under the connection menu in DUN).
One pc goes into DUN & sets up a new connection, say call it "f1rs",
go into the new f1rs icon via right clicking on it and selecting
properties, then under general, type in the tel no' of the other
person. Under server types select ppp/win95/win nt, untick all the
advanced options (even software compression) and under allowed network
protocols select only the ipx box, none of the others, leave the
scripting screen blank.
The *other* pc goes into DUN and selects connections/dial up server,
and clicks on the server types button, then select ppp/win95/win nt,
and untick the advanced option (even software compression). Then
select ok, and select allow caller access, and sit back and wait for
your friend (at the other pc) to call.
NB:- make sure you have file sharing enabled on both pc's or it will
not work!
When the phone rings your pc's should connect automatically, and you
should then both go into f1rs and select multi player at the start.
The person dialling into the other player has to "create" a game on
entering f1rs (multiplayer), and the other player must then attempt to
"join" the created game.
It seems the person "creating" the game must do so, *before* the other
player tries to "join" (obvious really?) or else the game goes around
in circles and does not connect each player. Therefore the person
joining should wait a few seconds before attempting to join, to give
the other player time to create the game. So careful timing and
synchronisation of watches is required?
Thats it really, once the game has been created, and the other player
has joined, away you go, have fun...........
I've tried this successfully in the past, and there was no noticeable
lag at all, and it was great fun, go for it.......
8-)
*Peter* #:-)