rec.autos.simulators

f1 2002, nurburg and oversteer

Txl

f1 2002, nurburg and oversteer

by Txl » Thu, 18 Jul 2002 09:16:35

Hello

Been playing this for a while now and 2 points.

1) The new part of the circuit is totally ***in the game, I was there this
week end for the truck race and I've made several rollerblades laps, the new
part is VERY much going up and down, in the game it's almost flat, in
reality the new part is quite OK because the very long left has negative
banking so you have to be REALLY careful with it, anyway in the game it's
TOTAL crap.

2) In the "understeer/oversteer" slider in the "easy" car setup I have the
feeling it's primarily touching the diff on the throttle side, as soon as
you lift the brakes and touch the throttle the car slide ***ly, anybody
has the same feeling, braking and turning in remain the same but the
oversteer justr comes on exiting, which where you do NOT want it, you might
ant a bit of oversteer on corner entry to help the initial turn in, but
definitely not on corner exit...

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B Bonne

f1 2002, nurburg and oversteer

by B Bonne » Thu, 18 Jul 2002 09:33:46


I can live with that, considering all they had to work from was probably a
2d map of the unfinished circuit. The big test is, will it be fixed in F1
2003??

ymenar

f1 2002, nurburg and oversteer

by ymenar » Thu, 18 Jul 2002 10:20:21


> The big test is, will it be fixed in F1 2003??

/Irma the fortune teller machine shakes a little, drops a piece a paper in
the mechanism that reads :

"The more things change, the more they stay the same"   ;-)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Txl

f1 2002, nurburg and oversteer

by Txl » Thu, 18 Jul 2002 16:59:22

well, maybe it would be more realistic to hope that someone from simbin
can/want/will try to modifiy it to be realisitic

I don't even know if it's possible but it would be ther easier solution....

The first ever pinball ezboard !!
http://www.racesimcentral.net/




> > 1) The new part of the circuit is totally ***in the game, I was
> > there this week end for the truck race and I've made several
> > rollerblades laps, the new part is VERY much going up and down, in the
> > game it's almost flat, in reality the new part is quite OK because the
> > very long left has negative banking so you have to be REALLY careful
> > with it, anyway in the game it's TOTAL crap.

> I can live with that, considering all they had to work from was probably a
> 2d map of the unfinished circuit. The big test is, will it be fixed in F1
> 2003??

alverma

f1 2002, nurburg and oversteer

by alverma » Thu, 18 Jul 2002 22:44:30



Indeed, for a "GPL head" like me it is also difficult to live with. I
tried a couple of tracks this week (Monza,Spa, Hockh and Magny Cours) and
my first laps are always as if on ice. The car slides about almost
everywhere on the track and it isn't untill I remember to turn on steering
help and traction control, together with some tampering in the
rebound/bump settings that things do get a little better and driveable.
Shame that you cannot change diff settings yourself ( I mean the acc/dec
rates)

the alverman

btw, the long corners on Magny are frightening and so much better than in
GP3. Still I cannot understand how the AI cars can rocket over the
chicanes without suffering inbalance..

Syd

f1 2002, nurburg and oversteer

by Syd » Sat, 20 Jul 2002 03:31:55

Did you say........ turn on steering help?

alverma

f1 2002, nurburg and oversteer

by alverma » Sun, 21 Jul 2002 01:03:59



> Did you say........ turn on steering help?

Euh...was that a bad thing??
(I thought they used it in real life too??)
mach

f1 2002, nurburg and oversteer

by mach » Sun, 21 Jul 2002 03:00:14




>> Did you say........ turn on steering help?

>Euh...was that a bad thing??
>(I thought they used it in real life too??)

With the car starting to turn when it approaches a curve, you only needing
to have your feet on the pedals? Hmmm...
IIRC, several years ago (15?) they tried fitting a van with cameras and a
computer so that it would be able to follow the contour of the road... but
it needed that the borders were clearly visible (bright yellow lines, I believe)
and it ran only at a very slow pace (in order for the computer to be able to
react with enough time, I guess - maybe with today's computers it could go
faster).

--
__________   ____---____       Marco Antonio  Checa  Funcke
\_________D /-/---_----'      Santiago de Surco, Lima, Peru
       _H__/_/                      http://machf.tripod.com
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remove the "no_me_j." and "sons.of." parts before replying

Haqsa

f1 2002, nurburg and oversteer

by Haqsa » Sun, 21 Jul 2002 08:40:11

You are probably thinking of power steering, which they do have in real
life.  Steering help is not the same thing.




> > Did you say........ turn on steering help?

> Euh...was that a bad thing??
> (I thought they used it in real life too??)

alverma

f1 2002, nurburg and oversteer

by alverma » Sun, 21 Jul 2002 18:17:57



> You are probably thinking of power steering, which they do have in real
> life.  Steering help is not the same thing.





>> > Did you say........ turn on steering help?

>> Euh...was that a bad thing??
>> (I thought they used it in real life too??)

Yes, my mistake..powersteering is the thing. So I'll lose the steering
help from now on! Still my point was that indeed the cars in F1 2002 are
nervous and jumpy and that I spent most of the time sliding around the
track (at least the first couple of laps) Something I learned from my GPL
game is that when cars over- understeer you play with the bump-rebound
settings, And default these seem to be all wrong in F1 2002. Comments
are welcome...
B Bonne

f1 2002, nurburg and oversteer

by B Bonne » Sun, 21 Jul 2002 19:16:42



So far, I feel all the standard setups for F1 2002 that I've tried are very
well behaved (well, for a modern F1 game). I certainly wouldn't go changing
them too soon in the hope of suddenly going "quicker by magic" until I've
learned how to deal with the cars and tracks fairly well with them. They
ARE set up to be quite forgiving as it is.

And I'm talking about the standard setups: The "grip" setups are only for
people who like being sucked right down into the tarmac. (And I guess the
might serve as a basis for monsoon-type setups? -- although I'm having
enough difficulty keeping the car on the straight and narrow in the dry for
now, thank you! Schumi I ain't... :)

Dave Henri

f1 2002, nurburg and oversteer

by Dave Henri » Sun, 21 Jul 2002 22:15:09

  Haqsau and Fat n Slo came up with a very good set of ingame settings that
slowed down the nervous steering of F1 2001.  But I don't know if those
settings apply to 2002.   Basically have you set your steering axis to 50%,
turned off the speed sensitivity and lowered your steering ratio to about
12%??   Those helped tremendously for 2001.
dave henrie

Haqsa

f1 2002, nurburg and oversteer

by Haqsa » Mon, 22 Jul 2002 01:41:40

I've been using the same settings in F1 2002 and they still seem to work
well.  The only caveat for both games is that once you lower the
steering lock angle (I think that's what you meant when you said
steering ratio) you may need to go back to your setups and loosen them
up a little just to get around the low speed turns.  The defaults are
pretty tight.


Haqsa

f1 2002, nurburg and oversteer

by Haqsa » Mon, 22 Jul 2002 01:47:59

My opinion is that the spring and bar balance is what is really wrong
with the default setups.  Too much roll stiffness in front.
Unfortunately if you find the cars to be really nervous, moving the roll
stiffness rearward will not help you.  I think Dave Henrie is right, you
probably need to change your steering setup first, then try the default
setups again.  At that point I think you will find the cars are pretty
tight overall, and that either loosening the front bar or tightening the
rear will help a lot.


alverma

f1 2002, nurburg and oversteer

by alverma » Wed, 24 Jul 2002 16:28:00



>> Yes, my mistake..powersteering is the thing. So I'll lose the steering
>> help from now on! Still my point was that indeed the cars in F1 2002
>> are nervous and jumpy and that I spent most of the time sliding around
>> the track (at least the first couple of laps) Something I learned from
>> my GPL game is that when cars over- understeer you play with the
>> bump-rebound settings, And default these seem to be all wrong in F1
>> 2002. Comments are welcome...
>   Haqsau and Fat n Slo came up with a very good set of ingame settings
>   that
> slowed down the nervous steering of F1 2001.  But I don't know if those
> settings apply to 2002.   Basically have you set your steering axis to
> 50%, turned off the speed sensitivity and lowered your steering ratio to
> about 12%??   Those helped tremendously for 2001. dave henrie

Thanks. Tried that while running the LeMans mod. And yes it seems to do a better
job, unless the Lemans cars are more balanced of course... Just
installed the mod and boy, this is really  great work. Now I am definately
tipping over in favour of F1cs instead of the Crammond GPseries. However I
screwed up my F1 cars game in the process so I guess I'll have to
reinstall.

In a newer post somebody suggests to set the deadzones to 0 as they are of
no concern for (ff)wheel users


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