which certainly LOOKS good.
First off, there are many claims that it has GPL-level physics. This is a
good thing. Those old rally cars should be a lot of fun to drive with
realistic modelling on realistic tracks.
Second, there are reports that the game doesn't support split axis pedals.
HELLO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Do we have to go
through this bs again. GPL-level physics and no split axis are mutually
exclusive. How could you even test the physics let alone make grandiose
claims about them without the ability to use both pedals
independently??????????????
If this is true, then even if the developers "fix" the problem at this late
stage, the whole game engine has been based on arcade-level parameters.
Please confirm that RT is in fact a simulation and as such would have split
axis pedal support from day 1 or else no one who knows anything about sims
could alpha or beta test it and still be calling it a sim.
I am really hoping this is a false statement and that I am over-reacting
needlessly--please tell me that split axis is and always has bee in there!
I am so sick and tired of so-called racing sims that a) don't support all
common racing controllers out-of-the-box; and b) have such unsophisticated
physics that they can't comprehend that ALL racing involves the use of
independent pedal activity (especially rallying, for god's
sake!!!!!!!!!!!!!). This is 2001. GPL managed to do it perfectly in 1998.
Marc.
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Marc Collins
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