rec.autos.simulators

A world without GPL?????????

Pierre Robitaill

A world without GPL?????????

by Pierre Robitaill » Thu, 06 Oct 2005 00:58:39




> says...

>> Wake up and smell the coffee.

> Only if it has been fresh roasted to just past 2nd crack from green
> coffee beans in a popcorn popper, let to sit for 24-48 hours
> (ventilated), ground with a burr type grinder, and brewed with 95-98C
> filtered water in a French press.

>:)

> I just spent the weekend reading up on making good coffee. ;)

> MRSisson

I prefer roasted to full city, and a vacuum pot. ;)
Byron Forbe

A world without GPL?????????

by Byron Forbe » Thu, 06 Oct 2005 08:55:06




>> When referring to "modding" a game, it usually means whole new cars
>> and physics models, not just tracks.

> The great thing about GPL (until engine swapping and other messing about
> muddied the water later on) was that the physics was fixed. You could mess
> with the setups and swap cars in search of elusive speed, but the core sim
> (and AI for offline) was narrow, involving, and believable enough to allow
> us to just get on with the racing and forget what might be coming. I
> wasn't waiting for a new sim or mod or track or tweak, I was just having a
> great time!

    Well, there's a great time being had by those with the F3 v1.2 mod,
trainers and many the tintop. Just as much of a buzz as when GPL was
released and an even bigger buzz with respect to what's in the works.
Byron Forbe

A world without GPL?????????

by Byron Forbe » Thu, 06 Oct 2005 08:55:21



> says...

>> Wake up and smell the coffee.

> Only if it has been fresh roasted to just past 2nd crack from green
> coffee beans in a popcorn popper, let to sit for 24-48 hours
> (ventilated), ground with a burr type grinder, and brewed with 95-98C
> filtered water in a French press.

> :)

> I just spent the weekend reading up on making good coffee. ;)

    Maybe the coffee theme in this thread is to wake up those who were
initially being put to sleep! :)
Andrew MacPhers

A world without GPL?????????

by Andrew MacPhers » Thu, 06 Oct 2005 09:27:00

In article


> Well, there's a great time being had by those with the F3 v1.2 mod

I honestly can't see what the F3 fuss is about. I actually prefer the
default trainers to the F3 mod.

Andrew McP

alex

A world without GPL?????????

by alex » Thu, 06 Oct 2005 12:28:33



Kyalami is pretty tough, but many others are very easy, like Silverstone or
'Ring. Some of benchmark laps actually contain off-track excursions ('Ring
and Zandvoort, I think). My first sub-benchmark lap at 'Ring had 4 offs
(yeah, you can laugh). So basically, you can go negative with variety of
driving styles, including going wildly sideways. It doesn't mean that's a
fast way. Try to run sub-8 lap going into the turns with 45 degree slip ;)

Alex.

alex

A world without GPL?????????

by alex » Thu, 06 Oct 2005 12:35:05



If you already have very good physics, it's the tracks that are really
needed. Considering that you only see a small part of the***pit, and you
have no time to look at it anyway, whole new cars don't do much good :).
Unless you mean simulating really new cars, like being able to run WRC car
on a gravel road in GPL. But I don't think anybody has achieved that level
of modding.

Alex.

Steve Whitt

A world without GPL?????????

by Steve Whitt » Thu, 06 Oct 2005 13:07:50




>> When referring to "modding" a game, it usually means whole new cars and
>> physics models, not just tracks.

> If you already have very good physics, it's the tracks that are really
> needed. Considering that you only see a small part of the***pit, and you
> have no time to look at it anyway, whole new cars don't do much good :).
> Unless you mean simulating really new cars, like being able to run WRC car
> on a gravel road in GPL. But I don't think anybody has achieved that level
> of modding.

> Alex.

your last bit was what I was referring to.  the conversation was heading in
the direction that there wasn't a big modding or passionate  community  for
rF compared to gpl.  It all depends on what you consider "modding".   gpl is
big in the sense of car shapes, skins, and sounds.  a couple of physics
changes.  but thats it.  gpl is still basically what you bought in 1998.
gpl, like n2k3, is very difficult to change whats there to simulate
something totally different.  rF on the other hand, has got the vehicle
modders extremely happy, making all new classes of racing, both tin top and
open wheel. the physics etc are edited with notepad.  you don't have to hack
the exe to change a value.

but they are two different games.  but to say one community is more
passionate than another, as one poster said, is totally wrong.  how do you
measure passion?

like I said before, I used to play gpl all the time.  in its time it was the
benchmark. but I feel its starting to show its age, with the tyre modelling
and the online collision detection.

gpl will always be an important part of sim racing history.  it changed the
rules.

cheers

steve

Ped Xin

A world without GPL?????????

by Ped Xin » Thu, 06 Oct 2005 13:54:11



The 'Ring easy? :D  That cracks me up...

--
Ped Xing

Ped Xin

A world without GPL?????????

by Ped Xin » Thu, 06 Oct 2005 14:00:23



> In article

>>,

>> Well, there's a great time being had by those with the F3 v1.2 mod

> I honestly can't see what the F3 fuss is about. I actually prefer the
> default trainers to the F3 mod.

Well, they're quicker, and quicker is good. :-)  I like the advanced
trainer too.  It's a fun little car.  I had a blast in an online race at
Mills Short in that thing.  There was some rubbing yet the finishing rate
was good.  On the other hand, both Lime Rock races I joined tonight in
the F3s were crash fests.  In the new 1.2 update it seems its easy to
cook your tires so I was getting a very oversteery car within just a
couple laps which led to crashes.  I guess I just have to tweak my setup.

Hmm, so given all that, you'd think I should prefer the trainers...  yet
I spend most of my time running the F3s.

--
Ped Xing

alex

A world without GPL?????????

by alex » Thu, 06 Oct 2005 14:21:32







>>> When referring to "modding" a game, it usually means whole new cars
>>> and physics models, not just tracks.

>> If you already have very good physics, it's the tracks that are really
>> needed. Considering that you only see a small part of the***pit, and
>> you have no time to look at it anyway, whole new cars don't do much
>> good :). Unless you mean simulating really new cars, like being able
>> to run WRC car on a gravel road in GPL. But I don't think anybody has
>> achieved that level of modding.

>> Alex.

> your last bit was what I was referring to.  the conversation was
> heading in the direction that there wasn't a big modding or passionate
> community  for rF compared to gpl.  It all depends on what you consider
> "modding".   gpl is big in the sense of car shapes, skins, and sounds.
> a couple of physics changes.  but thats it.  gpl is still basically
> what you bought in 1998. gpl, like n2k3, is very difficult to change
> whats there to simulate something totally different.  rF on the other
> hand, has got the vehicle modders extremely happy, making all new
> classes of racing, both tin top and open wheel. the physics etc are
> edited with notepad.  you don't have to hack the exe to change a value.

I am not sure that this ability to edit physics easily is so positive. For
many years GPL was the only sim, which meant that all simracers were
running the same game and one was certain to login on VROC and find a good
race. After NR2003 with all different mods came, plus several other good
sims, plus 65's mod plus the engine swapper, the community started to get
more and more fragmented, resulting in harder races to find at any given
time. Ability to easily create different classes of racing contribute to
this problem. Realistically, one could have Formula Ford, Formula Renault,
Toyota Atlantic and bunch of other series, but wouldn't it be preferrable
to have a full field race in any of them rather than 4 car race in one's
preferred class? (sometimes, even 2 car race may be exciting, but
generally, the more cars are in, the more chances to have fun race).

Alex

alex

A world without GPL?????????

by alex » Thu, 06 Oct 2005 14:22:46





>> Kyalami is pretty tough, but many others are very easy, like
>> Silverstone or 'Ring. Some of benchmark laps actually contain

> The 'Ring easy? :D  That cracks me up...

I meant that benchmarks at those tracks are easy to beat, not that the
tracks are easy :)

Alex.

Steve Whitt

A world without GPL?????????

by Steve Whitt » Thu, 06 Oct 2005 15:05:05

snipped

. Realistically, one could have Formula Ford, Formula Renault,

I totally agree.  but my view is that the quality and fun factor of the
various mods will differ greatly.  In time, I think people will drift
towards the better mods for online racing.  and use the others for offline.

cheers

steve

Andrew MacPhers

A world without GPL?????????

by Andrew MacPhers » Thu, 06 Oct 2005 15:48:00



> In the new 1.2 update it seems its easy to
> cook your tires so I was getting a very oversteery car

My experience too, and fiddling with the setup hasn't helped me much. No
doubt it's a realism thing and I just don't have the reaction speeds to
catch an F3 car in time. Fortunately the trainers are more forgiving IME.

Andrew McP

Steve Simpso

A world without GPL?????????

by Steve Simpso » Thu, 06 Oct 2005 16:34:54

I agree that diverse modding is a bad thing in terms of finding online  
pickup races but these days there's leagues for pretty much any series/mod  
that's out there so there's plenty of chances for good, competitive online  
racing.  I'm involved in and F3 and Trainer leagues for rFactor and the  
racing has generally been superb.

Jeff Rei

A world without GPL?????????

by Jeff Rei » Thu, 06 Oct 2005 16:37:26

Maybe for a player like you with a GPL Rank of -52, putting you in the top
7% of the GPL rank ratings. I'm at -12 and was just happy to be able to
go negative. As mentioned before I've seen posts where some players
stated it took them 4 years to go negative.

For myself, after spending a few sessions to get under 1:29 at Monaco,
it's not easy either. The Ring is just big, not only do you have to learn
140+ turns, but you also have to remember all the dips, drops, rises, bumps,
and jumps.

Regarding the Ring, only about 7% of the 56,000+ submitted laps for the
Ring are sub 8 minutes. Less than 20% (probably around 16%) of the
submitted laps are better than the reference time.


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