rec.autos.simulators

WOW, Grand Prix Legends is amazing!

Eric T. Busc

WOW, Grand Prix Legends is amazing!

by Eric T. Busc » Thu, 27 Nov 1997 04:00:00

Probably because they have their hands full at the moment, and chose to
just repackage ICR2 as CART Racing rather than stop selling it.  That's
not to say that we've seen the end of the ICR series though, as I'm sure
they want to make ICR3 (or whatever it would actually be called) as
badly as any of us want to play it.

--
Eric T. Busch

http://www.racesimcentral.net/


>Correct me if I am wrong ... but doesn't Papy need a license from CART
>to repackage the game under that banner?  That being the case, why
>couldn't they update it and release a CART III if they so chose?

R.D.

WOW, Grand Prix Legends is amazing!

by R.D. » Thu, 27 Nov 1997 04:00:00


>Oh, please, give it a rest. Doug is a big racing game fan, and has
>carefully pointed out the specific detail (3dfx support) he wants
>Papyrus to add to their games. He also has some very good points about
>abandoning updates for old products (ICR2 in particular - the ICR2
>CART release is a joke - though with 3dfx support it might have
>actually been something)...................<<<<SNIP>>>>>

Um well actually this was done for "LEGAL REASONS" as CART can no longer
use the name INDYCAR (belongs to IRL now). Hence a name change had to be made.

Bob

Jo

WOW, Grand Prix Legends is amazing!

by Jo » Thu, 27 Nov 1997 04:00:00


If the product is viable enough to repackage, why not IMPROVE it in
some way? (e.g., 3dfx support)

Joe

Jo

WOW, Grand Prix Legends is amazing!

by Jo » Thu, 27 Nov 1997 04:00:00


Maybe so, but GPL is probably six months away, at best. That's not
even the forseeable furure in "internet time". ;-)

Joe

Steve Fergus

WOW, Grand Prix Legends is amazing!

by Steve Fergus » Thu, 27 Nov 1997 04:00:00

iner.concentric.net>:
Distribution:

Heh heh... exactly.  Let me paraphrase the prevailing attitude.
"Hey, Papyrus, why can't you offer free, lifetime support and
program enhancements for my $45 software product?"  Get real,
people.  I pay $6000 annually to license a finite-element
analysis code.  And I still pay extra to upgrade to the latest
revision.  It's called the software INDUSTRY, folks.  Money in
has to exceed money out.  Last time I checked, these companies
weren't breaking into Fortune 500.  In fact, many have a precarious
hold on financial solvency (look at MicroProse's financial
problems which threatened the release of GP2).  I don't expect
these guys to re-code a good product for free.  And if you think
you got suckered by the name change of ICR2, well then you better
stay inside, because you aren't ready for the challenges of the
real world.

Stephen


: Papy lost their Indycar license, and as such could not continue to sell
: the game under that name.  To keep ICR2 in the market, they decided to
: change the name and repackage the existing code plus the strategy guide.
: Why is this such a big deal to some people?
:
: --

Ronald Stoeh

WOW, Grand Prix Legends is amazing!

by Ronald Stoeh » Thu, 27 Nov 1997 04:00:00


> Once you play GPL you'll never want to go back the N2, 3Dfx accelerated
> or not.

Well, only if you don't care what type of racing is simulated. I love
CART, I love F1, but I never want to give up the tank combat called
Nascar... 8^)

Get this patch over here, 3Dfx, pleeeze!

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Walla

WOW, Grand Prix Legends is amazing!

by John Walla » Thu, 27 Nov 1997 04:00:00



"Silly"? Doug, if you can't remain civil then please don't even bother
replying to my posts. I'm here to discuss, not to trade insults.

My understanding of what 3dFX were saying is that Papyrus' input was a
lot more than "okay, we've bunged the source code in the mail to you".
I think Papyrus would want it released this millenium, and reverse
engineering someone's code would take forever. I'm just struggling to
see the "problem" that everyone is so worked up about - NASCAR2 was
released, everyone was happy. 3dFX became the card of choice -
suddenly NASCAR2 is no good anymore? Now everyone wants a 3dFX patch.
A 3dFX patch is supplied, okay, let's whinge because it's 3dFX that
are doing it rather than Papyrus.

I mean honestly, does it matter?

Another misguided rumour started.....  Believe it or not, 3dFX have a
surprising freedom - it's called "choice". _IF_ they are doing it free
of charge it is because they believe it will boost sales of their
chipset, and they will therefore be raking in the money. If this
proves not to be the case, it's their error of judgement, nothing to
do with Papyrus. You should be happy - you're getting 3dFX NASCAR2
_and_ without eating into Papy's development time and resources which
would delay other products. This is not as unusual as you would have
us believe - Rendition also fly programmers around the world to
implement support and get their name on products they'd otherwise miss
out on. You can't afford to miss out on these opportunities, and those
are the realities of the marketplace.

People get what they want and STILL find something to complain about.
I'm now beginning to understand how someone's mind can "boggle". I was
always a bit unclear on that!

Cheers!
John

John Walla

WOW, Grand Prix Legends is amazing!

by John Walla » Thu, 27 Nov 1997 04:00:00

On Tue, 25 Nov 1997 13:41:09 -0500, Doug Burg <doug.b...@mail.wdn.com>
wrote:

>Well this seemed pretty clear to me at the time ...
<snip>
>a month or two would have been between early November and early
>December.  Now they are saying next year...  I'll believe it when it
>runs ...

If you've read anything else I've posted to the newsgroup, you'll know
that I firmly believe that a company should only commit to delivering
on a date it is 100% sure it can meet. Once that commitment has been
made it must be adhered to.

In this case the users were looking for a 3dFX patch, and an idea of
when it would be released. "A month or two" does not consitute a
delivery commitment, it consitutes someone guessing at a date to be
helpful. The sort of help messages like yours will ensure we never get
in future. It'll be back to the "it'll be finished when you see it on
the store shelves" scenario of ID. Software companies will be better
off, they don't gain anything by giving us release dates. We'll be
worse off.

>Frankly, I'm darn glad I didn't buy the game expecting the
>3dfx patch to be quickly forthcoming.  Because it'll be a while.  Which
>is typical of big-who-gives-a-crap-about-the-customer software houses.
>And Papy/Sierra ain't the worst .. not by far.  They are working on
>something else and SODA's 3dfx patch has been relegated to 2nd or 3rd or
>33rd priority ...  forget all the people who already bought it and can't
>adequately run it.

The vast majority of people still have no idea that a 3dFX patch is in
the works, so if they've bought it and can't run it that is due to
them not researching the specs carefully enough or poor reviewing. You
can't pin everything on software companies.

So SODA was relegated to second place because something else took
priority? If that is shocking to you then I suggest you wake up and
take a look around - decisions like that happen several times per day
in the company I work for. Everything is needed _now_ and every
customer is important - sometimes you've got to decide. In an ideal
world we would have enough capacity to give every customer everything
that they want, but there are realities that need to be faced. Coding
3dFX is a specific knowledge, so it doesn't take a genius to figure
out that perhaps the particular guru working on SODA 3dFX was required
for N2's patch? The point is that whichever project he is working on
and whichever fire he is attending to we are the ones going to
benefit. Short of asking Papyrus to take a vote on the newsgroup every
time they need to reallocate resources I'm not sure what you would
have them do.

The project was delayed, and THAT is a problem. It should have been
estimated correctly from the outset. That's all fine and well and we
can get upset about that, but remember too that your life changes, as
does theirs, and so adjustments need to be made and decisions taken. I
think that's a far more likely scenario than the "big bad
multinantional is out to screw all my money out of me" analogy. That's
an ongoing corporate objective rather than a day-to-day decision.

>but the point is this.  Two months ago they were saying it would be out
>by now.  Now its not even close ...

Two months ago I thought a huge number of things would have happened
in my business, almost none of which have through factors I simply
cannot influence. I can sit and bitch about it or I can accept the
realities. A customer doesn't get their order because a machine breaks
down, there's only one guy who can fix it and he has an illness that
has flattened him. You've got to deal with these things. If Papyrus
are sitting there in their office saying "Oh forget the customers,
let's play on NROS a bit more" then they deserve to go out of business
and they will. You and I both know that's not the case.

>Well the tech guy (Yanaiah) posted on the Motorsports support message
>board @ www.sierra.com that they were definitely not going to do a patch
>and he has repeatedly said the same thing.  It is only recently that he
>has acknowledged that 3dfx Inc was doing the patch with Papy's
>permission.  So I again, say, if it was up to Papy we'd have to buy a
>new game to get it ...  how can you argue with that?

I'm not, you are. I'm quite happy with N2 and said in previous posts
that I would far rather see N2 left alone and the programming
resources going toward making GPL and NASCAR3 even better. At one time
GPL and NROS were on-time, and there was no N2 or SODA patch. Now we
have 3dFX patches coming for both _and_ both of the other products are
delayed. There's a pattern here but I just can't quite put my finger
on what it is...... On top of that, instead of getting excited about
N2 and SODA in 3dFX, we all bitch about how late they are. Amazing.

>Look, if you are telling me that there are not areas where ICR2 could be
>improved, then it's not worth arguing over.  I think the non-accelerated
>version is very weak in the graphics version and most people with 3d
>cards can't run it in an accelerated mode because they don't have
>Rendition cards, they have 3dfx.

Doug, _any_ product could be better. You've got to release it at some
time though. ICR2 runs very well on a P-133 or below, so I don't see
that anyone can argue that it "needs" 3dFX. The only reason it got
Rendition support was because Rendition wanted a racing showcase and
paid Papyrus to do so. Even the graphics of the non-3D version were
groundbreaking at the time, remember it is a two year old product.
Just because I've bought a 3dFX card doesn't mean I can demand DOOM
patches for it. If you bought a TV two years ago would you expect Sony
to come to your house and retrofit a wide-screen tube to it? Of course
not, because it works fine without it. If you now decide that you want
wide-screen instead of the TV you paid for and were happy with, then
that's whole new product and you need to pay for it. So why expect
anything different from the software you buy?

>They must have a CART license or they would not have been able to change
>the box.  That being the case, why are they not improving the game and
>releasing a new version (call it ICR3 if you will)... ?

You'd need to pay for that you know...? Papyrus have said that they
have not withdrawn from "US open wheel racing", but if there is no
comment from them on what they are doing, can you really blame them?

>The only answer
>is that they have abandoned the product and there will be no ICR3 --
>just like there will be no GP3 (or so we are lead to believe...).

- They're working on a product but don't want to make an announcement?

- They're negotiating a license and don't want to predjudice it?

- Waiting for current licenses to expire to allow a re-entry into the
CART/IRL market?

There are lots of possibilities, you need only look beyond that which
supports your argument. To say that Papyrus have willingly abandoned
the product is to say that they have abandoned makingmoney - not a
likely scenario. Like it or not software companies are here to make
money - that's it, plain and simple. I'm sure all of the people
working there actually want to creat great sims, but the bottom line
is no money = no job = no sims. If insufficient numbers bought ICR2
then it would make no sense at all to make ICR3, when you could devote
the time to making something more popular and more profitable (NASCAR
series for example). We may not like that, I certainly wouldn't were
it the case, but I know that complaining about it isn't going to help.
It's a commercial decision that has to be made.

>I didn't buy N2 -- I won't buy a game that needs acceleration that
>doesn't support 3dfx.
>And I won't buy it until the patch is reportedly working as seen here in
>RAS.

NASCAR2 doesn't "need" 3dFX, it runs fine without it, a view upheld by
the vast numbers who have bought it already and are running it with no
frame-rate problems. Perhaps you do have a frame-rate problem and
can't run it to your liking, but in that case the only sim you can
have bought in the last couple of years is ICR2, since no other sim
has a better frame-rate than N2 on equivalent hardware. Then again,
you mentioned ICR2 is also slow, so what can you have been doing? No
GP2, no N2, no CPR, no ICR2, nothing.

>I don't buy it -- if they had time to do BGN they have time to do the
>patch ...

Both projects? At the same time? And GPL? And NROS? Remember that BGN
was on the schedule - an N2 patch wasn't. That they even managed to
squeeze the N2 3dFX patch in without delaying BGN was pretty nice
work.

>N2 folks are left high and dry if it was not for 3dfx inc ...

And Papyrus, who supplied code, knowledge, willingness to help and
whatever else we don't know, but in current frame of mind I wouldn't
expect you to acknowledge that.

>Well I'll agree to disagree.  I've played it without acceleration and I
>don't like it.

I doubt that a 3dFX patch will make an iota of difference in that
case. N2 is already faster than N1, so if you happily played N1 I fail
to see what the problem is. If you didn't play N1, then why the big
hullabaloo about getting a patch for a game you don't like anyway?

I'm boggling again, ahhhhhhh! :)

Cheers!
John

Michael E. Carve

WOW, Grand Prix Legends is amazing!

by Michael E. Carve » Thu, 27 Nov 1997 04:00:00



% >
% > Papy lost their Indycar license, and as such could not continue to sell
% > the game under that name.  To keep ICR2 in the market, they decided to
% > change the name and repackage the existing code plus the strategy guide.
% > Why is this such a big deal to some people?

% Eric,

% Correct me if I am wrong ... but doesn't Papy need a license from CART
% to repackage the game under that banner?  That being the case, why
% couldn't they update it and release a CART III if they so chose?

You hit the nail on the head.  The so chose not to.  Even though Papyrus
was founded on the "love of CART/Indycar", the current crew just didn't
have the desire to work on another re-hash of ICR.  So instead of
firing the bunch or forcing them to work on a project they didn't have
their hearts into, Papyrus has branched out to other racing sims
(NASCAR, Planes, and circa '60's Grand Prix).  I think the latter is an
indication that they may, in the future, return to CART.  But, then it
might just be wishful thinking on my part.....

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Robert Sno

WOW, Grand Prix Legends is amazing!

by Robert Sno » Thu, 27 Nov 1997 04:00:00


> iner.concentric.net>:
> Distribution:

> Heh heh... exactly.  Let me paraphrase the prevailing attitude.
> "Hey, Papyrus, why can't you offer free, lifetime support and
> program enhancements for my $45 software product?"  Get real,
> people.  I pay $6000 annually to license a finite-element
> analysis code.

This code, do you make money from it ????
And what if this company renamed the box the code
CD's come in & charged you another 6 grand, I would
like to see you smile then ???

Rob

>  And I still pay extra to upgrade to the latest
> revision.  It's called the software INDUSTRY, folks.  Money in
> has to exceed money out.  Last time I checked, these companies
> weren't breaking into Fortune 500.  In fact, many have a precarious
> hold on financial solvency (look at MicroProse's financial
> problems which threatened the release of GP2).  I don't expect
> these guys to re-code a good product for free.  And if you think
> you got suckered by the name change of ICR2, well then you better
> stay inside, because you aren't ready for the challenges of the
> real world.

> Stephen


> : Papy lost their Indycar license, and as such could not continue to sell
> : the game under that name.  To keep ICR2 in the market, they decided to
> : change the name and repackage the existing code plus the strategy guide.
> : Why is this such a big deal to some people?
> :
> : --

Jeff Vince

WOW, Grand Prix Legends is amazing!

by Jeff Vince » Thu, 27 Nov 1997 04:00:00



   That's far from the story that I've heard.  I don't have the time
to dig up the posts, but basicly Papyrus (via Jim S., I believe) has
said: We've lost interest in doing ICR sims and ICR is a dead-end
product.

   That said, CART is $30 (with a $10 rebate, so call it $20), with a
200 page handbook worth $15-20 included.  That sounds like value for
the money to me, I don't know what Doug expects...


Before you send me UCE, I know what you're thinking...  Did he complain
to five or six postmasters last month?  Now, you must ask yourself one
question: "Do I feel lucky?"  Well, do you, punk?

Doug Bur

WOW, Grand Prix Legends is amazing!

by Doug Bur » Thu, 27 Nov 1997 04:00:00

John & others ...

This will be my last post on the subject (N2 3dfx patch, Soda 3dfx
patch, etc ...)

My comments were made in the spirit of encouraging Papyrus to continue
to improve their products.  We all want that, we all benefit from that.
We each have our individual opinions.

I do not feel Papyrus is taking as active a role in the development of a
3dfx patch for N2, but who am I to know that ..  I don't have the inside
scoop.  Here is the bottom line ... Papy, if you can affect the release
of the N2 patch in anyway, we'd love to have it for Christmas !! and put
this to bed ..

Regarding Soda, I continue to feel that the product is too slow even on
my 200mhz machine and needs 3d support (3dfx is my flavor).  So...  To
Papyrus: If you want Soda to be a classic like N2, fix it...

Enough said...

Doug

p.s.  John Wallace, I meant nothing I said to be personal in nature.

Jo

WOW, Grand Prix Legends is amazing!

by Jo » Thu, 27 Nov 1997 04:00:00


>engineering someone's code would take forever. I'm just struggling to
>see the "problem" that everyone is so worked up about -

Not worked up, just pointing out that Papyrus business decision-making
around 3d cards has been very flawed, and as a result they are amoung
the last companies on earth to support leading edge cards.

Joe

R.D.

WOW, Grand Prix Legends is amazing!

by R.D. » Fri, 28 Nov 1997 04:00:00




>% >
>% > Papy lost their Indycar license, and as such could not continue to sell
>% > the game under that name.  To keep ICR2 in the market, they decided to
>% > change the name and repackage the existing code plus the strategy guide.
>% > Why is this such a big deal to some people?

>% Eric,

>% Correct me if I am wrong ... but doesn't Papy need a license from CART
>% to repackage the game under that banner?  That being the case, why
>% couldn't they update it and release a CART III if they so chose?

>You hit the nail on the head.  The so chose not to.  Even though Papyrus
>was founded on the "love of CART/Indycar", the current crew just didn't
>have the desire to work on another re-hash of ICR.  So instead of
>firing the bunch or forcing them to work on a project they didn't have
>their hearts into, Papyrus has branched out to other racing sims
>(NASCAR, Planes, and circa '60's Grand Prix).  I think the latter is an
>indication that they may, in the future, return to CART.  But, then it
>might just be wishful thinking on my part.....

I think you're missing a crucial point here, obviously they were still making
decent sales with the game and in order to continue selling it they HAD TOO
change the name. It also says right on the front of the box, for those who can
read, that it was previously released as ICR II, so they weren't trying to
pull a fast one by renaming it.

Bob

Steve Fergus

WOW, Grand Prix Legends is amazing!

by Steve Fergus » Fri, 28 Nov 1997 04:00:00

: > Heh heh... exactly.  Let me paraphrase the prevailing attitude.
: > "Hey, Papyrus, why can't you offer free, lifetime support and
: > program enhancements for my $45 software product?"  Get real,
: > people.  I pay $6000 annually to license a finite-element
: > analysis code.
:
: This code, do you make money from it ????
: And what if this company renamed the box the code
: CD's come in & charged you another 6 grand, I would
: like to see you smile then ???

I'm still smilig.  The 6000.- is for a research license.  I am not
allowed to do any consulting or design work with the FE software.
I can only use it for non-profit research.  I pay a pro-rated
upgrade fee.  And it comes on DAT.

Your second question has no point.  If you ran out and bought
the re-release of ICR2 without reading the box, then I'm
afraid you aren't ready for some of the other challenges in life,
like choosing a nutritious breakfast cereal in the morning.
The re-release did offer a content upgrade; a snazzy new manual.
This is as good as a fantasy add-on track in my mind.  And it's
only $30.  You spend that taking a friend out to the movies.
A little perspective is needed here.  My whole point in mentioning
the high-buck software is that all you whiners are asking for the
same level of support (free upgrades, support for new hardware that
didn't exist when the software came out) on a $45 product.

And I wouldn't be surprised if the people at Papyrus have grown
tired of cart sims, nor would I be surprised if they didn't enter
the already saturated formula one market.  They have hit the nail
on the head for the majority of people by trying new things.  I
would much rather try SODA, or GPL than face yet another prettied
up, modified rehash of an old concept.

Stephen


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