> > I don't currently have Heat installed, but from what I remember about
> >the first CartHeat mod....the difficulty in starting and exiting the pits
> >could be minimized via setups...I wonder if Steve Blankenship can peek at
> >this and crank out a generic oval and roadcourse setup??
> Yes, given the huge power and ultra cold tires it's almost impossible
> to do a burnout style start with these cars. Ideally you want to run
> a sim with 0% deadzone and full linear steering but this means it's
> very difficult to have the front wheels 100% straight so you'll almost
> always spin.
> Lowering the 1st gear ratio may help as will dialing in some non-
> linear steering and perhaps lowering the steering ratio to the
> smallest you can get away with. On race starts you also need to
> be careful, you need to "feed in" the gas once you get the green
> flag, just 25% gas until you are sure the car is running straight then
> you can usually boot it from there. Of course the real CART cars
> have had some degree of Traction Control for a while but it was
> not possible to implement this in Heat. Expert mode perhaps gives
> just a little help here as well as some stability help.
> Would be great to see some Setups from Steve B or the other
> Heat setup gurus, the ones included are really just base setups
> which we used to work on the physics.
> Maxx
Great to hear someone finally finished the CART mod off, but alas, I don't
have Heat on my current box. Built it with only enough room on the C drive
for the OS and a bit of fluff, with the swap file on D. Found out later
Heat didn't like being anywhere but the C drive, and thus have missed out on
all the fun stuff for it since. Too bad; it was a great product and the
guys at MGI are among the few who know how to do this sim stuff right.
Shame we haven't seen more PC-based stuff from them since.
So - while I can't comment on the current physics as they're different, the
ones I did required you to feather the throttle below about 75-80mph, where
the downforce really began to come into play. But anyway, if you're looking
for accuracy, you shouldn't be able to floor the throttle before then. The
mod began life before TC, and finally got released after TC, so the
electronic hand-holding should just be left to those soft F1C-types... ;-)
SB