rec.autos.simulators

GPL - textures filckering in D3D

Stephen Ferguso

GPL - textures filckering in D3D

by Stephen Ferguso » Fri, 21 Jul 2000 04:00:00

Probably this is a driver issue, as I have seen it in other games, but
occasionally I see the suspension arms through the***pit, or a building
will pop out from behind an earth embankment.  Can this have anything to do
with AGP settings?  I seem to recall some people had to change their AGP
settings on some cards to get the OGL beta to work.

Stephen


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