rec.autos.simulators

Palletes in NASCAR 2????????

screech..

Palletes in NASCAR 2????????

by screech.. » Sat, 07 Dec 1996 04:00:00

I cannot get the pallete right when I import into nascar 2.  Is there a
pallete anywhere that can help me out?  I need serious help with this.

P. Campbe

Palletes in NASCAR 2????????

by P. Campbe » Mon, 09 Dec 1996 04:00:00


>I cannot get the pallete right when I import into nascar 2.  Is there a
>pallete anywhere that can help me out?  I need serious help with this.

I haven't figured out what happens with this yet, but a workaround is to cut
and paste the body panels into a PCX file that has not had it's palette
altered.

Pat

-----------------------------------------------------------------------------
Pat Campbell            The Chevy Monte Carlo           6,94,88,16,4,25
Lexington, AL            NASCAR's Wide Load               War Eagle!!!

           Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html
        NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html
-----------------------------------------------------------------------------

David Spark

Palletes in NASCAR 2????????

by David Spark » Tue, 10 Dec 1996 04:00:00


You can grab the palette from an existing car image. However, I've found
that no matter what I do, N2 complains about a corrupted palette. The fix I
came up with is to copy the car to an "untainted" car image and then save
that as the file to import. It's a pain, and I've already logged a bug
report with Papyrus.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

dav..

Palletes in NASCAR 2????????

by dav.. » Fri, 13 Dec 1996 04:00:00

I tried this and it did allow me to import the car but the imported
car's graphics are look terrible!! It looks fine in Paint Shop Pro but
in N2 it's no good at all. Anyone else have this problem or is it just
me?

David Spark

Palletes in NASCAR 2????????

by David Spark » Tue, 17 Dec 1996 04:00:00



>> >You can grab the palette from an existing car image. However, I've found
>> >that no matter what I do, N2 complains about a corrupted palette. The fix I
>> >came up with is to copy the car to an "untainted" car image and then save
>> >that as the file to import. It's a pain, and I've already logged a bug
>> >report with Papyrus.

>> >Dave (davids) Sparks
>> >Late Night League
>> >http://www.sequoia-dev.com/Hawaii/latenite.html

>> I tried this and it did allow me to import the car but the imported
>> car's graphics are look terrible!! It looks fine in Paint Shop Pro but
>> in N2 it's no good at all. Anyone else have this problem or is it just
>> me?
>    Yep same here the colors just go all goofy. I wished they would have
>started out with the same color pallete as before and just added to it
>or something cause this is a real pain. I keep trying to make a MGD car
>and the graphic shows up in PSP but when I bring into N2 it looks like a
>2 year whipped out his crayons and had at it. Hope there will be a way
>around this or something.

I've added a new section on N2 car painting to the Late Night website:

  http://www.sequoia-dev.com/Hawaii/Features/paintcars.html

The problem, as near as I can tell, is that there are a number of colors
that aren't allowed on the car that show up in the palette. When PSP does
the color conversion from 24-bit down to 8-bit, some pixels get mapped to
these "illegal" colors, which show up transparent in Paintkit. The painful
solution involves using the color replacer to change the illegal colors to
a legal color that closely matches.

Unless someone comes up with an alternate solution, I plan to work on a
utility that will do this automatically. Should save me enough time in the
first couple of cars to make it worth my while.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Michael E. Carv

Palletes in NASCAR 2????????

by Michael E. Carv » Wed, 18 Dec 1996 04:00:00

:
: I've added a new section on N2 car painting to the Late Night website:
:
:   http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
:
: The problem, as near as I can tell, is that there are a number of colors
: that aren't allowed on the car that show up in the palette. When PSP does
: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
: these "illegal" colors, which show up transparent in Paintkit. The painful
: solution involves using the color replacer to change the illegal colors to
: a legal color that closely matches.
:
: Unless someone comes up with an alternate solution, I plan to work on a
: utility that will do this automatically. Should save me enough time in the
: first couple of cars to make it worth my while.
:

I still use an obsolete program Deluxe Paint II.  What I do is change
the colors which NASCAR doesn't use to a color that is not in the range
allowed (something day-glo'ish).  I am pretty sure that the first 48
colors are not used and about the last 40 colors.  I don't know if you
can do this with PSP though.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David Spark

Palletes in NASCAR 2????????

by David Spark » Thu, 19 Dec 1996 04:00:00



>:
>: I've added a new section on N2 car painting to the Late Night website:
>:
>:   http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
>:
>: The problem, as near as I can tell, is that there are a number of colors
>: that aren't allowed on the car that show up in the palette. When PSP does
>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
>: these "illegal" colors, which show up transparent in Paintkit. The
>painful
>: solution involves using the color replacer to change the illegal colors
>to
>: a legal color that closely matches.
>:
>: Unless someone comes up with an alternate solution, I plan to work on a
>: utility that will do this automatically. Should save me enough time in
>the
>: first couple of cars to make it worth my while.
>:

>I still use an obsolete program Deluxe Paint II.  What I do is change
>the colors which NASCAR doesn't use to a color that is not in the range
>allowed (something day-glo'ish).  I am pretty sure that the first 48
>colors are not used and about the last 40 colors.  I don't know if you
>can do this with PSP though.

I think you can do that with PSP, and I thought about trying that. It
doesn't fix the corrupt palette problem. My plan was to try and nail both
of them with the same program. Had to dig way back to find the PCX file
format stuff, but I'm halfway home now.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

dav..

Palletes in NASCAR 2????????

by dav.. » Fri, 20 Dec 1996 04:00:00

Go, man go!!!!!




>>:
>>: I've added a new section on N2 car painting to the Late Night website:
>>:
>>:   http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
>>:
>>: The problem, as near as I can tell, is that there are a number of colors
>>: that aren't allowed on the car that show up in the palette. When PSP does
>>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
>>: these "illegal" colors, which show up transparent in Paintkit. The
>>painful
>>: solution involves using the color replacer to change the illegal colors
>>to
>>: a legal color that closely matches.
>>:
>>: Unless someone comes up with an alternate solution, I plan to work on a
>>: utility that will do this automatically. Should save me enough time in
>>the
>>: first couple of cars to make it worth my while.
>>:

>>I still use an obsolete program Deluxe Paint II.  What I do is change
>>the colors which NASCAR doesn't use to a color that is not in the range
>>allowed (something day-glo'ish).  I am pretty sure that the first 48
>>colors are not used and about the last 40 colors.  I don't know if you
>>can do this with PSP though.

>I think you can do that with PSP, and I thought about trying that. It
>doesn't fix the corrupt palette problem. My plan was to try and nail both
>of them with the same program. Had to dig way back to find the PCX file
>format stuff, but I'm halfway home now.

>Dave (davids) Sparks
>Late Night League
>http://www.sequoia-dev.com/Hawaii/latenite.html

Tim Kitch

Palletes in NASCAR 2????????

by Tim Kitch » Fri, 20 Dec 1996 04:00:00



>:
>: I've added a new section on N2 car painting to the Late Night website:
>:
>:   http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
>:
>: The problem, as near as I can tell, is that there are a number of colors
>: that aren't allowed on the car that show up in the palette. When PSP does
>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
>: these "illegal" colors, which show up transparent in Paintkit. The painful
>: solution involves using the color replacer to change the illegal colors to
>: a legal color that closely matches.
>:
>: Unless someone comes up with an alternate solution, I plan to work on a
>: utility that will do this automatically. Should save me enough time in the
>: first couple of cars to make it worth my while.
>:

>I still use an obsolete program Deluxe Paint II.  What I do is change
>the colors which NASCAR doesn't use to a color that is not in the range
>allowed (something day-glo'ish).  I am pretty sure that the first 48
>colors are not used and about the last 40 colors.  I don't know if you
>can do this with PSP though.

>--
>**************************** Michael E. Carver *************************
>     Upside out, or inside down...False alarm the only game in town.

>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Wow, I'm shocked that someone else is using Deluxe Paint II.  I have
used this program since I had my Amiga computer many years back.  I
have tried every other paint program out there, but when I can I still
go back to DP II.  I do the same thing you do by mapping the colors
that are not used.  What I also do is save brushes for the "real"
palette and the "paint" palette.  Becuase DP II allows you to switch
between the brush palette, the original picture palette, and the
scratch page palette, it is very easy to add in graphics from other
sources and remap the palette without using the "forbidden" colors.

Tim Kitchen

dav..

Palletes in NASCAR 2????????

by dav.. » Fri, 20 Dec 1996 04:00:00

How do you know what colors are "forbidden?"





>>:
>>: I've added a new section on N2 car painting to the Late Night website:
>>:
>>:   http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
>>:
>>: The problem, as near as I can tell, is that there are a number of colors
>>: that aren't allowed on the car that show up in the palette. When PSP does
>>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
>>: these "illegal" colors, which show up transparent in Paintkit. The painful
>>: solution involves using the color replacer to change the illegal colors to
>>: a legal color that closely matches.
>>:
>>: Unless someone comes up with an alternate solution, I plan to work on a
>>: utility that will do this automatically. Should save me enough time in the
>>: first couple of cars to make it worth my while.
>>:

>>I still use an obsolete program Deluxe Paint II.  What I do is change
>>the colors which NASCAR doesn't use to a color that is not in the range
>>allowed (something day-glo'ish).  I am pretty sure that the first 48
>>colors are not used and about the last 40 colors.  I don't know if you
>>can do this with PSP though.

>>--
>>**************************** Michael E. Carver *************************
>>     Upside out, or inside down...False alarm the only game in town.

>>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

>Wow, I'm shocked that someone else is using Deluxe Paint II.  I have
>used this program since I had my Amiga computer many years back.  I
>have tried every other paint program out there, but when I can I still
>go back to DP II.  I do the same thing you do by mapping the colors
>that are not used.  What I also do is save brushes for the "real"
>palette and the "paint" palette.  Becuase DP II allows you to switch
>between the brush palette, the original picture palette, and the
>scratch page palette, it is very easy to add in graphics from other
>sources and remap the palette without using the "forbidden" colors.

>Tim Kitchen

Michael E. Carv

Palletes in NASCAR 2????????

by Michael E. Carv » Sat, 21 Dec 1996 04:00:00

: How do you know what colors are "forbidden?"
:

I went through and paint a stock white car with "color swatches" from
the palette inside the N2 paintshop.  One color for the start of the
color range and one for the last in the range.  Created a strange
looking car.  Exported it and loaded it into another paint program.
Just compared the palette by picking up the color swatches.  The
"forbidden" colors are the ones that turn "white" when you import them
back into N2's paintshop.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

dav..

Palletes in NASCAR 2????????

by dav.. » Sat, 21 Dec 1996 04:00:00

I want to paste some graphics on my car and I think I am following all
great advice I have gotten but the pasted on stuff looks really
screwed up. I am assuming that this is part of the palate problem. I
there a work around? How can I paste graphics on a car and have it
look correct? (I am using PSP and importing into paintshop) I have
tried photostyler, too. Same result.




>: How do you know what colors are "forbidden?"
>:

>I went through and paint a stock white car with "color swatches" from
>the palette inside the N2 paintshop.  One color for the start of the
>color range and one for the last in the range.  Created a strange
>looking car.  Exported it and loaded it into another paint program.
>Just compared the palette by picking up the color swatches.  The
>"forbidden" colors are the ones that turn "white" when you import them
>back into N2's paintshop.

>--
>**************************** Michael E. Carver *************************
>     Upside out, or inside down...False alarm the only game in town.

>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rich Edg

Palletes in NASCAR 2????????

by Rich Edg » Sun, 22 Dec 1996 04:00:00




>: How do you know what colors are "forbidden?"
>:

>I went through and paint a stock white car with "color swatches" from
>the palette inside the N2 paintshop.  One color for the start of the
>color range and one for the last in the range.  Created a strange
>looking car.

You dont have to really go through all of that. If you look at an
exported PCX, you see a strip of the color bars at the bottom. In PSP,
you go to the "Color" menu and choose "save pallete, with an nascar2
export loaded. then open the graphic you wanna convert and choose load
pallete, then do the cut and paste. Photoshop is similar, use the
"mode" menu, "color table" and "save". My attempts have worked so far,
but Ive heard others are having trouble, no clue as to why. Note that
nascar 1 and 2 have differenty paletes
Tim Kitch

Palletes in NASCAR 2????????

by Tim Kitch » Sun, 22 Dec 1996 04:00:00


>I want to paste some graphics on my car and I think I am following all
>great advice I have gotten but the pasted on stuff looks really
>screwed up. I am assuming that this is part of the palate problem. I
>there a work around? How can I paste graphics on a car and have it
>look correct? (I am using PSP and importing into paintshop) I have
>tried photostyler, too. Same result.

You must make sure that the pasted on graphics do not use the
"forbidden" colors.  I do this by mapping those colors (temporarily)
to bizarre day glow orange or something.  That way, when the palette
from the paste up graphics are remapped into the N2 palette, none of
the forbidden colors are used.  That is if you're not using day glow
orange in the past up.  Then, of course, you must remap those colors
back into the proper N2 palette.  Come to think of it, this process
really is pretty strange!

Tim Kitchen


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