I cannot get the pallete right when I import into nascar 2. Is there a
pallete anywhere that can help me out? I need serious help with this.
I cannot get the pallete right when I import into nascar 2. Is there a
pallete anywhere that can help me out? I need serious help with this.
Pat
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Pat Campbell The Chevy Monte Carlo 6,94,88,16,4,25
Lexington, AL NASCAR's Wide Load War Eagle!!!
Home Page: http://fly.hiwaay.net/~pscampbe/pscindex.html
NASCAR Stats: http://fly.hiwaay.net/~pscampbe/nascstat.html
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You can grab the palette from an existing car image. However, I've found
that no matter what I do, N2 complains about a corrupted palette. The fix I
came up with is to copy the car to an "untainted" car image and then save
that as the file to import. It's a pain, and I've already logged a bug
report with Papyrus.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
I tried this and it did allow me to import the car but the imported
car's graphics are look terrible!! It looks fine in Paint Shop Pro but
in N2 it's no good at all. Anyone else have this problem or is it just
me?
>> >You can grab the palette from an existing car image. However, I've found
>> >that no matter what I do, N2 complains about a corrupted palette. The fix I
>> >came up with is to copy the car to an "untainted" car image and then save
>> >that as the file to import. It's a pain, and I've already logged a bug
>> >report with Papyrus.
>> >Dave (davids) Sparks
>> >Late Night League
>> >http://www.sequoia-dev.com/Hawaii/latenite.html
>> I tried this and it did allow me to import the car but the imported
>> car's graphics are look terrible!! It looks fine in Paint Shop Pro but
>> in N2 it's no good at all. Anyone else have this problem or is it just
>> me?
> Yep same here the colors just go all goofy. I wished they would have
>started out with the same color pallete as before and just added to it
>or something cause this is a real pain. I keep trying to make a MGD car
>and the graphic shows up in PSP but when I bring into N2 it looks like a
>2 year whipped out his crayons and had at it. Hope there will be a way
>around this or something.
http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
The problem, as near as I can tell, is that there are a number of colors
that aren't allowed on the car that show up in the palette. When PSP does
the color conversion from 24-bit down to 8-bit, some pixels get mapped to
these "illegal" colors, which show up transparent in Paintkit. The painful
solution involves using the color replacer to change the illegal colors to
a legal color that closely matches.
Unless someone comes up with an alternate solution, I plan to work on a
utility that will do this automatically. Should save me enough time in the
first couple of cars to make it worth my while.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
:
: I've added a new section on N2 car painting to the Late Night website:
:
: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
:
: The problem, as near as I can tell, is that there are a number of colors
: that aren't allowed on the car that show up in the palette. When PSP does
: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
: these "illegal" colors, which show up transparent in Paintkit. The painful
: solution involves using the color replacer to change the illegal colors to
: a legal color that closely matches.
:
: Unless someone comes up with an alternate solution, I plan to work on a
: utility that will do this automatically. Should save me enough time in the
: first couple of cars to make it worth my while.
:
I still use an obsolete program Deluxe Paint II. What I do is change
the colors which NASCAR doesn't use to a color that is not in the range
allowed (something day-glo'ish). I am pretty sure that the first 48
colors are not used and about the last 40 colors. I don't know if you
can do this with PSP though.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>I still use an obsolete program Deluxe Paint II. What I do is change
>the colors which NASCAR doesn't use to a color that is not in the range
>allowed (something day-glo'ish). I am pretty sure that the first 48
>colors are not used and about the last 40 colors. I don't know if you
>can do this with PSP though.
Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html
Go, man go!!!!!
>>I still use an obsolete program Deluxe Paint II. What I do is change
>>the colors which NASCAR doesn't use to a color that is not in the range
>>allowed (something day-glo'ish). I am pretty sure that the first 48
>>colors are not used and about the last 40 colors. I don't know if you
>>can do this with PSP though.
>I think you can do that with PSP, and I thought about trying that. It
>doesn't fix the corrupt palette problem. My plan was to try and nail both
>of them with the same program. Had to dig way back to find the PCX file
>format stuff, but I'm halfway home now.
>Dave (davids) Sparks
>Late Night League
>http://www.sequoia-dev.com/Hawaii/latenite.html
>I still use an obsolete program Deluxe Paint II. What I do is change
>the colors which NASCAR doesn't use to a color that is not in the range
>allowed (something day-glo'ish). I am pretty sure that the first 48
>colors are not used and about the last 40 colors. I don't know if you
>can do this with PSP though.
>--
>**************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tim Kitchen
How do you know what colors are "forbidden?"
>>:
>>: I've added a new section on N2 car painting to the Late Night website:
>>:
>>: http://www.sequoia-dev.com/Hawaii/Features/paintcars.html
>>:
>>: The problem, as near as I can tell, is that there are a number of colors
>>: that aren't allowed on the car that show up in the palette. When PSP does
>>: the color conversion from 24-bit down to 8-bit, some pixels get mapped to
>>: these "illegal" colors, which show up transparent in Paintkit. The painful
>>: solution involves using the color replacer to change the illegal colors to
>>: a legal color that closely matches.
>>:
>>: Unless someone comes up with an alternate solution, I plan to work on a
>>: utility that will do this automatically. Should save me enough time in the
>>: first couple of cars to make it worth my while.
>>:
>>I still use an obsolete program Deluxe Paint II. What I do is change
>>the colors which NASCAR doesn't use to a color that is not in the range
>>allowed (something day-glo'ish). I am pretty sure that the first 48
>>colors are not used and about the last 40 colors. I don't know if you
>>can do this with PSP though.
>>--
>>**************************** Michael E. Carver *************************
>> Upside out, or inside down...False alarm the only game in town.
>>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Wow, I'm shocked that someone else is using Deluxe Paint II. I have
>used this program since I had my Amiga computer many years back. I
>have tried every other paint program out there, but when I can I still
>go back to DP II. I do the same thing you do by mapping the colors
>that are not used. What I also do is save brushes for the "real"
>palette and the "paint" palette. Becuase DP II allows you to switch
>between the brush palette, the original picture palette, and the
>scratch page palette, it is very easy to add in graphics from other
>sources and remap the palette without using the "forbidden" colors.
>Tim Kitchen
: How do you know what colors are "forbidden?"
:
I went through and paint a stock white car with "color swatches" from
the palette inside the N2 paintshop. One color for the start of the
color range and one for the last in the range. Created a strange
looking car. Exported it and loaded it into another paint program.
Just compared the palette by picking up the color swatches. The
"forbidden" colors are the ones that turn "white" when you import them
back into N2's paintshop.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I want to paste some graphics on my car and I think I am following all
great advice I have gotten but the pasted on stuff looks really
screwed up. I am assuming that this is part of the palate problem. I
there a work around? How can I paste graphics on a car and have it
look correct? (I am using PSP and importing into paintshop) I have
tried photostyler, too. Same result.
>I went through and paint a stock white car with "color swatches" from
>the palette inside the N2 paintshop. One color for the start of the
>color range and one for the last in the range. Created a strange
>looking car. Exported it and loaded it into another paint program.
>Just compared the palette by picking up the color swatches. The
>"forbidden" colors are the ones that turn "white" when you import them
>back into N2's paintshop.
>--
>**************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
>=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>I went through and paint a stock white car with "color swatches" from
>the palette inside the N2 paintshop. One color for the start of the
>color range and one for the last in the range. Created a strange
>looking car.
Tim Kitchen