rec.autos.simulators

bethesda burnout

scott

bethesda burnout

by scott » Mon, 16 Mar 1998 04:00:00

whats up with bethesda "BURNOUT" drag sim

ymenar

bethesda burnout

by ymenar » Mon, 16 Mar 1998 04:00:00

scotty wrote

1) It's a game.
2) Bethsoft has a website on it(I think http://www.racesimcentral.net/)
3) Beta testing has started
4) We don't know yet if it's a sim or arcade game.
5) Rumors are that there isn't a***pit view
6) If 5 is true it will be a flop.

Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Kevin Earl

bethesda burnout

by Kevin Earl » Mon, 16 Mar 1998 04:00:00


>scotty wrote
>>whats up with bethesda "BURNOUT" drag sim

>1) It's a game.
>2) Bethsoft has a website on it(I think http://www.racesimcentral.net/)
>3) Beta testing has started
>4) We don't know yet if it's a sim or arcade game.
>5) Rumors are that there isn't a***pit view
>6) If 5 is true it will be a flop.

>Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
>Good race at the Brickyard, (-o-)

I would hope beta testing has started...it's supposed to be out later this
week.  It certainly shouldn't be a flop, just think of more as a "warm-up"
for the true drag racing sim (NHRA) coming out in April. I wouldn't get as
bent of shape about not having a***pit view as I would about not having a
way to paint/modify the cars, which I have heard nothing about from either
program but I hope is in there.

Nothing against the sportsman classes (that are the only thing in Burnout),
but I much prefer the big boys, which I'll be watching live and loud this
coming weekend at the Pennzoil Nationals. Besides, since there haven't been
ANY drag racing sims/games for over 10 years and we suddenly get two within
a few weeks, I'm certainly not complaining about anything.

Kevin

rodneyj12

bethesda burnout

by rodneyj12 » Fri, 20 Mar 1998 04:00:00

For me I would hope that beta testing has STOPPED by now.

It's funny that I've also been waiting for a dragrace sim. with a view from
the***pit for a realistic look. What's funny about that is that I'm the
author of 'Dragrace the Game', what I believe to be the best dragracing sim.
to be unleashed on the unsuspecting public.

Unfortunately I'm more dragracer and computer programmer than I am artist,
so Dragrace the Game is a 2D simulation where the tiny (unless you've got a
21" monitor :-)) cars move from the left side of your screen to the right
side. But to it's credit it has over 150 body styles to choose from
including Rails, Altereds, Funny Cars, Pro Stocks, Pro Mods, Road Racing
(Indy, IMSA, NASCAR), Early Fords and Chevies, Muscle Cars (from Pontiac,
Chevy, Ford, Plymouth, Dodge, Buick, Oldsmobile, American Motors),
Corvettes, Mustangs, Porsche, Viper, AC Cobra, NSX, Station Wagons, VW's,
Trucks (El Camino, Ranchero, Semi, Off Road, SUV's, Flat Bed, Jeep), and
Motorcycles (Honda, Suzuki, Yamaha, Bimota, BMW, Buell, Ducati, Harley,
Kawasaki, Triumph, Drag Bike, Dirt Bike, and 1 Bicycle). Wew! Lot'a typing.

You can change the color of the body to any of over 260,00 colors (some cars
have decals and hood scoops or blowers, slick and other goodies and some are
just plain street cars). The center of gravity can be moved forward or
backward and up or down (for weight transfer). The frontal area can be
changed as can the number of drive whees (for trucks with duelies or
motorcycles).

You make just about any engine. Anything you want from a 10 cu in single to
a 999 cu in 16 cyl. Any cam duration and lift, CR, CFM, supercharger or
turbo boost preasure to 50 psi, Nitro up to 100 percent in 1 percent
increments. The program uses fudge factors for Ports, Exhaust tuning, and
Valve size. Full HP and Torque graphs are generated from100 rpm to up to
25,000 rpm. You just juggle around everything until you get what you want. H
P form 1 hp to over 20,000 hp are posible.

Up to 6 speeds in the transmission with any ratio from .01 to 5.0.
Automatics or manual.

Tires from 1" wide to 99" wide with adjustable compound, diameter, and
expansion at speed. Adjustable front diameter so you can play with staging
and rollout.

Make up any final drive ratio you want, set the launch RPM or converter
stall speed.
Dial In, set the Delay Box, adjust your Rollout and clutch slip and you
ready to run either a Standard Tree or a Pro Light in real time (you shift
the gears and apply the throttle) agains the computer or a friend (one of
you uses the mouse the other the keyboard).

You get full readout for 0-30mph to 0-300mph. Shift point RPM and speed. You
get 60ft, 330ft, 660ft, 1000ft, 1/4mile (both ET and speed for all) with a
total race distance from 1ft to 16,000ft (for top speed runs).

You control each lane's traction and the computer's reaction time, shift
speed and the best light it can cut (so you have some chance in Hell of
beating it. Otherwise it shifts intantly and it's reactions are perfect and
you will always loose).

You get 16 different graphs (you can view 2 at a time) covering speed, g
forces, traction, distance, wind resistance, RPM , wheel spin, tire growth
and weight transfer.

To be honest there is sound but it's terrible (after all it is just a DOS
program playing through the PC speaker)

Anyting you build, you can save.

There's a little more but this post is already too big and I'm tired of
typing.

If anyone's interested you can see some screen prints a
http://www.racesimcentral.net/

The program is available from
Family Software
3164 Surrey Lane
Aston, PA 19014
(610) 497-5561

Just e-mail me and I'll be glad to answer any and all questions, but I can't
sell or give away the program.

Rod
'81 YAM XV920RH
'95 BMW R1100R
'97 SUZ VZ800 Marauder
'83 Mustang GT (Holley 650 double pumper, no EGR, underdrive pulleys,
 modified exhaust, Hurst shifter, subframe connectors and tower brace)



>>scotty wrote
>>>whats up with bethesda "BURNOUT" drag sim

>>1) It's a game.
>>2) Bethsoft has a website on it(I think http://www.racesimcentral.net/)
>>3) Beta testing has started

>>4) We don't know yet if it's a sim or arcade game.
>>5) Rumors are that there isn't a***pit view
>>6) If 5 is true it will be a flop.

>>Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
>>Good race at the Brickyard, (-o-)

>I would hope beta testing has started...it's supposed to be out later this
>week.  It certainly shouldn't be a flop, just think of more as a "warm-up"
>for the true drag racing sim (NHRA) coming out in April. I wouldn't get as
>bent of shape about not having a***pit view as I would about not having a
>way to paint/modify the cars, which I have heard nothing about from either
>program but I hope is in there.

>Nothing against the sportsman classes (that are the only thing in Burnout),
>but I much prefer the big boys, which I'll be watching live and loud this
>coming weekend at the Pennzoil Nationals. Besides, since there haven't been
>ANY drag racing sims/games for over 10 years and we suddenly get two within
>a few weeks, I'm certainly not complaining about anything.

>Kevin

Robert Platt

bethesda burnout

by Robert Platt » Fri, 20 Mar 1998 04:00:00

I happen to be a Beta Tester for Burnout I will tell ya this the game is
awesome.We are going through this game with a fine tooth comb so there isn't
alot of bugs in it like N2 did when it came out.We are also tring to get the
car physics as realistic as we can.You can choose for 20 different cars and
tracks and you can adjust just about everything in the
engine,wing,suspension,tires and ***,right down to the fuel you use.

I have raced Nascar 1 and Nascar 2 since they came out and I race N2 on
TEN,well until I started beta testing Burnout that is,we want peopel to
forget about N2 and tring to make this the best racing sim on the market,or
close to it since this is Bethesda first racing sim.We are fixing to start
the Mplayer testing for Burnout in a few days hopefully.Just be happy we are
going through burnout so hard,you don't want another Racing Sim with 2 to 4
patches to follow it just to be able to run it right again do ya?

Robert "GT86" Platts
BlackHole MotorSports


>>I would hope beta testing has started...it's supposed to be out later this
>>week.
>For me I would hope that beta testing has STOPPED by now.

>It's funny that I've also been waiting for a dragrace sim. with a view from
>the***pit for a realistic look. What's funny about that is that I'm the
>author of 'Dragrace the Game', what I believe to be the best dragracing
sim.
>to be unleashed on the unsuspecting public.

>Unfortunately I'm more dragracer and computer programmer than I am artist,
>so Dragrace the Game is a 2D simulation where the tiny (unless you've got a
>21" monitor :-)) cars move from the left side of your screen to the right
>side. But to it's credit it has over 150 body styles to choose from
>including Rails, Altereds, Funny Cars, Pro Stocks, Pro Mods, Road Racing
>(Indy, IMSA, NASCAR), Early Fords and Chevies, Muscle Cars (from Pontiac,
>Chevy, Ford, Plymouth, Dodge, Buick, Oldsmobile, American Motors),
>Corvettes, Mustangs, Porsche, Viper, AC Cobra, NSX, Station Wagons, VW's,
>Trucks (El Camino, Ranchero, Semi, Off Road, SUV's, Flat Bed, Jeep), and
>Motorcycles (Honda, Suzuki, Yamaha, Bimota, BMW, Buell, Ducati, Harley,
>Kawasaki, Triumph, Drag Bike, Dirt Bike, and 1 Bicycle). Wew! Lot'a typing.

>You can change the color of the body to any of over 260,00 colors (some
cars
>have decals and hood scoops or blowers, slick and other goodies and some
are
>just plain street cars). The center of gravity can be moved forward or
>backward and up or down (for weight transfer). The frontal area can be
>changed as can the number of drive whees (for trucks with duelies or
>motorcycles).

>You make just about any engine. Anything you want from a 10 cu in single to
>a 999 cu in 16 cyl. Any cam duration and lift, CR, CFM, supercharger or
>turbo boost preasure to 50 psi, Nitro up to 100 percent in 1 percent
>increments. The program uses fudge factors for Ports, Exhaust tuning, and
>Valve size. Full HP and Torque graphs are generated from100 rpm to up to
>25,000 rpm. You just juggle around everything until you get what you want.
H
>P form 1 hp to over 20,000 hp are posible.

>Up to 6 speeds in the transmission with any ratio from .01 to 5.0.
>Automatics or manual.

>Tires from 1" wide to 99" wide with adjustable compound, diameter, and
>expansion at speed. Adjustable front diameter so you can play with staging
>and rollout.

>Make up any final drive ratio you want, set the launch RPM or converter
>stall speed.
>Dial In, set the Delay Box, adjust your Rollout and clutch slip and you
>ready to run either a Standard Tree or a Pro Light in real time (you shift
>the gears and apply the throttle) agains the computer or a friend (one of
>you uses the mouse the other the keyboard).

>You get full readout for 0-30mph to 0-300mph. Shift point RPM and speed.
You
>get 60ft, 330ft, 660ft, 1000ft, 1/4mile (both ET and speed for all) with a
>total race distance from 1ft to 16,000ft (for top speed runs).

>You control each lane's traction and the computer's reaction time, shift
>speed and the best light it can cut (so you have some chance in Hell of
>beating it. Otherwise it shifts intantly and it's reactions are perfect and
>you will always loose).

>You get 16 different graphs (you can view 2 at a time) covering speed, g
>forces, traction, distance, wind resistance, RPM , wheel spin, tire growth
>and weight transfer.

>To be honest there is sound but it's terrible (after all it is just a DOS
>program playing through the PC speaker)

>Anyting you build, you can save.

>There's a little more but this post is already too big and I'm tired of
>typing.

>If anyone's interested you can see some screen prints a
>http://www.racesimcentral.net/

>The program is available from
>Family Software
>3164 Surrey Lane
>Aston, PA 19014
>(610) 497-5561

>Just e-mail me and I'll be glad to answer any and all questions, but I
can't
>sell or give away the program.

>Rod
>'81 YAM XV920RH
>'95 BMW R1100R
>'97 SUZ VZ800 Marauder
>'83 Mustang GT (Holley 650 double pumper, no EGR, underdrive pulleys,
> modified exhaust, Hurst shifter, subframe connectors and tower brace)



>>>scotty wrote
>>>>whats up with bethesda "BURNOUT" drag sim

>>>1) It's a game.
>>>2) Bethsoft has a website on it(I think http://www.racesimcentral.net/)
>>>3) Beta testing has started

>>>4) We don't know yet if it's a sim or arcade game.
>>>5) Rumors are that there isn't a***pit view
>>>6) If 5 is true it will be a flop.

>>>Fran?ois Mnard <ymenard> Sponsored by http://www.racesimcentral.net/
>>>Good race at the Brickyard, (-o-)

>>I would hope beta testing has started...it's supposed to be out later this
>>week.  It certainly shouldn't be a flop, just think of more as a "warm-up"
>>for the true drag racing sim (NHRA) coming out in April. I wouldn't get as
>>bent of shape about not having a***pit view as I would about not having
a
>>way to paint/modify the cars, which I have heard nothing about from either
>>program but I hope is in there.

>>Nothing against the sportsman classes (that are the only thing in
Burnout),
>>but I much prefer the big boys, which I'll be watching live and loud this
>>coming weekend at the Pennzoil Nationals. Besides, since there haven't
been
>>ANY drag racing sims/games for over 10 years and we suddenly get two
within
>>a few weeks, I'm certainly not complaining about anything.

>>Kevin

<ford..

bethesda burnout

by <ford.. » Sat, 21 Mar 1998 04:00:00

Well, if you are out to make people forget about N2, you are facing a TALL
order.
Good luck, you'll need it!

Steve Fergus

bethesda burnout

by Steve Fergus » Sat, 21 Mar 1998 04:00:00

:
: I have raced Nascar 1 and Nascar 2 since they came out and I race N2 on
: TEN,well until I started beta testing Burnout that is,we want peopel to
: forget about N2 and tring to make this the best racing sim on the market,or

Drag racing is an interesting alternative format, but you're dreaming
if you think people will put Nascar2 aside.

: close to it since this is Bethesda first racing sim.We are fixing to start
                                     ^^^^^
?-HA... that explains why X-Car was so mediocre  :)

Robert Platt

bethesda burnout

by Robert Platt » Sat, 21 Mar 1998 04:00:00



>:
>: I have raced Nascar 1 and Nascar 2 since they came out and I race N2 on
>: TEN,well until I started beta testing Burnout that is,we want peopel to
>: forget about N2 and tring to make this the best racing sim on the
market,or

>Drag racing is an interesting alternative format, but you're dreaming
>if you think people will put Nascar2 aside.

>: close to it since this is Bethesda first racing sim.We are fixing to
start
>                                     ^^^^^
>?-HA... that explains why X-Car was so mediocre  :)

I don't consider X-Car a sim it had to much of a arcade feel to it.

Robert "GT86" Platts
BlackHole MotorSports

Kevin Earl

bethesda burnout

by Kevin Earl » Sat, 21 Mar 1998 04:00:00


Well, I bought Burnout today and after playing it just a few hours, I think
that a lot of people can forget N2, even with 3dfx. If you thought you had a
lot of setup options in N2, you haven't seen anything yet. This _sim_ (not
game) is awesome and is just what I have been waiting for. The graphics are
awesome with a Monster 3D, especially the smoke and track effects. Although
I haven't done it yet, the multiplayer opportunities for this are great. And
trust me, there's a WHOLE LOT more to it that just punching the gas and
going in a straight line. I also haven't tried it with a wheel yet, but the
keyboard seems to be the obvious choice for this so that you can launch
quickly.

Personally, I'm glad Papyrus or Microsoft _didn't_ come out with a drag
sim...some other company deserves the money for having the foresight to fill
a large need in the *** market. I guess the big companies decided there
was room in the market for ONE MORE CART more-or-less-simulation or a
recreation of a 30 year old racing series. I say good for Bethesda and
Tantrum software...it's Papyrus' own fault they don't listen to customers. I
think that the drag racing sims will sell a lot more than GPL (maybe even
N3) ever will hope to.

Kevin

rodneyj12

bethesda burnout

by rodneyj12 » Sat, 21 Mar 1998 04:00:00

Hi Kevin,

I went to a couple of places today looking for Burnout but couldn't find it.
Where did you get it?????

Thanks,
Rod




>>Well, if you are out to make people forget about N2, you are facing a TALL
>>order.
>>Good luck, you'll need it!

>Well, I bought Burnout today and after playing it just a few hours, I

think.....
Don Wilsh

bethesda burnout

by Don Wilsh » Sun, 22 Mar 1998 04:00:00

Drivers:

As you can see from the game:  Don Wilshe, Robert Platt (GT86), Julian
Data and Robert Huggins are all playtesters for BURN-OUT..  We
started late with Bethesda and they implemented all our suggestions and
never a ***.  We gave them another 100 suggestions for BURN-OUT 2
and hopefully we will see that product.  I hope you love BURN-OUT
and we will get the final verion I guess FEDEX.  If you want to be a

see what we can do together.  We have formed a tight and opionated
group to do racing sim beta testing for BETHESDA and their future
racing products!!!

Don Wilshe

Trevor C Thoma

bethesda burnout

by Trevor C Thoma » Sun, 22 Mar 1998 04:00:00


> I don't consider X-Car a sim it had to much of a arcade feel to it.

> Robert "GT86" Platts
> BlackHole MotorSports

Agree completely, X car sucked quite badly IMO and Burnout doesnt have a
***pit view therefore doesnt qualify as a sim at all AFAIC, "NHRA Drag
Racing" OTOH has everything a serious simmer wants, leave "Burnout" in
the store IMO.

I'd like to see a serious Sportsman class drag sim but dont have a lot
of faith in BS ever pulling it off after X Car.

Trev

mack

bethesda burnout

by mack » Sun, 22 Mar 1998 04:00:00

Who tested that ***called XCAR :)



> Drivers:

> As you can see from the game:  Don Wilshe, Robert Platt (GT86), Julian
> Data and Robert Huggins are all playtesters for BURN-OUT..  We
> started late with Bethesda and they implemented all our suggestions and
> never a ***.  We gave them another 100 suggestions for BURN-OUT 2
> and hopefully we will see that product.  I hope you love BURN-OUT
> and we will get the final verion I guess FEDEX.  If you want to be a

> see what we can do together.  We have formed a tight and opionated
> group to do racing sim beta testing for BETHESDA and their future
> racing products!!!

> Don Wilshe

esoter

bethesda burnout

by esoter » Sun, 22 Mar 1998 04:00:00



>>Well, if you are out to make people forget about N2, you are facing a TALL
>>order.
>>Good luck, you'll need it!

>Well, I bought Burnout today and after playing it just a few hours, I think
>that a lot of people can forget N2, even with 3dfx. If you thought you had a
>lot of setup options in N2, you haven't seen anything yet. This _sim_ (not
>game) is awesome and is just what I have been waiting for. The graphics are
>awesome with a Monster 3D, especially the smoke and track effects. Although
>I haven't done it yet, the multiplayer opportunities for this are great. And
>trust me, there's a WHOLE LOT more to it that just punching the gas and
>going in a straight line. I also haven't tried it with a wheel yet, but the
>keyboard seems to be the obvious choice for this so that you can launch
>quickly.

>Personally, I'm glad Papyrus or Microsoft _didn't_ come out with a drag
>sim...some other company deserves the money for having the foresight to fill
>a large need in the *** market. I guess the big companies decided there
>was room in the market for ONE MORE CART more-or-less-simulation or a
>recreation of a 30 year old racing series. I say good for Bethesda and
>Tantrum software...it's Papyrus' own fault they don't listen to customers. I
>think that the drag racing sims will sell a lot more than GPL (maybe even
>N3) ever will hope to.

It's also released as a DOS GAME too! The 3DFX works perfectly in DOS
using the glide2x files for voodoo rush and a Hercules Stingray
128/3D. Another good release with a good OS choice.

Nascar2 3DFX also works and looks good in DOS. Installed the patch
with WFW 3.11 and ran it in DOS. Still I don't see a need for W95.

Robert Platt

bethesda burnout

by Robert Platt » Sun, 22 Mar 1998 04:00:00

Wasn't us for sure!!!!    :)

Robert "GT86" Platts
BlackHole MotorSports


>Who tested that ***called XCAR :)



>> Drivers:

>> As you can see from the game:  Don Wilshe, Robert Platt (GT86), Julian
>> Data and Robert Huggins are all playtesters for BURN-OUT..  We
>> started late with Bethesda and they implemented all our suggestions and
>> never a ***.  We gave them another 100 suggestions for BURN-OUT 2
>> and hopefully we will see that product.  I hope you love BURN-OUT
>> and we will get the final verion I guess FEDEX.  If you want to be a

>> see what we can do together.  We have formed a tight and opionated
>> group to do racing sim beta testing for BETHESDA and their future
>> racing products!!!

>> Don Wilshe


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