rec.autos.simulators

Getting tired of the GPL purists

Jonathon Gree

Getting tired of the GPL purists

by Jonathon Gree » Sat, 22 Jan 2000 04:00:00



>: Yeah, I try to tell people who complain about the missing speedo in GPL
that
>: what matters in not how fast you drive in a corner, but what gear and
revs
>: you have in the corner.

>  Surely not - I mean you don't spin because the engine revs are too
>high - you spin because your speed is too high.  Sure, it can be
>affected if you're braking, accelerating or whatever - but the primary
>cause is surely excess speed?

Yes, but gear & RPM seems to be the unit of choice for racing drivers to
measure speed in, even when a speedometer is available (several people I
know who compete in classes requiring vehicles to be fully road equipped,
(like "Road Saloons" or "Hot Hatch") actually go to the trouble of taping
over the (fully funtcional) speedometers in their cars for competition or
track driving.

Now /why/ they do this is questionable, and I've had several plausible
explanations, ranging from the fact that the calibration will be totally
screwed as tyre sizes and (in some cases) gearing vary, to the suggestion
that it's one less instrument to keep an eye on as the tachometer will tell
you engine speed and give an indication of road speed. Nevertheless, ask
people how quickly they're going through a given corner and they won't say
"around 75 MPH", they'll say "about 5K RPM in third..."

--
JG

Mark Seer

Getting tired of the GPL purists

by Mark Seer » Sat, 22 Jan 2000 04:00:00

Only the People at Pappy can answer this one. The general concensus amongst
most drivers is that it's use is to be avoided.

MS

Mark Seer

Getting tired of the GPL purists

by Mark Seer » Sat, 22 Jan 2000 04:00:00

I fail to understand how the lack of a speedo (unless we are talking about a
digital readout which IMHO would be totally unsuitable for GPL anyway), is
such a cause for concern. mph is only a yardstick in the same way that rpm
is. If we are talking about using an analogue speedo here surely it is easy
enough to figure out what speed you are doing for given revs in any gear.

Ultimately, the average simmer will lap within just a couple of percent of
the top dogs. Once in this zone, point of concentration should be focused on
braking points turning in to the apex correctly and getting the gas down
earlier in order to shave those 10ths off. I'm not sure how this could be
done if I was staring at a needle!

MS




> >> A speedometer will help you judge
> >> you speed and compensate for the lack of sensation and stereoscopic
vision.

> >It wouldn't bother me if there was an option, but
> >I'd try not to use it.  In N2, I was constantly
> >watching the speed readout in turns, and relied
> >on it heavily to turn a good lap.  GPL is a lot
> >more fun for me since I'm driving by the virual
> >seat of my pants, instead of by the numbers.

> Yeah, I used the speedo in N2(and ICR,etc) to judge the turns.  It took me
a
> LONG time to learn to drive in GPL without it, and I'm sure that's why I'm
not
> more consistent...  With a 15" monitor and some graphics turned down/off,
it's
> not always easy to judge youre speed based on what you SEE...

> Eldred
> --
> Tiger Stadium R.I.P. 1912-1999
> Own Grand Prix Legends?  Goto  http://gpl.gamestats.com/vroc

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Mark Seer

Getting tired of the GPL purists

by Mark Seer » Sat, 22 Jan 2000 04:00:00

Wrong. You spin because you have too little grip, wheelspin or too high a
slip angle for any given situation . Some people can take a corner at 180
quite safely whilst others would be off at the same spot at 160

MS

ymenar

Getting tired of the GPL purists

by ymenar » Sat, 22 Jan 2000 04:00:00


It will be an option, Im 100% sure of that ;)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Stephen Warrio

Getting tired of the GPL purists

by Stephen Warrio » Sat, 22 Jan 2000 04:00:00

And it would beat the heck out of Shift-R -- how realistic is that?


>Quitting a full race 90% of the way through when you are in the lead
because
>you grazed an armco just slightly is disgusting when you can make it back
to
>your pit stall and sit there for 30 seconds while an invisible pit crew
>gives you a new wheel and tire and a little count down timer ticks away.
>You drove away as you would have in the real race (back at 100% mobility),
>but with a minor time penalty.  I don't think the relative effort to
program
>this would have been too great>
>Had GPL been more popular, it could have been patched in.  As it stands, I
>am glad some good souls took the time and effort to include great FFB.

Dan Belch

Getting tired of the GPL purists

by Dan Belch » Sat, 22 Jan 2000 04:00:00

I drive the Arcade view in GPL (I wish there was a computer screen that gave
you periphrial vision and GPL supported it!), but almost never glance at the
MPH.  I will maybe look down for a split second on the straightaway just to see
how fast I'm going out of curiosity.  Same deal for ICR2, N3, etc.  But I do
drive the***pit view on GP2.

Dan Belcher
Team Racing Unlimited
http://www.racesimcentral.net/

Richard G Cleg

Getting tired of the GPL purists

by Richard G Cleg » Sat, 22 Jan 2000 04:00:00

:>   Surely not - I mean you don't spin because the engine revs are too
:> high - you spin because your speed is too high.

: Wrong. You spin because you have too little grip, wheelspin or too high a
: slip angle for any given situation . Some people can take a corner at 180
: quite safely whilst others would be off at the same spot at 160

  Um...  I think speed is the primary determining factor in the side
force which the grip is trying to overcome.

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
    www:  http://manor.york.ac.uk/top.html

Stephen Barnet

Getting tired of the GPL purists

by Stephen Barnet » Sat, 22 Jan 2000 04:00:00

Lets hope so, then all the arcaders can feel justified in buying a
Playstation.
Steve

>I can't wait for N4, because, of course, Papy will remove the speed display
>from the OPTIONS for that title, won't they.  I mean, after all, the real
>NASCAR cars don't have a speedometer.

Tracey A Mille

Getting tired of the GPL purists

by Tracey A Mille » Sat, 22 Jan 2000 04:00:00

I have some questions:

Why is it that if it's an unrealistic option, but it's included in the
game (arcade view, e.g.) it's a great thing that it is included, but
if it's unrealistic and not included in the game (speedometer, e.g)
it's a great thing that it isn't included?

Is it really realism "we" want or is it just that we see everything
about the game through Papyrus colored glasses?

Why aren't all "options" considered a good idea since they can all be
turned on or off?



> > Let's hear some feedback.
> <snip>

> I suggest you go look at comp.sys.ibm.pc.games.action if you cannot
live
> with us, the *** simracers that are on our own newsgroup made
for us,
> rec.autos.simulators.

> We have been here for years, it is our home and we have some very
***
> thoughts.  You don't like them? It's possible.  But don't come here
and say
> what we should say or not say.  Realism is what we want.

> The best racing simulator will be the one we compare to everything
else,
> higher or lower.  Unfortunately, nothing went higher yet, all under
they
> went.  Not to say there will never be a higher one, but when it will
then we
> will move on and consider it as the Mecca of simracing.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world."

Pat Dotso

Getting tired of the GPL purists

by Pat Dotso » Sat, 22 Jan 2000 04:00:00

He is saying that instead of relying on an
instrument reading, you can judge how fast your
are going by listening to the RPM's, and knowing
what gear you are in.

Once you are used to it, you can know whether
you are going too fast or too slow by using
only your ears, and never moving your eyes
from the road.

It's an effective substitute for a speedometer.



> : Yeah, I try to tell people who complain about the missing speedo in GPL that
> : what matters in not how fast you drive in a corner, but what gear and revs
> : you have in the corner.

>   Surely not - I mean you don't spin because the engine revs are too
> high - you spin because your speed is too high.  Sure, it can be
> affected if you're braking, accelerating or whatever - but the primary
> cause is surely excess speed?

--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
Bruce Kennewel

Getting tired of the GPL purists

by Bruce Kennewel » Sun, 23 Jan 2000 04:00:00

However it was stated, Marc, we both feel the same when it comes to the lack
of pitting.
Indeed, as you correctly pointed out, collision detection is not of the
highest tolerance, with situations where a wheel has been at least several
inches away from another object yet a collision takes place.

If ever the time comes (and, sadly, economics most likely say it won't!)
that Papyrus do an update or a version 2 then the ability to pit should be
high on their list of tweaks.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


> Well stated Bruce...same point, but more articulate.  Perhaps I should
> refrain from replying to r.a.s. posts at the end of long days 5 minutes
> before going to sleep for the night :).  For me it is the immersion
> quality--I wouldn't feel like I was being unfairly cheated out of
something
> for the sake of a programming shortcut.  It is SO much effort (at least
for
> me) to drive competitively in GPL, and to be able to do it consistently
over
> the length of a race requires even more effort.  To get to the point where
> you only make small mistakes instead of the big dunkers is such an
> investment of time and effort that when I make a tiny little mistake in a
> race, I don't appreciate having my race ended as a result if it is
unlikely
> that that would be the result in real life.  And let's not forget that
GPL's
> damage model is far from perfect...it is good, but there are times when it
> inflicts more or less damage than would be warranted.  It may take a
> gargantuan effort to improve it further, but that's another reason to have
> minor damage repairable in the pits. It eases the pain of a potential
> modelling flaw from another part of the sim.

> Marc.



> > Not 100% correct, Mike.
> > Indeed, there were some significant results over the years (pre 1970s)
> that
> > were directly arttributable to the driver pitting, whether for a change
of
> > tyre, a splash of fuel or lubricant or even a twist of a spanner on a
> > suspension component.

> > When GPL was first mooted the one omission that disappointed me more
than
> > save-game, or weather conditions, was the lack of pitting.  Over the
> length
> > of a full-on GP distance, this would have been a brilliant inclusion for
> > those times when we brush a hedgerow or scrape a bridge wall, resulting
in
> a
> > deflating tyre or a bent tie-rod, for example.
> > To have had the ability to make a pit stop and then resume the chase
would
> > have added tons of atmosphere to an already brilliant simulation.

> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------



> > > I'm sure you'll appreciate that very few faults were fixed during a
race
> > in
> > > the 60's,

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Obiwa

Getting tired of the GPL purists

by Obiwa » Sun, 23 Jan 2000 04:00:00





> >Let's hear some feedback.

> After due consideration my feedback is that you need to pop a Prozac
> or two before posting in the future. That way we don't get a tirade,
> and hopefully a touch less swearing too.

It seems that it is you who are the one who is putting out the tirade...

Please specify what of the wished-for "add-on"-features that are not available
in real life.
G-forces? Available. (body sensations)
Car alignment? Available (visual input)
Car body movement in relation to the
surroundings? Available (visual input)

If it is not possible to provde the in the same form on home PC
as which they are available in real life you have to find other ways to provide
them.
For the G-forces ,you can add a FF chair and wheel to get some indication,but
that
is not nearly enough.
The simplest way to add info about car alignment and car movement
(save for building an entire moving***pit platform at home)
is by adding small analog graphs on the sides of the screen,which I am sure
would add a lot to the sim.Then people can scream "telemetry!!!" as much
as they want,but it would still not add any info  that wasn't available to the
drivers
in real life in 1967.

I find it a problem to think of a sim with a 90 deg FOV
as a "realistic" experience.Realistic physics model,yes,
but realistic and comparable experience? Pleeeeease.
Then it is a different  issue that it happens to be the best
and most rewarding sim on the market.

In the arcade view , you view a larger part of the surroundings
and how they move relative to the car, and thus you have
greater situational awareness
All drivers surely understand the type of input from the***pit view,
but they usually drive with a 200 deg FOV, not with a crippled 90-100 deg FOV,
and they can also turn their heads in an easy way.

Not really.

The arcade view compensate the lack of info about what's going on
with other kinds of info (not more),while the***pit view
is so limited in comparison to the real thing that you still have
to learn in another kind of way than you would in a real race car
(apart from being "a bit" more careful in real life,of course...)
Next time you are driving your real car, try putting a paper cone
in front of your face that limits your vision to 45-90 deg , and  then tell me
you
don't have to learn  to handle you car in a new way.  (and how much you enjoy
it....).

Maybe you should read his post again...it was not at all about adding arcade
help crutches
to the sim,(as he confirmed in a subsequent post) but rather about how to
compensate for the
lack the lack of information imposed by the PC platform.

It seems to me like those people here who are  most dogmatically fighting
against
any changes of GPL , under the false name of "realism", are doing just that...
mindlessly fihgting  against changes.
They have become so fixated and infatuated with GPL in its current
form , that is a 90 deg FOV on an 17' monitor and an optional FF wheel,
that they think THAT is the most realistic experience possible....
It's a wonder they even are using FF wheels, as FF wasn't working
straight out of the box AFAIK when GPL was released....and thus can be
percieved as a "change" to the original configuration, and thus
an "arcade" Feature.The real tough guys shouldn't need no stinkin' arcade FF,
but should  rather be able to infer the movements of the car by the "subtle
cues"
on the screen that Papyrus had put for us there.......
 If GPL would have been released before PC steering wheels where available,
I'm sure there would  have been those who would have ***ing about the use of
them ....
the real cars had steering wheels , but GPL would then have "been designed for
use with a joystick"
and  adding a wheel would have gone outside the original design
specification/configuration..
......and the cry would have rose........"ARCADE !!!"

If there is going to be a mature discussion about what enhances realism,
then people  would better start to think hard about features they criticize
beforehand,
and to analyze what underlying information bits those features
represent.The specific feature might have been there in real life, but  
the underlying info it represents might be there, and thus you should find a
way
of representing that info in the sim, either by the proposed feature or in some
other way.
Take any bit of info you want as example..G-force or any other.
In real life you feel the G-forces with your body, not just with your hands.
The best way to add his this is with a FF chair I believe,but there are aolso
other ways,
such as putting 2 small arrows in corner , indicating directional and lateral
G-forces.Sure, that graph wasn't there in real life, but the G-force
was there, and it is a good way of representing it.

Also, for anybodys information, personally I would NEVER drive GPL in
 anything else but the***pit view,except for possibly learning an new
track the first 10 laps, because you get info you would get through the
side windows of a real car in that view.
..it is only that I don't think a 17" monitor ,  an FF wheel and  GPL
straight-out-of-the-box
is the ultimate height  realism that can be achieved on a computer sim,
Just take a trip in any military or commercial REAL flight simulator,
and you'll see what I mean (In Germany you can buy time in a civil simulator
atf Frankfurt Airport,and in the US they have FA-18 simulators aboard
the carrier they have turned in a aerospace museum)

--
Robert S?derberg

If replying by mail,remove the word  INGENSPAM from the adress.

Obiwa

Getting tired of the GPL purists

by Obiwa » Sun, 23 Jan 2000 04:00:00


Well,maybe not EVERYTHING, upon further thought.
I still race only in the***pit view,but I can understand
the reasons for wanting to race in the "arcade" view,
due to the limitations of the***pit view.

--
Robert S?derberg

If replying by mail,remove the word  INGENSPAM from the adress.

Peter Ive

Getting tired of the GPL purists

by Peter Ive » Sun, 23 Jan 2000 04:00:00




>: Yeah, I try to tell people who complain about the missing speedo in GPL that
>: what matters in not how fast you drive in a corner, but what gear and revs
>: you have in the corner.

>  Surely not - I mean you don't spin because the engine revs are too
>high - you spin because your speed is too high.  Sure, it can be
>affected if you're braking, accelerating or whatever - but the primary
>cause is surely excess speed?

I believe they are one and the same.  If I'm in the correct gear and my
revs are right then I know that I am at the ideal speed for that corner.
In fact, after a while you shouldn't even need to check the rev counter.
I've been driving GPL for so many hours now that the sound of the engine
is enough to tell me whether I am going at the ideal speed.  This means
that I don't even have to look at the rev counter and anything that
allows me to keep my eyes on the road and not elsewhere has got to be
useful.
--
Peter Ives - (AKA Ivington)

No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.


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