> >Let's hear some feedback.
> After due consideration my feedback is that you need to pop a Prozac
> or two before posting in the future. That way we don't get a tirade,
> and hopefully a touch less swearing too.
It seems that it is you who are the one who is putting out the tirade...
Please specify what of the wished-for "add-on"-features that are not available
in real life.
G-forces? Available. (body sensations)
Car alignment? Available (visual input)
Car body movement in relation to the
surroundings? Available (visual input)
If it is not possible to provde the in the same form on home PC
as which they are available in real life you have to find other ways to provide
them.
For the G-forces ,you can add a FF chair and wheel to get some indication,but
that
is not nearly enough.
The simplest way to add info about car alignment and car movement
(save for building an entire moving***pit platform at home)
is by adding small analog graphs on the sides of the screen,which I am sure
would add a lot to the sim.Then people can scream "telemetry!!!" as much
as they want,but it would still not add any info that wasn't available to the
drivers
in real life in 1967.
I find it a problem to think of a sim with a 90 deg FOV
as a "realistic" experience.Realistic physics model,yes,
but realistic and comparable experience? Pleeeeease.
Then it is a different issue that it happens to be the best
and most rewarding sim on the market.
In the arcade view , you view a larger part of the surroundings
and how they move relative to the car, and thus you have
greater situational awareness
All drivers surely understand the type of input from the***pit view,
but they usually drive with a 200 deg FOV, not with a crippled 90-100 deg FOV,
and they can also turn their heads in an easy way.
Not really.
The arcade view compensate the lack of info about what's going on
with other kinds of info (not more),while the***pit view
is so limited in comparison to the real thing that you still have
to learn in another kind of way than you would in a real race car
(apart from being "a bit" more careful in real life,of course...)
Next time you are driving your real car, try putting a paper cone
in front of your face that limits your vision to 45-90 deg , and then tell me
you
don't have to learn to handle you car in a new way. (and how much you enjoy
it....).
Maybe you should read his post again...it was not at all about adding arcade
help crutches
to the sim,(as he confirmed in a subsequent post) but rather about how to
compensate for the
lack the lack of information imposed by the PC platform.
It seems to me like those people here who are most dogmatically fighting
against
any changes of GPL , under the false name of "realism", are doing just that...
mindlessly fihgting against changes.
They have become so fixated and infatuated with GPL in its current
form , that is a 90 deg FOV on an 17' monitor and an optional FF wheel,
that they think THAT is the most realistic experience possible....
It's a wonder they even are using FF wheels, as FF wasn't working
straight out of the box AFAIK when GPL was released....and thus can be
percieved as a "change" to the original configuration, and thus
an "arcade" Feature.The real tough guys shouldn't need no stinkin' arcade FF,
but should rather be able to infer the movements of the car by the "subtle
cues"
on the screen that Papyrus had put for us there.......
If GPL would have been released before PC steering wheels where available,
I'm sure there would have been those who would have ***ing about the use of
them ....
the real cars had steering wheels , but GPL would then have "been designed for
use with a joystick"
and adding a wheel would have gone outside the original design
specification/configuration..
......and the cry would have rose........"ARCADE !!!"
If there is going to be a mature discussion about what enhances realism,
then people would better start to think hard about features they criticize
beforehand,
and to analyze what underlying information bits those features
represent.The specific feature might have been there in real life, but
the underlying info it represents might be there, and thus you should find a
way
of representing that info in the sim, either by the proposed feature or in some
other way.
Take any bit of info you want as example..G-force or any other.
In real life you feel the G-forces with your body, not just with your hands.
The best way to add his this is with a FF chair I believe,but there are aolso
other ways,
such as putting 2 small arrows in corner , indicating directional and lateral
G-forces.Sure, that graph wasn't there in real life, but the G-force
was there, and it is a good way of representing it.
Also, for anybodys information, personally I would NEVER drive GPL in
anything else but the***pit view,except for possibly learning an new
track the first 10 laps, because you get info you would get through the
side windows of a real car in that view.
..it is only that I don't think a 17" monitor , an FF wheel and GPL
straight-out-of-the-box
is the ultimate height realism that can be achieved on a computer sim,
Just take a trip in any military or commercial REAL flight simulator,
and you'll see what I mean (In Germany you can buy time in a civil simulator
atf Frankfurt Airport,and in the US they have FA-18 simulators aboard
the carrier they have turned in a aerospace museum)
--
Robert S?derberg
If replying by mail,remove the word INGENSPAM from the adress.