rec.autos.simulators

Getting tired of the GPL purists

Obiwa

Getting tired of the GPL purists

by Obiwa » Sat, 22 Jan 2000 04:00:00



Agree with everything  in this post,as you  really need to get
every compensation you can for the limitations imposed on sims
by current PC platforms.(except for reduced physical model !!!!!!!!)

Would you remember any details at all about that posting you mentioned above?
I'm interested in any info at all regarding how the game engine manipulates the
cameras.

Regards.

--
Robert S?derberg

If replying by mail,remove the word  INGENSPAM from the adress.

ymenar

Getting tired of the GPL purists

by ymenar » Sat, 22 Jan 2000 04:00:00


Who said that and where Mike ? I really want to flame somebody, please tell
me 8)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Eldre

Getting tired of the GPL purists

by Eldre » Sat, 22 Jan 2000 04:00:00




>> A speedometer will help you judge
>> you speed and compensate for the lack of sensation and stereoscopic vision.

>It wouldn't bother me if there was an option, but
>I'd try not to use it.  In N2, I was constantly
>watching the speed readout in turns, and relied
>on it heavily to turn a good lap.  GPL is a lot
>more fun for me since I'm driving by the virual
>seat of my pants, instead of by the numbers.

Yeah, I used the speedo in N2(and ICR,etc) to judge the turns.  It took me a
LONG time to learn to drive in GPL without it, and I'm sure that's why I'm not
more consistent...  With a 15" monitor and some graphics turned down/off, it's
not always easy to judge youre speed based on what you SEE...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends?  Goto  http://gpl.gamestats.com/vroc

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

ymenar

Getting tired of the GPL purists

by ymenar » Sat, 22 Jan 2000 04:00:00


<snip>

I suggest you go look at comp.sys.ibm.pc.games.action if you cannot live
with us, the *** simracers that are on our own newsgroup made for us,
rec.autos.simulators.

We have been here for years, it is our home and we have some very ***
thoughts.  You don't like them? It's possible.  But don't come here and say
what we should say or not say.  Realism is what we want.

The best racing simulator will be the one we compare to everything else,
higher or lower.  Unfortunately, nothing went higher yet, all under they
went.  Not to say there will never be a higher one, but when it will then we
will move on and consider it as the Mecca of simracing.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Bruce Kennewel

Getting tired of the GPL purists

by Bruce Kennewel » Sat, 22 Jan 2000 04:00:00

Not 100% correct, Mike.
Indeed, there were some significant results over the years (pre 1970s) that
were directly arttributable to the driver pitting, whether for a change of
tyre, a splash of fuel or lubricant or even a twist of a spanner on a
suspension component.

When GPL was first mooted the one omission that disappointed me more than
save-game, or weather conditions, was the lack of pitting.  Over the length
of a full-on GP distance, this would have been a brilliant inclusion for
those times when we brush a hedgerow or scrape a bridge wall, resulting in a
deflating tyre or a bent tie-rod, for example.
To have had the ability to make a pit stop and then resume the chase would
have added tons of atmosphere to an already brilliant simulation.

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


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John Walla

Getting tired of the GPL purists

by John Walla » Sat, 22 Jan 2000 04:00:00



After due consideration my feedback is that you need to pop a Prozac
or two before posting in the future. That way we don't get a tirade,
and hopefully a touch less swearing too.

The point that you are discussing revolves around two issues -
suspension of disbelief on one hand, and fairness on the other. Some
people want a totally immersive experience, to recreate the moments of
Clark, Hill, Gurney and forget the fact they're looking at looking at
a 19" 2 dimensional computer monitor. Others want lots of add-ons
which weren't available in real life to enhance their sim experience,
but then both parties want to race each other online, and while the
latter is happy to race anything, the former can lose the enjoyment
because the experience is gone if you're supposedly engaging in a fair
and equal race but one person is floating fifty feet above the car in
arcade view, speedo, better visibility etc etc.

I certainly can't see it as a problem though, you just find people for
whom this is not a problem and race them. As for people disagreeing
with suggestions, welcome to Usenet.

As to the specific suggestion of arcade view, when in arcade view you
watch a small car move relative to the road which is difficult to
intepret and react to. In-car large areas move relative to each other,
and in a manner any driver understands and knows how to interpret. I
find any racing game far easier from in-car view, but YMMV.

No, it's exactly the opposite. When you drive from arcade view you are
re-learning to drive the car from a totally unnatural position. From
the in-car you use the same visual cues that are used in a real car.
In _neither_ case do you have the physical seat-of-the-pants
indicators available in real-life, but the in-car view is for sure
closest to reality.

Cheers!
John

JDP

Getting tired of the GPL purists

by JDP » Sat, 22 Jan 2000 04:00:00

And what about the timing system ? I know it is realistically implemented,
the way you see
your lap time a lap later ...

But wouldn't be nice if we saw some split time during our laps. To see
directly where
we are losing time, without using external utilities. Being able to made
direct changes to
our setups

And what are the times of other competitors. I mean If I was racing for a
last round in the championship
I would like to how my direct competitor is doing in the race... How many
cars are between us ?
At the moment it's guessing time and the disappoint ment can be great after
the race...

I think this might help a lot of people increasing their performance in GPL,
not only a speedometer

Jimmy

Alan Orto

Getting tired of the GPL purists

by Alan Orto » Sat, 22 Jan 2000 04:00:00

Learn to read the Tach. The Tach is just as good as a Speedo. If real
racers do it, it must work. ;)

Olav K. Malm

Getting tired of the GPL purists

by Olav K. Malm » Sat, 22 Jan 2000 04:00:00


> > Yeah, I used the speedo in N2(and ICR,etc) to judge the turns.  It took me a
> > LONG time to learn to drive in GPL without it, and I'm sure that's why I'm not
> > more consistent...  With a 15" monitor and some graphics turned down/off, it's
> > not always easy to judge youre speed based on what you SEE...

> Learn to read the Tach. The Tach is just as good as a Speedo. If real
> racers do it, it must work. ;)

Yeah, I try to tell people who complain about the missing speedo in GPL that
what matters in not how fast you drive in a corner, but what gear and revs
you have in the corner.

--
Olav K. Malmin
remove spam when replying

Michael Barlo

Getting tired of the GPL purists

by Michael Barlo » Sat, 22 Jan 2000 04:00:00


> And what about the timing system ? I know it is realistically implemented,
> the way you see
> your lap time a lap later ...

> But wouldn't be nice if we saw some split time during our laps. To see
> directly where
> we are losing time, without using external utilities. Being able to made
> direct changes to
> our setups

> And what are the times of other competitors. I mean If I was racing for a
> last round in the championship
> I would like to how my direct competitor is doing in the race... How many
> cars are between us ?
> At the moment it's guessing time and the disappoint ment can be great after
> the race...

> I think this might help a lot of people increasing their performance in GPL,
> not only a speedometer

> Jimmy

        There's something I'd like to see.  Not necessarily what you are asking
but close.  I'd like to have the ability to easily change what's
displayed on the pit board for a race.
1. My lap times.. During Practice/Qualifying is nice, but during a race
would be beneficial *to me*
2. If I'm leading, I'd like to know who I'm about to lap.
3. During Practice, I'd like to see not only my lap time, but also the +
or - from my previous lap.

        There are other ideas that I've had but can't remember them right off
hand.  I would imagine that there could be a utility where I can choose
what I want displayed on the pit board for each Race.  Load up the
application, choose what I want via radio buttons, close the
application, start GPL.  You get the idea.
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://members.xoom.com/BarlowRacing/

Racing online with the help of......

Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)

Michael E. Carve

Getting tired of the GPL purists

by Michael E. Carve » Sat, 22 Jan 2000 04:00:00


<snip>
% If you race in the arcade view you might as well be labeled a heretic and
% banned from any online racing, but hey let's face it, in real life you can
% feel the car shifting it's center of gravity and the back end losing grip.
% Racing in the arcade view allows you to see what you can't feel.   For me
% racing in the***pit view is more fun but I'm not as fast.  Now, I think
% that the more you practice you can compensate and become faster in the
%***pit view, but what your really doing is learning how to figure out the
% sim and not drive better.  In reality,when your in a corner and the back end
% starts to come out do you really realize that because what you see or what
% you feel?  Think about it.

Yes, that is what is happening, one is learning to drive the sim.  The
same thing happens in real life, the more time one spends in the***pit
(as opposed attending driver's meetings and reading driving manuals),
the more one learns to drive the race car.  There are subtle clues from
the***pit view that will tell one the shape of the car.  Spending time
in the***pit allows one to learn how to interpret these clues and how
to react to them.  Since it is a sim, one must compensate and learn to
pickup on the subtle clues that Papyrus provided us to learn to drive
quick and consistent.

You also mentioned a speedometer, well, one can learn to judge the speed
by paying attention to the revs (just like a real race car driver did in
those days).  Yeh, maybe Papyrus would have made the game more
accessable to those that need some of the crutches you mention.
However, they didn't provide them and we either learn to adapt without
them or moan their abscence.  I get more pleasure learning to adapt
without them, while others seem to enjoy moaning about the shortcomings
of a fine racing simulation of the 1967 F1 season.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Richard G Cleg

Getting tired of the GPL purists

by Richard G Cleg » Sat, 22 Jan 2000 04:00:00


: Yeah, I try to tell people who complain about the missing speedo in GPL that
: what matters in not how fast you drive in a corner, but what gear and revs
: you have in the corner.

  Surely not - I mean you don't spin because the engine revs are too
high - you spin because your speed is too high.  Sure, it can be
affected if you're braking, accelerating or whatever - but the primary
cause is surely excess speed?

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
    www:  http://manor.york.ac.uk/top.html

Marc Collin

Getting tired of the GPL purists

by Marc Collin » Sat, 22 Jan 2000 04:00:00

Well stated Bruce...same point, but more articulate.  Perhaps I should
refrain from replying to r.a.s. posts at the end of long days 5 minutes
before going to sleep for the night :).  For me it is the immersion
quality--I wouldn't feel like I was being unfairly cheated out of something
for the sake of a programming shortcut.  It is SO much effort (at least for
me) to drive competitively in GPL, and to be able to do it consistently over
the length of a race requires even more effort.  To get to the point where
you only make small mistakes instead of the big dunkers is such an
investment of time and effort that when I make a tiny little mistake in a
race, I don't appreciate having my race ended as a result if it is unlikely
that that would be the result in real life.  And let's not forget that GPL's
damage model is far from perfect...it is good, but there are times when it
inflicts more or less damage than would be warranted.  It may take a
gargantuan effort to improve it further, but that's another reason to have
minor damage repairable in the pits. It eases the pain of a potential
modelling flaw from another part of the sim.

Marc.


> Not 100% correct, Mike.
> Indeed, there were some significant results over the years (pre 1970s)
that
> were directly arttributable to the driver pitting, whether for a change of
> tyre, a splash of fuel or lubricant or even a twist of a spanner on a
> suspension component.

> When GPL was first mooted the one omission that disappointed me more than
> save-game, or weather conditions, was the lack of pitting.  Over the
length
> of a full-on GP distance, this would have been a brilliant inclusion for
> those times when we brush a hedgerow or scrape a bridge wall, resulting in
a
> deflating tyre or a bent tie-rod, for example.
> To have had the ability to make a pit stop and then resume the chase would
> have added tons of atmosphere to an already brilliant simulation.

> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------



> > I'm sure you'll appreciate that very few faults were fixed during a race
> in
> > the 60's,

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> ------== Over 73,000 Newsgroups - Including  Dedicated  Binaries Servers

==-----
Marc Collin

Getting tired of the GPL purists

by Marc Collin » Sat, 22 Jan 2000 04:00:00

Give it a rest and read the original post.  If you really have to endlessly
repeat this rant then do it less mindlessly.  Do it to someone who deserves
it.  This poster does not.

Marc.



> > Let's hear some feedback.
> <snip>

> I suggest you go look at comp.sys.ibm.pc.games.action if you cannot live
> with us, the *** simracers that are on our own newsgroup made for us,
> rec.autos.simulators.

> We have been here for years, it is our home and we have some very ***
> thoughts.  You don't like them? It's possible.  But don't come here and
say
> what we should say or not say.  Realism is what we want.

> The best racing simulator will be the one we compare to everything else,
> higher or lower.  Unfortunately, nothing went higher yet, all under they
> went.  Not to say there will never be a higher one, but when it will then
we
> will move on and consider it as the Mecca of simracing.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

Marc Collin

Getting tired of the GPL purists

by Marc Collin » Sat, 22 Jan 2000 04:00:00

I can't wait for N4, because, of course, Papy will remove the speed display
from the OPTIONS for that title, won't they.  I mean, after all, the real
NASCAR cars don't have a speedometer.

Marc.




> <snip>
> % If you race in the arcade view you might as well be labeled a heretic
and
> % banned from any online racing, but hey let's face it, in real life you
can
> % feel the car shifting it's center of gravity and the back end losing
grip.
> % Racing in the arcade view allows you to see what you can't feel.   For
me
> % racing in the***pit view is more fun but I'm not as fast.  Now, I
think
> % that the more you practice you can compensate and become faster in the
> %***pit view, but what your really doing is learning how to figure out
the
> % sim and not drive better.  In reality,when your in a corner and the back
end
> % starts to come out do you really realize that because what you see or
what
> % you feel?  Think about it.

> Yes, that is what is happening, one is learning to drive the sim.  The
> same thing happens in real life, the more time one spends in the***pit
> (as opposed attending driver's meetings and reading driving manuals),
> the more one learns to drive the race car.  There are subtle clues from
> the***pit view that will tell one the shape of the car.  Spending time
> in the***pit allows one to learn how to interpret these clues and how
> to react to them.  Since it is a sim, one must compensate and learn to
> pickup on the subtle clues that Papyrus provided us to learn to drive
> quick and consistent.

> You also mentioned a speedometer, well, one can learn to judge the speed
> by paying attention to the revs (just like a real race car driver did in
> those days).  Yeh, maybe Papyrus would have made the game more
> accessable to those that need some of the crutches you mention.
> However, they didn't provide them and we either learn to adapt without
> them or moan their abscence.  I get more pleasure learning to adapt
> without them, while others seem to enjoy moaning about the shortcomings
> of a fine racing simulation of the 1967 F1 season.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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