I played around with the LOD multiplier line in the default file.
I changed it from 1 to 2, and it made a big difference on when the cars in
front dissapear, at almost no frame rate hit for me.
Starting at the back of a full field of cars in Germany, I get 23-25 fps and
after the first turn it gets into the low 30's. I saw almost no difference
in my framerate between 1 and 2 LOD.
Don Burnette
> Great. Thanks for the info.
> David G Fisher
> > > I thought you were talking about the LOD too.
> > > The setting ranges form 1 to 4. It adjusts how soon the cars disappear
> > from
> > > your view in the distance. 1 is the default setting. If you set it to
4,
> > the
> > > cars will stay viewable at a greater distance, but it kills your frame
> > rate.
> > > You can chnage it by editing the LODMultiplier line in the "default"
> file
> > in
> > > C:\Program Files\EA SPORTS\F1 2001\Save
> > This is the wrong way to do it - we've talked about this before on the
> High
> > Gear forums. I quote from Simon Philips:
> > If you want to see cars more than 100m down the road, then the key is in
> the
> > f1car.gen file....
> > modify the lines that contain the "VD" references from something like...
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(140.0)
> > to something like
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(500.0)
> > just for info, the "VD" lines are used to determine at which distance
the
> > low detail models (referenced by the D suffix) are used... in the above
> > example, between 18 and 140 meters.
> > There were a couple of threads on this during the first burst of posts
on
> > this forum after the release of the game, and I think this is also on
> > Jenson's F1 FAQ page.
> > Changing the global LOD-multiplier setting (in the default.cfg) will
only
> > put more strain on your system, as MANY more polygons are being pushed.
> The
> > method above (f1car.gen) will only increase the number of polys by a
tiny
> > amount.