>To be clear or perhaps to confuse things even more, while I may have
>commented that your feature list was perhaps a bit idealistic, I've
>never made any direct comments or speculations with regards to
>present/future product plans or lack thereof. You made a fine list of
>features you'd like to see in a CART sim. However as I've said
>previously, you need to ask yourself how many of those features are
>truly vital to recreating the racing experience within the confines of
>current PC technology and some finite span of development time and
>money? You can't have everything, so prioritize and compromise...
>Eric
>> Now onto my CART features sim list. It is pretty much dead, as Eric
>T. Busch
>> commented on it that basically it would never be done so why bother.
>If you can
>> convince me to continue with it I will.
well guys, we have now heard the TRUTH from the head honcho. I will now repost
the CART feature list so that the CART fans of RAS can help me make a list the
Eric T. Busch would deem plausible, and thus can be seant to
CART Sim Features Sheet
Important ones denoted with *
All tracks*
Good but easy to use Track Editor
All cars (none fictional)*
Fantasy Tracks 8^)
GPL Physics or N3 if not GPL*
All teams (tobacco and *** if possible)*
native RENDITION support***
drafting*
3d***pits*
3d Physics engine that simulates true CART handling*
Resolutions like 800x600 and 1024x768*
Excellent car damage model so that no two crashes look alike*
Realistic flip effects,like GPL and not Andretti Racing (boo)
Comprehensive car setups, including springs, shocks, camber, weight jacker on
ovals, static ride height, dampers, rebounds, bump stops, etc. *
Realistic effects like bottoming out*
Realistic debris that you can run over and damage your car on
Random tire blowouts*
Oil and other fluids from engine failures*
Fire (highly unlikely this will be allowed by CART)*
Realistic wall types and wall effects (Armco barriers do more damage than
concrete, tire walls do less damage than concrete, tire walls
cause car to get airborne and flip more than concrete and armcos, etc.)*
Realistic gravel trap effects (Come on, you know you wanna do an Andretti at
Mid-Ohio, admit it...)*
Improved Paintkit*
realistic sounds actually digitally recorded*
animated pit stops*
area in pit road that can be drivin off into the infield to get to
victory lane..or garage*
realistic***pit that has hand on wheel like GPL*
better frame rates/3d acceleration/1024x768 resolution*
better engine, way more realistic damage to the car, the way the damage is
spread across the track in real life...fliping catchin air on other
tires*
better smoke,skid marks and racing groove*,
possible damage of the catch fencing*
RED FLAGS*
animated workers on the track after a wreck...and if possible
ambulances or REAL tow-trucks*
marks on the walls after a hit, animated flagmen*
more options to change on the car in garage
full field of cars*
all the current tracks ( if possible...Indianapolis, since it rightfully is
CART's) *
realistic lookin part-time road courses like with the closed off streets and
stuff*
fire,fuel and oil leaks, (causin slippery race track)*
possible damage to the pit wall..*
animated OPPONENT pit stops*
more realistic AI cars*
weather changes like durin the race, rain, wind, etc*
possible use of rain tires, and racing in the rain (regardless of if there was
rain that season or not*)