>>I'm just wondering if anyone can tell me in a clear consice answer why
>>GP3 physics are better than F12000 physics or vice versa.
>Not unless they have driven a modern day F1 car.
No person's opinions can be said to be
more correct than another's, because each is
the sole judge of his or her own experience.
> >Thanks for the read rrevved!
> >I'm a hack at driving sims, and I certainly haven't raced but I'd
> like to
> >ask a question.
> >Not trying to get into an argument between GPL and GP2 but the
> physics in
> >GP3
> >seems to hold down the car extremely well if driven carefully. Even
> in
> >corners.
> >Is this the downforce at work?
> >It's just that it feels soooo much different to GPL.
> >Michael
> >PS: I'm disappointed with a few things in the game but the driving
> is fun!
> Hey, Michael. A modern F1 car has enough downforce from it's
> wings, etc., that at top speed, it theoretically could drive,
> inverted, on the ceiling... :) Thousands of pounds of downforce are
> being
> applied by the wings and other aerodynamic aids. In 1967,
> during the time of GPL, there were no additional wings, etc.
> so the aerodynamic downforce was very, very limited.
> The quick answer is that the modern F1 cars and CART cars,
> for example, can corner at extremely high speeds vs. their
> 1967 counterparts, due to the wings and better tires, etc..
> Maybe this is what you were referring to.
He also said on some circuits (I seem to remember him mentioning the
first corner at Silverstone - Copse, and Eau Rouge at Spa) you are going
so fast into and around corners, that the drivers have to be totally
commited to the car and its cornering abilities, if they weren't, they
simply wouldn't take the corner at that speed!
Maybe that explains why some people think the car feels likes its on
rails, whereas, they do actually have enormous amounts of grip.
8-)
*Peter* - http://www.cix.co.uk/~peterpc/home.html
I don't agree. Try to find a decent kart track with high-speed, have to be
a licensed driver go-karts and have a go. Even with puny 5.5. hp engines
its a totally different feel, particularly in regards to steering, center of
gravity, braking, acceleration, suspension, oh wait, this sounds like
everything. Driving a street car is dead easy, even if you push it. How
often do you have opposite lock in your road car when your tires lose grip
through a corner? How many 'corrections' do you have to make on the way
work? Does your car slide, get grip, slide again, get grip, slide again,
repeatedly as you go through a hairpin like turn? Etc...
You'll be suprised...
Papy puts its employees through racing school and try to get them in
similar cars to the ones they are programming for.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Papy puts its employees through racing school and try to get them in
> similar cars to the ones they are programming for.
And DK didn't do it until after he had done GPL. I remember an interview
with him after he first took a racing school and his saying "I've done that
in GPL, now I know what it feels like."
> >The problem with this is, none of us have driven a modern F1 car, and the
> >other problem, is that the programers of these "sims" haven't driven a F1
> >car either. So, it's all subjective.
> Not really.
> In the case of GP3, the Arrows team drivers were used in testing
> and tweaking of the final product. That didn't happen, AFAIK,
> with F1-2000 and GPL. Some may say that since the Arrows drivers
> probably don't race sims very much and therefore have limited
> experience with other sims, that they have no basis to judge a
> good sim from a bad one. I think that is mostly true, but it has
> to be said that GP3 is the only one of the 3 sims I mentioned
> (AFAIK) where tweaking of the sim was done with the help of
> real F1 drivers.
And of course F1RS was done with the help of the Renault team, for whatever
that's worth.
Regards,
Roger
clone schrieb:
Eric
> >> I'm just wondering if anyone can tell me in a clear consice answer why
> >> GP3 physics are better than F12000 physics or vice versa.
> >I can tell you with a clear conscience that F1 2000 is better because
> >it was programmed that way :-)
> > I'm a hack at driving sims, and I certainly haven't raced but I'd like
to
> > ask a question.
> > Not trying to get into an argument between GPL and GP2 but the physics
in
> > GP3
> > seems to hold down the car extremely well if driven carefully. Even in
> > corners.
> > Is this the downforce at work?
> If you are going at high speeds yes. I think the wings don't have
> much effect below 60mph (100kph).
> GP2 truely felt like it was on rails (as in fake), and I would not
> be surprised to find that GP3 inherited this um.. "feature".
> --
> > It's just that it feels soooo much different to GPL.
> > Michael
> > PS: I'm disappointed with a few things in the game but the driving is
fun!
> > [snip]
I just watched a hotlap in GP3 on Suzuka by David Martinez, and I suggest
that anyone who thinks GP3's cars are on rails should watch this hotlap.
It's almost *** the way he throws that car around. The hotlap was on
bhmotorsports, and would be surprised if anyone has surpassed it. There
weren't too many 2nd or 3rd gear corners where the car wasn't sliding
controllably sideways through the corners.
Cheers,
Rod.
Well who in the hell are you anyway?
--
[flames by other persons and retorts snipped]
Weaving the car about to warm the tyres? Of course you can in GP3, and
I am quite sure your -current- RL open-wheel race driver noticed when
going back to the pits and checking his/her tyre temperatures. your
-current- RL open-wheel race driver must enjoy being able to lock up
before every corner without effect on said tyre wear tremendously,
because there isn't any.
What a great simulation!
Cheers.
Uwe
--
Uwe Schuerkamp http://www.schuerkamp.de/
GnuPG Fingerprint: 2093 20B8 B861 9358 A356 B01A E145 9249 5D27 33EA
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> [flames by other persons and retorts snipped]
> >Here is what I said to a -current- RL open-wheel race driver, on this
> >newsgroup, a couple of days ago, and his response. Judge for yourself
> >what he thinks of GP3.
> >Then, buzz off.
> >challenge! Another thing I
> >noticed is that I could weave the car form side to side to warm up my
> >tyres and feel in
> >complete control; you can't do this in GP2!
> Weaving the car about to warm the tyres? Of course you can in GP3, and
> I am quite sure your -current- RL open-wheel race driver noticed when
> going back to the pits and checking his/her tyre temperatures. your
> -current- RL open-wheel race driver must enjoy being able to lock up
> before every corner without effect on said tyre wear tremendously,
> because there isn't any.
--
Alan
> [flames by other persons and retorts snipped]
> >Here is what I said to a -current- RL open-wheel race driver, on this
> >newsgroup, a couple of days ago, and his response. Judge for yourself
> >what he thinks of GP3.
> >Then, buzz off.
> >challenge! Another thing I
> >noticed is that I could weave the car form side to side to warm up my
> >tyres and feel in
> >complete control; you can't do this in GP2!
> Weaving the car about to warm the tyres? Of course you can in GP3, and
> I am quite sure your -current- RL open-wheel race driver noticed when
> going back to the pits and checking his/her tyre temperatures. your
> -current- RL open-wheel race driver must enjoy being able to lock up
> before every corner without effect on said tyre wear tremendously,
> because there isn't any.
> What a great simulation!
> Cheers.
> Uwe
> --
> Uwe Schuerkamp http://www.schuerkamp.de/
> GnuPG Fingerprint: 2093 20B8 B861 9358 A356 B01A E145 9249 5D27 33EA
> PGP Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61