rec.autos.simulators

NASCAR motion base simulator

Mark

NASCAR motion base simulator

by Mark » Sat, 31 Mar 2001 01:13:41

Just curious -- what's the most would you be willing to spend on a motion
base NASCAR simulator for your home that uses off the shelf sims like NASCAR
Heat and would use your PC as the visual system?  About $2,000, $5,000,
$10,000?  What about with a 120-160 degree visual system?  We would be
interested in your reply.  Thank you!


Mark

andre

NASCAR motion base simulator

by andre » Sat, 31 Mar 2001 01:34:19

I think if you made a *generic* motion base so it could be used with all types
of stuff, its inherent value would increase exponentially.

To answer you question, $2500. I'm a cheapskate.


> Just curious -- what's the most would you be willing to spend on a motion
> base NASCAR simulator for your home that uses off the shelf sims like NASCAR
> Heat and would use your PC as the visual system?  About $2,000, $5,000,
> $10,000?  What about with a 120-160 degree visual system?  We would be
> interested in your reply.  Thank you!


> Mark

Mark

NASCAR motion base simulator

by Mark » Sat, 31 Mar 2001 01:38:25

I agree and that's our plan.  We would make it generic where you could fit
different shells on it (like NASCAR, aircraft***pits, etc).  The visual
system would increase the cost but we could sell it in different packages.
Thanks for the reply.

Mark


> I think if you made a *generic* motion base so it could be used with all
types
> of stuff, its inherent value would increase exponentially.

> To answer you question, $2500. I'm a cheapskate.


> > Just curious -- what's the most would you be willing to spend on a
motion
> > base NASCAR simulator for your home that uses off the shelf sims like
NASCAR
> > Heat and would use your PC as the visual system?  About $2,000, $5,000,
> > $10,000?  What about with a 120-160 degree visual system?  We would be
> > interested in your reply.  Thank you!


> > Mark

andre

NASCAR motion base simulator

by andre » Sat, 31 Mar 2001 01:54:53

No problem -

One thing, though - as far as shells go, you don't see them too much when
you're inside.... are you planning on making them functional from inside as
well?

Or, perhaps consider making them an option, so a "*** center" could use
them to attract customers, but a home user could save a few bucks.


> I agree and that's our plan.  We would make it generic where you could fit
> different shells on it (like NASCAR, aircraft***pits, etc).  The visual
> system would increase the cost but we could sell it in different packages.
> Thanks for the reply.

> Mark


> > I think if you made a *generic* motion base so it could be used with all
> types
> > of stuff, its inherent value would increase exponentially.

> > To answer you question, $2500. I'm a cheapskate.


> > > Just curious -- what's the most would you be willing to spend on a
> motion
> > > base NASCAR simulator for your home that uses off the shelf sims like
> NASCAR
> > > Heat and would use your PC as the visual system?  About $2,000, $5,000,
> > > $10,000?  What about with a 120-160 degree visual system?  We would be
> > > interested in your reply.  Thank you!


> > > Mark

nascaro

NASCAR motion base simulator

by nascaro » Sat, 31 Mar 2001 02:42:12

I think if you could sell just a flat base with motors/software, i would only
pay 1500.00 ...2500.00 would have to include alot like a plastic body or
something extra..

> I agree and that's our plan.  We would make it generic where you could fit
> different shells on it (like NASCAR, aircraft***pits, etc).  The visual
> system would increase the cost but we could sell it in different packages.
> Thanks for the reply.

> Mark


> > I think if you made a *generic* motion base so it could be used with all
> types
> > of stuff, its inherent value would increase exponentially.

> > To answer you question, $2500. I'm a cheapskate.


> > > Just curious -- what's the most would you be willing to spend on a
> motion
> > > base NASCAR simulator for your home that uses off the shelf sims like
> NASCAR
> > > Heat and would use your PC as the visual system?  About $2,000, $5,000,
> > > $10,000?  What about with a 120-160 degree visual system?  We would be
> > > interested in your reply.  Thank you!


> > > Mark

Incubu

NASCAR motion base simulator

by Incubu » Sat, 31 Mar 2001 04:17:19

$1000 US Dollars. I can do alot with my computer......I'd only be using this
thing sometimes.


> I think if you could sell just a flat base with motors/software, i would
only
> pay 1500.00 ...2500.00 would have to include alot like a plastic body or
> something extra..


> > I agree and that's our plan.  We would make it generic where you could
fit
> > different shells on it (like NASCAR, aircraft***pits, etc).  The
visual
> > system would increase the cost but we could sell it in different
packages.
> > Thanks for the reply.

> > Mark




- Show quoted text -

> > > I think if you made a *generic* motion base so it could be used with
all
> > types
> > > of stuff, its inherent value would increase exponentially.

> > > To answer you question, $2500. I'm a cheapskate.


> > > > Just curious -- what's the most would you be willing to spend on a
> > motion
> > > > base NASCAR simulator for your home that uses off the shelf sims
like
> > NASCAR
> > > > Heat and would use your PC as the visual system?  About $2,000,
$5,000,
> > > > $10,000?  What about with a 120-160 degree visual system?  We would
be
> > > > interested in your reply.  Thank you!


> > > > Mark

Michael Barlo

NASCAR motion base simulator

by Michael Barlo » Sat, 31 Mar 2001 04:42:38

    But wouldn't having a "motion" simulator be worthless without code being
wrote specifically for it in the Sim?  Acceleration would tilt the thing
back so you have close to 1 G of force on you simulating the acceleration
force...  Seems to me the Sim/Game would have to be coded for it.  Or isn't
this the type of thing you're talking about?  As far as the Visual system...
160* wrap around would help quite a bit.  But again, the Sim/Game would have
to have the coding for it.

    Both sound very good but without Sims that are coded with this in mind,
there's no way to put a price on it.  If there was a Sim coded for such...
Maybe $2000 max.  But then again, such a price would be pushing it without a
way to gain that back such as Leagues that pay out quite a bit.

Just an opinion,
Mike


>Just curious -- what's the most would you be willing to spend on a motion
>base NASCAR simulator for your home that uses off the shelf sims like
NASCAR
>Heat and would use your PC as the visual system?  About $2,000, $5,000,
>$10,000?  What about with a 120-160 degree visual system?  We would be
>interested in your reply.  Thank you!


>Mark

Tim

NASCAR motion base simulator

by Tim » Sat, 31 Mar 2001 04:55:06

Exactly
The different views have to be in the s/w as well
Great idea though

What might be better would be a LAN-equipped package that included the
frame, seat, wheel & pedals, PC, monitor, a verbal headset, networking, all
ready to place in a room, plug in, and get on the LAN, intranet, or internet
Would be great for local events, parties, etc in addition to a major LAN
event

I would pay $2500-3000 for that plus the cost of a trailer to tow it in
In fact I may get on some CAD work right away !

Tim


>     But wouldn't having a "motion" simulator be worthless without code
being
> wrote specifically for it in the Sim?  Acceleration would tilt the thing
> back so you have close to 1 G of force on you simulating the acceleration
> force...  Seems to me the Sim/Game would have to be coded for it.  Or
isn't
> this the type of thing you're talking about?  As far as the Visual
system...
> 160* wrap around would help quite a bit.  But again, the Sim/Game would
have
> to have the coding for it.

>     Both sound very good but without Sims that are coded with this in
mind,
> there's no way to put a price on it.  If there was a Sim coded for such...
> Maybe $2000 max.  But then again, such a price would be pushing it without
a
> way to gain that back such as Leagues that pay out quite a bit.

> Just an opinion,
> Mike


> >Just curious -- what's the most would you be willing to spend on a motion
> >base NASCAR simulator for your home that uses off the shelf sims like
> NASCAR
> >Heat and would use your PC as the visual system?  About $2,000, $5,000,
> >$10,000?  What about with a 120-160 degree visual system?  We would be
> >interested in your reply.  Thank you!


> >Mark

Mark

NASCAR motion base simulator

by Mark » Sat, 31 Mar 2001 07:07:57

Mike,

There would be a program written for each off-the-shelf sim which would
interpret the data coming out of the sim into the motion-platform.  That way
you could use any sim package that we have a program for.  We don't want to
write proprietary sims for our motion platform, in order to keep the cost
down.  Extracting the data out of the sims is pretty easy.  The top motion
sims are way too expensive and too big for home use.  And some of the lower
end motion sims aren't that impressive and can't take the data from the sim
(only works by joystick movements).  What we want to do is design a motion
sim that would really shake you around and simulate G-forces, crashes, etc,
and to make it where you could use it for planes, cars, etc.  But we've got
NASCAR sims as our main focus.  But so far not many people in this survey
are willing to pay over $2,500 which could make this project quite a
challenge.  If we can put together a motion base system at a fair cost for
the consumer then we could offer several packages.  For instance, package A
would be just the motion platform, package B would be motion and a 90 degree
visual system, package C would be the motion platform plus a 120 degree
visual system, etc.  That way you only buy what you can afford and always
upgrade later.  Comments?

Mark


>     But wouldn't having a "motion" simulator be worthless without code
being
> wrote specifically for it in the Sim?  Acceleration would tilt the thing
> back so you have close to 1 G of force on you simulating the acceleration
> force...  Seems to me the Sim/Game would have to be coded for it.  Or
isn't
> this the type of thing you're talking about?  As far as the Visual
system...
> 160* wrap around would help quite a bit.  But again, the Sim/Game would
have
> to have the coding for it.

>     Both sound very good but without Sims that are coded with this in
mind,
> there's no way to put a price on it.  If there was a Sim coded for such...
> Maybe $2000 max.  But then again, such a price would be pushing it without
a
> way to gain that back such as Leagues that pay out quite a bit.

> Just an opinion,
> Mike


> >Just curious -- what's the most would you be willing to spend on a motion
> >base NASCAR simulator for your home that uses off the shelf sims like
> NASCAR
> >Heat and would use your PC as the visual system?  About $2,000, $5,000,
> >$10,000?  What about with a 120-160 degree visual system?  We would be
> >interested in your reply.  Thank you!


> >Mark

Mark

NASCAR motion base simulator

by Mark » Sat, 31 Mar 2001 07:09:09

To keep the cost down we probably wouldn't design a NASCAR body but a
generic shell which would be enclosed anyway.  What we are trying to do is
make you feel like you're in the car driving and so aesthetics is
meaningless.

Mark


> I think if you could sell just a flat base with motors/software, i would
only
> pay 1500.00 ...2500.00 would have to include alot like a plastic body or
> something extra..


> > I agree and that's our plan.  We would make it generic where you could
fit
> > different shells on it (like NASCAR, aircraft***pits, etc).  The
visual
> > system would increase the cost but we could sell it in different
packages.
> > Thanks for the reply.

> > Mark




- Show quoted text -

> > > I think if you made a *generic* motion base so it could be used with
all
> > types
> > > of stuff, its inherent value would increase exponentially.

> > > To answer you question, $2500. I'm a cheapskate.


> > > > Just curious -- what's the most would you be willing to spend on a
> > motion
> > > > base NASCAR simulator for your home that uses off the shelf sims
like
> > NASCAR
> > > > Heat and would use your PC as the visual system?  About $2,000,
$5,000,
> > > > $10,000?  What about with a 120-160 degree visual system?  We would
be
> > > > interested in your reply.  Thank you!


> > > > Mark

andre

NASCAR motion base simulator

by andre » Sat, 31 Mar 2001 07:19:14

How about this - Lightweight VR Headwear - easy on the wallet, easy on the
platform, no monitors to shake around.... virtual 360...

> Mike,

> There would be a program written for each off-the-shelf sim which would
> interpret the data coming out of the sim into the motion-platform.  That way
> you could use any sim package that we have a program for.  We don't want to
> write proprietary sims for our motion platform, in order to keep the cost
> down.  Extracting the data out of the sims is pretty easy.  The top motion
> sims are way too expensive and too big for home use.  And some of the lower
> end motion sims aren't that impressive and can't take the data from the sim
> (only works by joystick movements).  What we want to do is design a motion
> sim that would really shake you around and simulate G-forces, crashes, etc,
> and to make it where you could use it for planes, cars, etc.  But we've got
> NASCAR sims as our main focus.  But so far not many people in this survey
> are willing to pay over $2,500 which could make this project quite a
> challenge.  If we can put together a motion base system at a fair cost for
> the consumer then we could offer several packages.  For instance, package A
> would be just the motion platform, package B would be motion and a 90 degree
> visual system, package C would be the motion platform plus a 120 degree
> visual system, etc.  That way you only buy what you can afford and always
> upgrade later.  Comments?

> Mark



> >     But wouldn't having a "motion" simulator be worthless without code
> being
> > wrote specifically for it in the Sim?  Acceleration would tilt the thing
> > back so you have close to 1 G of force on you simulating the acceleration
> > force...  Seems to me the Sim/Game would have to be coded for it.  Or
> isn't
> > this the type of thing you're talking about?  As far as the Visual
> system...
> > 160* wrap around would help quite a bit.  But again, the Sim/Game would
> have
> > to have the coding for it.

> >     Both sound very good but without Sims that are coded with this in
> mind,
> > there's no way to put a price on it.  If there was a Sim coded for such...
> > Maybe $2000 max.  But then again, such a price would be pushing it without
> a
> > way to gain that back such as Leagues that pay out quite a bit.

> > Just an opinion,
> > Mike


> > >Just curious -- what's the most would you be willing to spend on a motion
> > >base NASCAR simulator for your home that uses off the shelf sims like
> > NASCAR
> > >Heat and would use your PC as the visual system?  About $2,000, $5,000,
> > >$10,000?  What about with a 120-160 degree visual system?  We would be
> > >interested in your reply.  Thank you!


> > >Mark

Randy Rig

NASCAR motion base simulator

by Randy Rig » Sat, 31 Mar 2001 08:03:20

Mark,

I'm curious, would you describe how you plan to do this? Not that I'm
saying you can't, I just wonder how you'd go about it.

Thanks,
Randy

<snip>

Mark

NASCAR motion base simulator

by Mark » Sat, 31 Mar 2001 08:13:54

Randy, in short, you basically intercept the data from the port into another
computer which is receiving the data.  Then you dissect the data in the
packets and determine which data bits are speed, position, altitude, etc.

Mark


> Mark,

> I'm curious, would you describe how you plan to do this? Not that I'm
> saying you can't, I just wonder how you'd go about it.

> Thanks,
> Randy


> <snip>
> >... Extracting the data out of the sims is pretty easy....

Randy Rig

NASCAR motion base simulator

by Randy Rig » Sat, 31 Mar 2001 08:31:54

Mark,

What data port are you talking about? The only port I can imagine is a
multiplayer port and this would of course be a seriously limiting way
to get at the data since it's not always active and would have a very
slow update rate -- relative to the game engine anyway.

Am I missing something? Would you care to elaborate further, please.

Thanks taking the time ;-)
Randy


>Randy, in short, you basically intercept the data from the port into another
>computer which is receiving the data.  Then you dissect the data in the
>packets and determine which data bits are speed, position, altitude, etc.

>Mark



>> Mark,

>> I'm curious, would you describe how you plan to do this? Not that I'm
>> saying you can't, I just wonder how you'd go about it.

>> Thanks,
>> Randy

andre

NASCAR motion base simulator

by andre » Sat, 31 Mar 2001 10:18:51

FYI, x-plane is set up to dump data to motion platform drivers.

There are standards, I think.


> Mark,

> What data port are you talking about? The only port I can imagine is a
> multiplayer port and this would of course be a seriously limiting way
> to get at the data since it's not always active and would have a very
> slow update rate -- relative to the game engine anyway.

> Am I missing something? Would you care to elaborate further, please.

> Thanks taking the time ;-)
> Randy


> >Randy, in short, you basically intercept the data from the port into another
> >computer which is receiving the data.  Then you dissect the data in the
> >packets and determine which data bits are speed, position, altitude, etc.

> >Mark



> >> Mark,

> >> I'm curious, would you describe how you plan to do this? Not that I'm
> >> saying you can't, I just wonder how you'd go about it.

> >> Thanks,
> >> Randy


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