Our sim will handle all of the NASCAR handling qualities to simulate any
blown tire, skidding, braking, even the engine vibration, etc. If we can't
simulate the NASCAR realism and shake you around like the real thing then we
won't do it!
Mark
> The down side I can quickly see in the case of N4 is when you've stripped
a
> gear or blown both rear tires. All of the inputs say you should be
> accelerating, but you aren't. The simulated g-forces in that example
would
> be wrong.
> > Didn't realize someone had posted basically the same things as I did
> > until after I replied to your message. Sorry about that!
> > Tim
> > >How about making the***pit operate it from the motion units own
> > >inputs rather than a games outputs?
> > >The unit would tip back when it's gas pedal was pushed, forward when
> > >the brake was pushed, and tip opposite the way the wheel is turned.
> > >The downside to this is that having this setup would basically make it
> > >specific to either driving or flying sims.
> > >I suppose there could be some type of "loop through" for USB
> > >controllers as a workaround for this, but I don't know much about
> > >this, and should probably shut up. :-)
> > >Tim