rec.autos.simulators

Motion Simulators Using NASCAR Heat

Mark Bar

Motion Simulators Using NASCAR Heat

by Mark Bar » Mon, 24 Mar 2003 07:19:19

Hello Group,

A few years ago I developed software that could read the telemetry
data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
program a motion platform and it worked great!  Since then, I have
*hacked* into other off-the-shelf games to get the motion data for
programming motion simulators.  I even had to quit my full-time job
because companies were hiring me to program their simulators.  Anyway,
you can find out more on my website (which is still under
construction):

http://www.racesimcentral.net/

Some of the games I can get motion data from are:

Microsoft Flight Simulator / Combat Simulator (most versions)
Xtreme Air Racing
X-Plane
Falcon 4
NASCAR Heat

I am also working on some other games as well.  But if you're
interested in having me help you with your simulator project then
please send me an email (on my website).  Take care.

Mark Barry
InMotion Simulation

Steve Blankenshi

Motion Simulators Using NASCAR Heat

by Steve Blankenshi » Mon, 24 Mar 2003 09:48:54


Seriously cool, Mark.  I especially like the third Nascar video. She looks
like she's having a lot of fun!

SB

PS - do you incorporate any data about track surface, such as pitch and
camber, or just use the car forces?

4-X-CHAM

Motion Simulators Using NASCAR Heat

by 4-X-CHAM » Mon, 24 Mar 2003 12:22:40




> > Hello Group,

> > A few years ago I developed software that could read the telemetry
> > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> > program a motion platform and it worked great!  Since then, I have
> > *hacked* into other off-the-shelf games to get the motion data for
> > programming motion simulators.  I even had to quit my full-time job
> > because companies were hiring me to program their simulators.  Anyway,
> > you can find out more on my website (which is still under
> > construction):

> > http://216.71.41.98/

> > Some of the games I can get motion data from are:

> > Microsoft Flight Simulator / Combat Simulator (most versions)
> > Xtreme Air Racing
> > X-Plane
> > Falcon 4
> > NASCAR Heat

> > I am also working on some other games as well.  But if you're
> > interested in having me help you with your simulator project then
> > please send me an email (on my website).  Take care.

> > Mark Barry
> > InMotion Simulation

Looks really impressive, but If you really want to develop the most realistic simulator, build one for Sierra/Papyrus NR2003, Not
that crappy Heat Arcade game.
ymenar

Motion Simulators Using NASCAR Heat

by ymenar » Mon, 24 Mar 2003 13:58:25


> A few years ago I developed software that could read the telemetry
> data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> program a motion platform and it worked great!

In case you wonder, Nascar Racing 2003 by Papyrus now offer this into the
software.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

WillyB41

Motion Simulators Using NASCAR Heat

by WillyB41 » Mon, 24 Mar 2003 14:37:25


>> A few years ago I developed software that could read the telemetry
>> data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
>> program a motion platform and it worked great!

Hi Mark, have you found a motion platform that you're happy with yet? I'm in
the early stages of making a platform based on a "gyroscopic" design.

Bill Berry

Schoone

Motion Simulators Using NASCAR Heat

by Schoone » Mon, 24 Mar 2003 20:45:41

Ah didn't realize it was that same one I had seen before.  Does anyone else
think it moves around a bit much?
Any chance we could see a video of actual movement during a race (ie not
during a wreck)?

Looks like it has potential if the motions can be somewhat realistic and not
some sort of shaker frame.




> > Hello Group,

> > A few years ago I developed software that could read the telemetry
> > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> > program a motion platform and it worked great!  Since then, I have
> > *hacked* into other off-the-shelf games to get the motion data for
> > programming motion simulators.  I even had to quit my full-time job
> > because companies were hiring me to program their simulators.  Anyway,
> > you can find out more on my website (which is still under
> > construction):

> > http://216.71.41.98/

> > Some of the games I can get motion data from are:

> > Microsoft Flight Simulator / Combat Simulator (most versions)
> > Xtreme Air Racing
> > X-Plane
> > Falcon 4
> > NASCAR Heat

> > I am also working on some other games as well.  But if you're
> > interested in having me help you with your simulator project then
> > please send me an email (on my website).  Take care.

> > Mark Barry
> > InMotion Simulation

> Seriously cool, Mark.  I especially like the third Nascar video. She looks
> like she's having a lot of fun!

> SB

> PS - do you incorporate any data about track surface, such as pitch and
> camber, or just use the car forces?

Mark Bar

Motion Simulators Using NASCAR Heat

by Mark Bar » Tue, 25 Mar 2003 14:26:14

Hi Guys,

Thanks for the replies.  That video on the website is *NOT* our new
NASCAR motion simulator.  If you read closely, that was just a
prototype to see if I could extract the data from an off-the-shelf
game ("NASCAR Heat").  Our *NEW* motion simulator will use a real
racing***pit (Baby Grand) and have much more realistic motion and
we'll probably use NR2003.  But thanks for the feedback.

Mark


> Ah didn't realize it was that same one I had seen before.  Does anyone else
> think it moves around a bit much?
> Any chance we could see a video of actual movement during a race (ie not
> during a wreck)?

> Looks like it has potential if the motions can be somewhat realistic and not
> some sort of shaker frame.





> > > Hello Group,

> > > A few years ago I developed software that could read the telemetry
> > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> > > program a motion platform and it worked great!  Since then, I have
> > > *hacked* into other off-the-shelf games to get the motion data for
> > > programming motion simulators.  I even had to quit my full-time job
> > > because companies were hiring me to program their simulators.  Anyway,
> > > you can find out more on my website (which is still under
> > > construction):

> > > http://www.racesimcentral.net/

> > > Some of the games I can get motion data from are:

> > > Microsoft Flight Simulator / Combat Simulator (most versions)
> > > Xtreme Air Racing
> > > X-Plane
> > > Falcon 4
> > > NASCAR Heat

> > > I am also working on some other games as well.  But if you're
> > > interested in having me help you with your simulator project then
> > > please send me an email (on my website).  Take care.

> > > Mark Barry
> > > InMotion Simulation

> > Seriously cool, Mark.  I especially like the third Nascar video. She looks
> > like she's having a lot of fun!

> > SB

> > PS - do you incorporate any data about track surface, such as pitch and
> > camber, or just use the car forces?


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.