Hi Guys,
Thanks for the replies. That video on the website is *NOT* our new
NASCAR motion simulator. If you read closely, that was just a
prototype to see if I could extract the data from an off-the-shelf
game ("NASCAR Heat"). Our *NEW* motion simulator will use a real
racing***pit (Baby Grand) and have much more realistic motion and
we'll probably use NR2003. But thanks for the feedback.
Mark
> Ah didn't realize it was that same one I had seen before. Does anyone else
> think it moves around a bit much?
> Any chance we could see a video of actual movement during a race (ie not
> during a wreck)?
> Looks like it has potential if the motions can be somewhat realistic and not
> some sort of shaker frame.
> > > Hello Group,
> > > A few years ago I developed software that could read the telemetry
> > > data (pitch, roll, yaw, etc) from "NASCAR Heat" and used that data to
> > > program a motion platform and it worked great! Since then, I have
> > > *hacked* into other off-the-shelf games to get the motion data for
> > > programming motion simulators. I even had to quit my full-time job
> > > because companies were hiring me to program their simulators. Anyway,
> > > you can find out more on my website (which is still under
> > > construction):
> > > http://www.racesimcentral.net/
> > > Some of the games I can get motion data from are:
> > > Microsoft Flight Simulator / Combat Simulator (most versions)
> > > Xtreme Air Racing
> > > X-Plane
> > > Falcon 4
> > > NASCAR Heat
> > > I am also working on some other games as well. But if you're
> > > interested in having me help you with your simulator project then
> > > please send me an email (on my website). Take care.
> > > Mark Barry
> > > InMotion Simulation
> > Seriously cool, Mark. I especially like the third Nascar video. She looks
> > like she's having a lot of fun!
> > SB
> > PS - do you incorporate any data about track surface, such as pitch and
> > camber, or just use the car forces?