DOS versions of NASCAR RACING, I thought I might make
some suggestions to improve the glitches in the old version:
1. At the beginning of any race, the user suffers traction
problems from cool tires, while the computer opponents
are able to hold a perfect line.
2. If 2 computer opponents crash, the other computer opponents
stop dead in the track to wait for the accident to clear.
If the user crashes, the computer opponents blow on by
and gain track position.
3. When the user crashes, he must spend 10 to 15 seconds to
get moving again. When a computer opponent crashes, he
is able to make a 180 degree turn without pulling forward
or backward. This is very convenient for the computer
opponents at narrow tracks.
4. No matter what the user does to prevent it, a spinning
user car usually ends up facing the opposite direction
that it was going when the spin started. This defies
the laws of physics and probability.
5. If the user hits the wall in a corner, the car skids
helplessly with its nose in the wall. The aspect of
the car vis a vis the wall never changes. If the
momentum of the car were that great, the car would
slam broadside against the wall. If the resistance
against the wall were that great, the car would spin
around with the fender still contacting the wall.
Again this defies the laws of physics.
6. The user can gain advantage by slamming into other
cars during the pace lap. As long as he gets in
line before the green, there is no penalty.
7. In the championship season, points are only awarded
for the order of finish. No points are awarded for
those who lead a lap, those who lead the most laps,
or those who lead at the mid point.
8. It is impossible to run more than one championship
season at one time.
9. Paintkit assumes that the CARS94 set is the only
set you would want to edit. Try editing a different
car set or try adding more cars to a set and find
out what happens.
10. Player can cheat a black flag or defeat the pit
speed by pulling backwards out of a pit. To pit
immediately after stopping for a black flag penalty,
simply back up about one car length and then pull
back in. To defeat the pit speed, back out of the
pit and pull right out on to the raceway.
11. The auto breaking feature still allows the user to
catch a black flag for breaking the pit speed.
Why is the pit speed the same for every track?
12. At Talladega, a user can get a black flag for the
following scenario: A car crashes into the user
in the last turn and the user is hurled across the
grass and into the pit area (which is not protected
by a pit wall). The user receives a black flag for
speeding in the pit.
13. The walls at Watkins Glen are placed too close to
the track. If they were that close in real life,
there would be more fatalities.
14. Part II will contain many more.