trouble finding fin backers that if they had put out a game that can't be
modded, or, worse, nobody *wants* to mod. Like Postal, which sold less than
GPL its first time out. Somehow, I don't think Kaemmer, with the squillions
he got from selling out to Sierra, and Henry, a trader who rides herd on a
$2 billion fund and who paid $700 million for the Red Sox, are going to have
to go to the vulture capitalists.
You're the one who doesn't seem to get it, Malc. Mods are not only not the
Anti-Christ, but are instead so good for business that they have been
embraced by the rest of the PC games community as a source of fresh ***,
new ideas, reams of fawning p.r., near-infinite good will, and future
loyalties. Otherwise, why would Atari be willing to spend ONE MILLION
DOLLARS to encourage them? Mods are one of the few reasons left to get into
PC games, as opposed to consoles, where the h/w and s/w are as rigid as a
control-freak like Herr Ing. hcF Kaemmer likes. I'd go so far as to say
that if it wasn't for mods, PC games would be in even more dire straits than
they already are.
What planet or century are you from exactly? Mod-friendliness isn't
"little." At one point, there were 30,000 players on several thousand
servers every night playing Counter-Strike, far outstripping the success of
the original game. Ghost Recon, a far better FPS, wasn't mod friendly (you
could make maps, uniforms and guns and that was about it), and it dribbled
away like Duke Nukem. Ghost Recon 2 for the PC, in the works since 2002
(the year after GR was released), was recently canceled for lack of
interest. All that remains are the console titles. That's where a lack of
mod-friendliness will get you.
--Tom Clancy
> You really have no idea what I'm on about do you? If the modder put the > So if the modders 'lose' and can't make mods we get sims & have to hope > If the devs don't mind mods being made (or if they encourage them) then it > The flip side of this is that if the dev who doesn't want mods doesn't > Malc.
> > > If you bite the hand that feeds you, you are going against their > > > Malc.
> > > > > > > Give FIRST a chance to actually produce something that you
Must...re-read...sentence...sez...FEED...the...hand...that...BITES...you...
dev
> in the position where they struggle to find financial backing, no more
sims
> from that dev, simple.
they
> are what we want. If the modders 'win' this round the devs just move on
(eg
> to console games) & the communuty dies. Either way if the devs don't want
> mods, there will be no mods.
> If you bite the hand that feeds you, next time you might not get fed.
> doesn't matter either way. If you bite the hand that feeds you and it
> doesn't mind being bitten, it doesn't matter whether you bite it or not.
(I
> feel this is stretching the analogy somewhat, but it's still a damned
sight
> closer than some in this thread)
make
> a popular sim he'll be in a less robust position, so what I'm saying is
that
> you (personally you Steve) need to be attempting to influence what sport
the
> sim actually simulates rather than worrying about the little stuff like
how
> mod-friendly the sim is.
> > > > Tell that to Epic Games and Atari, the sponsors of the "Make
Something
> > > > Unreal" contest, which put up a million dollars to encourage
modders.
> > > They
> > > > prolly know better than either of us what the modding community is
> worth
> > > to
> > > > their bottom line. You might even say they're feeding the hand that
> > bites
> > > > them (from FIRST's perspective).
wishes
> > you
> > > fool.
might
> > > like
> > > > > > > straight out of the box before complaining that you can't
alter
> it
> > > to
> > > > > suit
> > > > > > > your needs.