rec.autos.simulators

O.K., all you PHYSICS FANS .. go grab this

Jim Seamu

O.K., all you PHYSICS FANS .. go grab this

by Jim Seamu » Mon, 18 Jun 2001 11:47:37

I've spent a "fair bit" of time :0) playing this Bridge thing today, finally
finished the 15 standard levels that came with it just before the Le Mans
start. :0)  Just one comment on the "physics" - it seems that a beam has the
same mass no matter what its length. I can't prove this but that's
definitely the "feel" I get from it, anyone agree/disagree?

The website at http://www.racesimcentral.net/ has loads of stuff as Tim
says, worth a look to see some of the incredible architectural masterpieces
(and a whole load of other junk). Be warned that the game is much more fun
if you've never seen the answer before you solve it yourself.....

Jim


> This one proves beyond all doubt what I have said all along... It really
IS
> more fun playing something with believeable physics and lego graphis, than
> some eyecandy game with no connection with the real worl.

> I have more fun and more of a "just on more time... just one more time"
fell
> than with many of the fantastic looking new big games.

> Most of my bridges so far has been really wierd looking... but damnn its
> ***ive ;)
> Ohh and I'm having some trouble at level 7 !

> Mikkel

> PS: anybody know a website that explains the basic principles of
> bridgebuilding... I would like to get a better understanding of why my
> bridges collapse in the most hillarious ways.



> > Hi rrevved,

> > thanks for the link!

> > Here's another game with excellent physics:

> > http://www.racesimcentral.net/

> > ;)

> > -Gregor


> > > O.K., all you PHYSICS FANS .. go grab this:

> > > http://www.racesimcentral.net/~moxide/

> > > It's free and only about 2.7 MB.

> > > Have fun!

> > >   : What is PAKOON!
> > >   :
> > >   : PAKOON! is a 3D "car" game. It's basically a one man project
> > >   : which I started to be able to program whatever I want without
> > >   : anyone telling me what to do or how to do it. The game is 100%
> > >   : free. Anyone can download and play it for free. This is necessary
> > >   : to be able to maintain the total freedom I want to have in making
> > >   : this game.
> > >   :
> > >   : PAKOON! is a story of exploration, curiosity, awakening, deceit,
> > >   : exploitation, colossal threat, self-irony, accountable chaos,
> > >   : stumbling rage and slavery. This story will unravel itself in the
> > >   : forth-coming version of PAKOON!
> > >   :
> > >   : In the core of PAKOON! lies a compact physics modeling engine,
> > >   : capable of producing amazing interaction phenomena, such as
> > >   : inertia, gravitation, elasticity, viscosity and friction. The
> > >   : core consists of 15 lines of C++ code.

ymenar

O.K., all you PHYSICS FANS .. go grab this

by ymenar » Tue, 19 Jun 2001 01:48:22


> Bah...this is doing a very good job of distracting me...I am stuck on
level
> 6...I just can't get enough support in the middle...any tips from the
> engineers in the group?

Build above the track.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Doug Hoo

O.K., all you PHYSICS FANS .. go grab this

by Doug Hoo » Tue, 19 Jun 2001 10:50:55

Hey Jim---I am stumped on level 15. any hints? I am trying to get the train
to jump the last section. It's hard because the elevation on the right is
higher than the left.


> I've spent a "fair bit" of time :0) playing this Bridge thing today,
finally
> finished the 15 standard levels that came with it just before the Le Mans
> start. :0)  Just one comment on the "physics" - it seems that a beam has
the
> same mass no matter what its length. I can't prove this but that's
> definitely the "feel" I get from it, anyone agree/disagree?

> The website at http://www.racesimcentral.net/ has loads of stuff as Tim
> says, worth a look to see some of the incredible architectural
masterpieces
> (and a whole load of other junk). Be warned that the game is much more fun
> if you've never seen the answer before you solve it yourself.....

> Jim



> > This one proves beyond all doubt what I have said all along... It really
> IS
> > more fun playing something with believeable physics and lego graphis,
than
> > some eyecandy game with no connection with the real worl.

> > I have more fun and more of a "just on more time... just one more time"
> fell
> > than with many of the fantastic looking new big games.

> > Most of my bridges so far has been really wierd looking... but damnn its
> > ***ive ;)
> > Ohh and I'm having some trouble at level 7 !

> > Mikkel

> > PS: anybody know a website that explains the basic principles of
> > bridgebuilding... I would like to get a better understanding of why my
> > bridges collapse in the most hillarious ways.



> > > Hi rrevved,

> > > thanks for the link!

> > > Here's another game with excellent physics:

> > > http://www.racesimcentral.net/

> > > ;)

> > > -Gregor


> > > > O.K., all you PHYSICS FANS .. go grab this:

> > > > http://www.racesimcentral.net/~moxide/

> > > > It's free and only about 2.7 MB.

> > > > Have fun!

> > > >   : What is PAKOON!
> > > >   :
> > > >   : PAKOON! is a 3D "car" game. It's basically a one man project
> > > >   : which I started to be able to program whatever I want without
> > > >   : anyone telling me what to do or how to do it. The game is 100%
> > > >   : free. Anyone can download and play it for free. This is
necessary
> > > >   : to be able to maintain the total freedom I want to have in
making
> > > >   : this game.
> > > >   :
> > > >   : PAKOON! is a story of exploration, curiosity, awakening, deceit,
> > > >   : exploitation, colossal threat, self-irony, accountable chaos,
> > > >   : stumbling rage and slavery. This story will unravel itself in
the
> > > >   : forth-coming version of PAKOON!
> > > >   :
> > > >   : In the core of PAKOON! lies a compact physics modeling engine,
> > > >   : capable of producing amazing interaction phenomena, such as
> > > >   : inertia, gravitation, elasticity, viscosity and friction. The
> > > >   : core consists of 15 lines of C++ code.

Jim Seamu

O.K., all you PHYSICS FANS .. go grab this

by Jim Seamu » Wed, 20 Jun 2001 01:29:29

counterweights matey, build up and left from the starting blob so the bridge
bit gets tipped up a little... here's a very crappy diagram I just knocked
up in notepad (the 0 is the fixing point bit)...

  ____
  \_|_\
   \_|_\
     \_|_________
       \/\/\/\/\/\
       O

hope that helps,

Jim


> Hey Jim---I am stumped on level 15. any hints? I am trying to get the
train
> to jump the last section. It's hard because the elevation on the right is
> higher than the left.



> > I've spent a "fair bit" of time :0) playing this Bridge thing today,
> finally
> > finished the 15 standard levels that came with it just before the Le
Mans
> > start. :0)  Just one comment on the "physics" - it seems that a beam has
> the
> > same mass no matter what its length. I can't prove this but that's
> > definitely the "feel" I get from it, anyone agree/disagree?

> > The website at http://www.racesimcentral.net/ has loads of stuff as
Tim
> > says, worth a look to see some of the incredible architectural
> masterpieces
> > (and a whole load of other junk). Be warned that the game is much more
fun
> > if you've never seen the answer before you solve it yourself.....

> > Jim



> > > This one proves beyond all doubt what I have said all along... It
really
> > IS
> > > more fun playing something with believeable physics and lego graphis,
> than
> > > some eyecandy game with no connection with the real worl.

> > > I have more fun and more of a "just on more time... just one more
time"
> > fell
> > > than with many of the fantastic looking new big games.

> > > Most of my bridges so far has been really wierd looking... but damnn
its
> > > ***ive ;)
> > > Ohh and I'm having some trouble at level 7 !

> > > Mikkel

> > > PS: anybody know a website that explains the basic principles of
> > > bridgebuilding... I would like to get a better understanding of why my
> > > bridges collapse in the most hillarious ways.



> > > > Hi rrevved,

> > > > thanks for the link!

> > > > Here's another game with excellent physics:

> > > > http://www.racesimcentral.net/

> > > > ;)

> > > > -Gregor


> > > > > O.K., all you PHYSICS FANS .. go grab this:

> > > > > http://www.racesimcentral.net/~moxide/

> > > > > It's free and only about 2.7 MB.

> > > > > Have fun!

> > > > >   : What is PAKOON!
> > > > >   :
> > > > >   : PAKOON! is a 3D "car" game. It's basically a one man project
> > > > >   : which I started to be able to program whatever I want without
> > > > >   : anyone telling me what to do or how to do it. The game is 100%
> > > > >   : free. Anyone can download and play it for free. This is
> necessary
> > > > >   : to be able to maintain the total freedom I want to have in
> making
> > > > >   : this game.
> > > > >   :
> > > > >   : PAKOON! is a story of exploration, curiosity, awakening,
deceit,
> > > > >   : exploitation, colossal threat, self-irony, accountable chaos,
> > > > >   : stumbling rage and slavery. This story will unravel itself in
> the
> > > > >   : forth-coming version of PAKOON!
> > > > >   :
> > > > >   : In the core of PAKOON! lies a compact physics modeling engine,
> > > > >   : capable of producing amazing interaction phenomena, such as
> > > > >   : inertia, gravitation, elasticity, viscosity and friction. The
> > > > >   : core consists of 15 lines of C++ code.


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