translates into a more believable driving experience.
The tracks are a lot better, both in looks and in
accuracy (I've never seen a real track that has
zero degrees banking over it's entire length).
The force feedback is better.
There is no >100% occupancy time warp in F1 2000.
But, GP3 has a ton of other non-physics related
features that make it a lot better in some other
ways.
The casual sim racer will most likely prefer
GP3. If you've grown accustomed to the rewards
of driving some of the better physics models
(Viper, GPL, F1 2000), however, then driving
GP3 is a let down. I can't stand to drive
Nascar 3 for the same reason.
If you aren't concerned about the intricacies
of car handling, as long as it goes in the
direction you point it, GP3 is the winner
over F1 2000 easily.
With competent AI, smoother frame rates,
telemetry, and dynamic weather, F1 2000
would leave GP3 in the dust.
I think ISI will release a sim with all
those features a long time before Crammond
will release a sim with a modern physics
model.
--
PD
> on what aspect do you people say this. I have not played either, but
> have read nearly every review here on both games.