% Is the CCG AI Project dead? I haven't seen any new
% AI's in months. They did some real nice work for
% the initial six tracks, or did Sierra decide to
% hire them for N3 (as they should have!)?
Well, we are still around. But, since it is a group effort, it seems
that of late one member or another has gotten side-tracked for one
reason or another. We are trying to get back on track and should have
an update of our Marinsville AI released shortly. The update should
bring in line more realistic straight and cornering speeds. Also we are
attempting to work around the bug in N2 for tracks with front and back
stretch pits. This bug causes the AI to smack the pit wall and bounce
back and forth across the the track. Our fix is not 100%, but we feel
we have stopped this phenomenon. Though occassionally an AI will "miss"
the pit entrance and slide into position through the pit wall.
We also hope to have a Rockingham AI release shortly and are currently
working on Richmond.
Stay tuned and thanks for the interest and feedback.
[No Sierra/Papyrus didn't hire us, but I hope they are looking, as I
feel we have upped the ante in AI just as Papy has upped the ante in
racing physics with their GPL engine.]
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**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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