As far as DirectX v Glide - of course, Glide is quicker and ever more shall be
so D3D uses not only uses COM (yuck) but also layers still more indirection
below that. Glide goes straight to the point. This is why Windows 2000 will
struggle to provide anything like the *** performance that Windows 98
(yuck) can provide. W2000, belonging as it does to the NT family of operating
systems, will not allow direct reads and writes to the hardware. Games will
have to go through the operating system for input and output. This is great if
you are terrified of security breaches or viruses and so good for business,
but for us gamers it is going to be a tough sale for Microsoft. Are we going
to have to bin all our old games? Are games developers willing to put in all
that work modifying their software so that they will now run slower. Sure
processors in 2002 (or whenever) are going to be quicker but who can remember
any game not benefitting from extra CPU. No matter how quick the processors
get there are always going to be uses more important from a gamer's viewpoint
than COM and NT. How about 8000 by 6000 resolution, 150 fps, 32bit colours at
these resolutions, modelling micro bumps on the tracks, etc etc. Need I go on?
Cheers,
Paul
> Am I the only one or do others agree with me: I just compared MGPRS2 GLide
> version to the DirectX version and find it really amazing the yeven
> bothered porting it to DirectX!! I have a MonsterII (12MB) and an AGP ASUS
> V3400 TNT card (16MB) used for the two respective versions and really find
> the difference enormous (in favour of glide in case you didn't notice).
> In fact I am a bit suspicious whether everything is setup correctly on my
> system!
> What's your opinion on this? Do you all favour Glide above DirectX?
> Jan.