> It's a good point though. If a developer goes under, one could lose access
> to something they paid good money for.
> It's already happened once in the Software industry.
> The same thing applies to digital music downloads. You could spend $1000 on
> music, and the music store could go under.
and re recorded in
a non "protected" format. ( though there is a group of people
*cough*TRUSTEDCOMPUTINGGROUP*cough* that are working hard to close this
loophole, but it doeen't affect the current hardware on the market.)
The dot-BOMB bubble of the late 1990's/early 2000's was a great lesson
on just why you don't want to put too much failth in companies.
> >> Any system that forces you to have to "talk" to a provider to
> >> keep it running is a VERY BAD THING.
> > In theory, yes. In practice, I'm sure it's unlikely Steam would just
> > vanish without a parting shot of patches.
> > Bottom line though... life's short, and we're talking about games, not a
> > cure for cancer or throwing away thousands of lives in Iraq. The older I
> > get, the harder I find it to get upset about ***.
> > Andrew McP