rec.autos.simulators

Yawn - Update at West-racing

Andrew MacPhers

Yawn - Update at West-racing

by Andrew MacPhers » Sat, 13 Sep 2003 08:29:00



> If I have to spend nights
> mending the darn thing my family are going to despair..

Stop it, you'll put ideas in their head. Of course that may be how they
plan to finance RL longterm... you have to pay someone to come and fix the
car after every crash!

Damn, it'll be cheaper for me to buy a real race car :-)

Andrew McP

PS Actually I do like the idea that RL could keep a rough record of how
bad your crashes are, giving you a guestimate of how much it might have
cost to fix. We could have a RLrank-style "rank per unit repair cost" to
see who's the cheapest driver to run :-)

Eric Leblan

Yawn - Update at West-racing

by Eric Leblan » Sat, 13 Sep 2003 09:23:36

Do you have any clue what kind of puter you need to generate that kind of
detail and image at a frame rate of 10 per seconds, lets say?.

Even if it is ready to drive in 2005 it won't run on any personnel pc.

Lol






> > > New renders etc...

> If all those engine parts are actually gonna be functional then i think
its
> worth the wait :)

Dale Gree

Yawn - Update at West-racing

by Dale Gree » Sat, 13 Sep 2003 12:28:22

Renders <> functional game

I want to believe in RL, I really do, but this is pointless screwing around.
Are we all part of the world's largest practical joke?  Do the West's
release these renders, smoke pot then read r.a.s for a good laugh?

There is no way a good render of internal engine parts is an essential part
of a racing simulation.  Model the part numerically and move on.  In fact,
don't even bother... my enjoyment of RL won't be determined by accurate
replication of a connecting rod.  Program in the engine parameters and get
on with the job.

Nope... that's it.   As of today I fully beileve that RL is an elaborate
practical joke or at best research on a psychology thesis.

You know... this "update" reminds me of the kind of work I do at my job when
I'm not doing any real work on a project.

Boss: "Is that report done?"
Me: "No, but I've done the contour plots for the data."
Boss: "Oooo... nice graphs."

Mike Beaucham

Yawn - Update at West-racing

by Mike Beaucham » Sat, 13 Sep 2003 14:29:11

Oh man that was funnny... :)

Mike
http://mikebeauchamp.com




> > www.west-racing.com

> > New renders etc...

> > I don't think we will see anything actually 'move' until end 2005, I
fear...

> By far the best car parked in a garage simulator I have ever seen!

> Cheers,
> Rod.

Mike Beaucham

Yawn - Update at West-racing

by Mike Beaucham » Sat, 13 Sep 2003 14:33:22

Wow.. your post got me thinking, and it does make sense.

About the fancy coloured graphs,  they're useless and we know that, but
people do buy into them. A lot of people are impressed by powerpoint
presentations, even though the same data can be shown more efficiently with
a lot less work too. Same with this whole engine thing... So,  the question
is.. who are they trying to impress?? I don't think it is us..

My guess is that website could be there PURELY for funding, or in an attempt
to get themselves nice jobs as 3D artists. Those renders are AMAZING, I'll
admit it. I'd hire them to model cars and engine parts if I ever needed
someone to do so.

Or, they are actually making a game. I guess if you did model all these cars
AND you wrote a physics engine that is still in testing phaze, how would you
graphically show on a website what you have done? Some nice render shots of
the cars, or a screenshot of some code from your physics engine?

The physics engine and grapic engine could definately be in development, but
there's no way of really showing it off yet. Whereas the car models can be
nicely rendered in software and shown and be very impressive.

Mike
http://mikebeauchamp.com


MichaelJ

Yawn - Update at West-racing

by MichaelJ » Sat, 13 Sep 2003 18:32:28


fear...

You'd have thought the artist time would have been better spent on the
mammoth task of making detailed tracks for the game, rather than intricate
modelling of pistons and con-rods.

The engine model *is* a nice piece of work though - if it is all animated it
will be a nice teaching tool to demonstrate how internal combustion engines
work.

- Michael

Remco Moe

Yawn - Update at West-racing

by Remco Moe » Sat, 13 Sep 2003 19:46:33

On Fri, 12 Sep 2003 00:29 +0100 (BST),


>PS Actually I do like the idea that RL could keep a rough record of how
>bad your crashes are, giving you a guestimate of how much it might have
>cost to fix. We could have a RLrank-style "rank per unit repair cost" to
>see who's the cheapest driver to run :-)

Which will turn soon into a "The highest bill" contest, since you
don't have to pay it yourself anyway <g>

Remco

Ed Solhei

Yawn - Update at West-racing

by Ed Solhei » Sat, 13 Sep 2003 20:12:24

"MichaelJP"said...

Or start working on other cars for that matter.

Details *are* nice, but this is miles over the top IMHO.
I'd much rather have more cars and tracks than a few super-detailed models.

A sim is to be raced - not looked at! :-)

--
ed_

Andrew MacPhers

Yawn - Update at West-racing

by Andrew MacPhers » Sat, 13 Sep 2003 22:30:00



> Which will turn soon into a "The highest bill" contest

Of course :-) But after contemplating this, I think an incentive *not* to
crash would actually be rather interesting. Given enough time on the track
most people can become "fast enough" drivers. But becoming a "fast enough"
driver without breaking thousands of cars might be quite a challenge in
the same way that things like monster rank have become.

And while I'm thinking about it, I was flying around in FS2004 earlier on.
I flew one of the biplanes for the first time and noticed that in the 3d
***pit view you could see bits of the engine moving at the front...
you know, tappety pistony valve wossits jiggling up and down (or something
techy and engine-esque like that).

It was actually quite fascinating to see that level of detail simulated
and it made me think a little harder about the Wests' ideas.

But I still want something to drive before they go modelling bubbles in
the petrol feed.

Andrew McP

Stephen F

Yawn - Update at West-racing

by Stephen F » Sat, 13 Sep 2003 23:03:35




> > Which will turn soon into a "The highest bill" contest

> Of course :-) But after contemplating this, I think an incentive *not* to
> crash would actually be rather interesting. Given enough time on the track
> most people can become "fast enough" drivers. But becoming a "fast enough"
> driver without breaking thousands of cars might be quite a challenge in
> the same way that things like monster rank have become.

> And while I'm thinking about it, I was flying around in FS2004 earlier on.
> I flew one of the biplanes for the first time and noticed that in the 3d
>***pit view you could see bits of the engine moving at the front...
> you know, tappety pistony valve wossits jiggling up and down (or something
> techy and engine-esque like that).

> It was actually quite fascinating to see that level of detail simulated
> and it made me think a little harder about the Wests' ideas.

> But I still want something to drive before they go modelling bubbles in
> the petrol feed.

I'm only buying RL if they move "Chitty Chitty Bang Bang" up their list of
cars to model.  Talk about your moving dookickeys and dynamic wotsits!

Stephen

p.s. I also get all glassy-eyed watching the moving bits and bobs on the
planes.

Andrew MacPhers

Yawn - Update at West-racing

by Andrew MacPhers » Sun, 14 Sep 2003 05:15:00



> p.s. I also get all glassy-eyed watching the moving bits and bobs on the
> planes

Pathetic isn't it :-) I've no idea which gene is responsible for it, but I
hope they find a cure soon.

Andrew McP

ymenar

Yawn - Update at West-racing

by ymenar » Mon, 15 Sep 2003 08:32:15


>  Do the West's release these renders, smoke pot then read r.a.s for a good

laugh?

I think the order is different, but alas true.  Why can't they at least
admit they are doing this for potential business reasons?  There's NO reason
to waste developing time at this stage.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Bruce Kennewel

Yawn - Update at West-racing

by Bruce Kennewel » Mon, 15 Sep 2003 10:12:24

Perhaps this is a Rendering Simulation?

It (the development of RL) reminds me of the development by Howard Hughes of
his plywood flying boat (dubbed the "Spruce Goose").
It was a magnificent creation - totally awesome and mightily impressive -
but by the time it undertook its one and only flight the reason for its
initial creation had gone; the war was over.

So it appears to be with RL; by the time the first car turns a wheel in
anger, the rest of the simulation world may well have passed it by.

Bruce.


around.

ymenar

Yawn - Update at West-racing

by ymenar » Mon, 15 Sep 2003 16:40:46


> So it appears to be with RL; by the time the first car turns a wheel in
> anger, the rest of the simulation world may well have passed it by.

Indeed, with the emergence of simulations like F1C, with third-party addons
made of pretty high-standard car modeling, physics and tracks, WSC.. err RL,
as time goes by, seems more and more useless.

Even Papy entered that game with the ("someday my patch will come, [] and
how thrilling that moment will be...") addition of 3 new set of physics and
the track tools.

So I ask you, West Bros., what's the point!?

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

jason moy

Yawn - Update at West-racing

by jason moy » Mon, 15 Sep 2003 22:14:58

On Sun, 14 Sep 2003 03:40:46 -0400, "ymenard"


>Indeed, with the emergence of simulations like F1C, with third-party addons
>made of pretty high-standard car modeling, physics and tracks, WSC.. err RL,
>as time goes by, seems more and more useless.

I would hardly compare F1C to a professional-quality driving
simulation, which is what I was under the impression the Westies were
aiming for.

Jason


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