rec.autos.simulators

N2: End of the race

Jeff Vince

N2: End of the race

by Jeff Vince » Wed, 01 Jan 1997 04:00:00



>}Why do you need to see PIT in F2 for your car?

>For continuity's sake, for closure, to symbolize ending the race.

   Since this bothers you so much, I spent the last ten minutes
running a short race as a test (which you could have done as well).
My conslusions...

   The F2 standings only list you making a pit stop while you are
actually getting service.  That is the only way the computer is sure
you are "pitting" (otherwise you might be just passing through the
pits or have missed your pit).

   Once a race is completed, you are not allowed to make a pit stop.
This seems logical, since there is no need for service once the race
is completed, right?

   Putting these two logical design decisions together results in you
not being listed as pitted when you pit at the end of the race.  I
guess you'll have to live with it and settle for the closure of the
checkered flag (works for me).

   On taking the yellow, sometimes it takes a while for the entire
field to see the yellow (at the S/F line?), then a lap to get the
waving flag, then however far behind the leader on that lap you are
for you to take the waving flag.  That could easily add up to two laps
(maybe even three?).  The location on the track of the yellow and the
ability of the Pace Car to get in front of the pack are factors as
well.

   As far as the Arcade mode running away from you, why not reduce the
opposition strength?  That's what it's there for.

   Sorry, but to me it seems like a lot of pissing and moaning over
relatively meaningless details, IMHO.


Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) /
Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?

Jim Sokolo

N2: End of the race

by Jim Sokolo » Wed, 01 Jan 1997 04:00:00



No way man, I saw "Days of Thunder," and I just know that Cole Trickle
pitted for right side tires after the race was over. I know it,
NASCAR 2 won't let me do it, and now I'm pissed!

:-) for the humor-impaired.

---Jim Sokoloff, Papyrus

Rp White I

N2: End of the race

by Rp White I » Thu, 02 Jan 1997 04:00:00




>>   Once a race is completed, you are not allowed to make a pit stop.
>>This seems logical, since there is no need for service once the race
>>is completed, right?

>No way man, I saw "Days of Thunder," and I just know that Cole Trickle
>pitted for right side tires after the race was over. I know it,
>NASCAR 2 won't let me do it, and now I'm pissed!

>:-) for the humor-impaired.

>---Jim Sokoloff, Papyrus

Yea maybe that dood took you out and then you have to get him back but need
some new tires to take him good..

Love that movie so real!!!  "Im going to draft him and make him pull me around
the track"  what a stoke of genious here I never thought of that??  ;)

David Gar

N2: End of the race

by David Gar » Fri, 03 Jan 1997 04:00:00


> I must jump in here. First off, even with the following comment and
> observations I am about to make, I would like to thank Sierra/Papyrus
> on this nice but not great "as is in its current condition" followup
> to an already enjoyable sim in N1.

> As far as the AI goes. I am getting very frustrated. First, I decide
> the first track I want to improve and test at as Atlanta. So I spend....(ongoing murmer snipped)

Geez, You think you have problems with N2?....evidently you havent tried
GP2!
-DG-
Drbob

N2: End of the race

by Drbob » Sat, 04 Jan 1997 04:00:00

    Yep, you're right.  All they did was improve the AI, add the spotter,
make several tracks more realistic, improve the graphics, conform to
Nascar rules better, and make it easy to tweak the setup and race
conditions.  Hardly affected my enjoyment of the game at all.  What
klutzes.

     I eagerly await the David Martin.edu sim.  I'm sure it will be
spectacular.

                                              bob

Ron

N2: End of the race

by Ron » Sat, 04 Jan 1997 04:00:00


del

I must jump in here. First off, even with the following comment and
observations I am about to make, I would like to thank Sierra/Papyrus
on this nice but not great "as is in its current condition" followup
to an already enjoyable sim in N1.

As far as the AI goes. I am getting very frustrated. First, I decide
the first track I want to improve and test at as Atlanta. So I spend a
few days of my holiday vacation tuning up my setup and finally hit the
track. Got brave locked myself in my puter room, told the wife I would
be about 3 or 4 hours, and cranked up the Race distance to an official
%100. I start my venture knowingly to the issue of not being able to
save my race at any point I proceed to the first "Yellow". Okay, its
been about 29 laps and the tires are a little worn. Hey great, the
spotter just said leader now pitting (which wasn't me of course ;) )
so I decide to follow. I'm in the pit, pull up the pitboard. Wait!
What the &^%$!!! Noone but me is pitting. Time for a replay. Nice
deek! I'm watching the AI juke pitroad and continue. Oh well, cool
feature ;) , just wishing my spotter would have corrected himself. Now
I'm back on the track and here goes the green. Spotter- "Slow car
ahead". I go high entering turn 4 and whats this???? All these cars
are pitting just 1 lap into the green? Okay, so now I'm in first. Wow,
that was exciting :( . I continue the race and this same thing happens
later. To sum it up. This track is useless for racing the AI.

Next choice is Michigan. I spend some time tweeking my setup again and
setup the race with the same setting 100%. Okay, first yellow all is
well! AI actually pitting under yellow. Now its about 35 laps to go as
I'm working my way up through the pack to about 25th now after fixing
a little damage from an earlier incident. Hey! I might get back on the
lead lap. Spotter, "Wreck on the front straight". I'm in turn 3! Time
to barrel on the brakes and "GO LOW"! Wheeeeeeeee, I'm on the grass
little but wow!, I'm zooming by the whole pack! I get back on it as I
know I have a chance to get back on the lead lap! Around I go back to
the wreck! I take my earlier path low and once again I whiz by the AI,
"ALL OF THEM" . Whats this? They haven't even moved? Replay! Hmmm,
this is strange! All the AI are spun sideways and just sitting behind
a wreck. 40 sec.s pass, their still there. Now here I am in first
again and breeze on to win the race. Something isn't right here. I'm
not that good. Let me re-check my settings. Hmm, opponent strength at
100, Realistic mode, damage, ect.... Guess I mastered this already. On
to Nascar 3 for a challenge :( .

Please Sierra/Papyrus! Take a look at all the issues that are
obviously not right and proceed to patch this product as N1 could have
been atleast concerning the AI. This one's real close to being a REAL
WINNER!

P.s./ I know its not actually a "bug" but a {Save Race} feature would
be a nice touch.

Somewhat pleased but holding my breath.
Ron

ccorpor

N2: End of the race

by ccorpor » Tue, 07 Jan 1997 04:00:00


> Next choice is Michigan. I spend some time tweeking my setup again and
> setup the race with the same setting 100%. Okay, first yellow all is
> well! AI actually pitting under yellow. Now its about 35 laps to go as
> I'm working my way up through the pack to about 25th now after fixing
> a little damage from an earlier incident. Hey! I might get back on the
> lead lap. Spotter, "Wreck on the front straight". I'm in turn 3! Time
> to barrel on the brakes and "GO LOW"! Wheeeeeeeee, I'm on the grass
> little but wow!, I'm zooming by the whole pack! I get back on it as I
> know I have a chance to get back on the lead lap! Around I go back to
> the wreck! I take my earlier path low and once again I whiz by the AI,
> "ALL OF THEM" . Whats this? They haven't even moved? Replay! Hmmm,
> this is strange! All the AI are spun sideways and just sitting behind
> a wreck. 40 sec.s pass, their still there. Now here I am in first
> again and breeze on to win the race. Something isn't right here. I'm
> not that good. Let me re-check my settings. Hmm, opponent strength at
> 100, Realistic mode, damage, ect.... Guess I mastered this already. On
> to Nascar 3 for a challenge :( .

REPLY:

You see the above scenario quite a bit in my multiplayer experiences since
blown engines are common. What happens there is when a player blows the engine
if he stops in the line of traffic on the track the AI cars will stop and wait
for the tow truck to move the blown car. Now this isn't that realisitic but it
sure gives you an opportunity to make up for some lost ground if needed and
that can be fun in it's own right.

Q.B.M.

Richard Carls

N2: End of the race

by Richard Carls » Tue, 07 Jan 1997 04:00:00



>> I must jump in here. First off, even with the following comment and
>> observations I am about to make, I would like to thank Sierra/Papyrus
>> on this nice but not great "as is in its current condition" followup
>> to an already enjoyable sim in N1.

>> As far as the AI goes. I am getting very frustrated. First, I decide
>> the first track I want to improve and test at as Atlanta. So I spend....(ongoing murmer snipped)
>Geez, You think you have problems with N2?....evidently you havent tried
>GP2!
>-DG-

y y y y e e e e s s s s    I I I I     h h h h a a a a v v v v e e e e
a a a a n n n n d d d d     i i i i t t t t ''''s s s s     r r r r e
e e e l l l l     c c c c h h h h o o o o p p p p y y y y......

What crap!      Rick Carlson

Ron

N2: End of the race

by Ron » Wed, 08 Jan 1997 04:00:00

On Thu, 02 Jan 1997 04:18:51 -0500, David Gary



>> I must jump in here. First off, even with the following comment and
>> observations I am about to make, I would like to thank Sierra/Papyrus
>> on this nice but not great "as is in its current condition" followup
>> to an already enjoyable sim in N1.

>> As far as the AI goes. I am getting very frustrated. First, I decide
>> the first track I want to improve and test at as Atlanta. So I spend....(ongoing murmer snipped)

>Geez, You think you have problems with N2?....evidently you havent tried
>GP2!
>-DG-

Wrong! GP2 does not fair well with my P100 so for now its a mere
"display box" on my Sim shelf until I can afford to upgrade or by some
far chance a "rendition" patch were released to improve the speed of
the slideshow to a playable level for my current system....(this
murmer shortened to conserve bandwidth).

Ron


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