rec.autos.simulators

Nascar2 & (demo)...Attn: Adam...?s

Ron

Nascar2 & (demo)...Attn: Adam...?s

by Ron » Thu, 03 Oct 1996 04:00:00

Once again I would like to start off by saying thanks to
Papyrus-(Sierra) and all the people involved in the Nascar2 project
for a nice sneak preview. A few more things I noticed in the demo and
since I can't seem to find the answers in the readme.txt, I wish to
ask my questions here.

(1) I set the Race length to 100 for Atlanta and although I didn't
actually count the laps, it seemed to be very short. Is this function
not accurate in the demo?

(2) When I selected qualify, my car just sits in pits with no
functions and infact I had to do a complete powerdown as I seemed to
have locked up my computer. Couldn't even do a {Ctrl-Alt-Delete} to
reset. Is this function currently froze? Note: I did run a race first
but exited back to the first screen with race options, ect... and then
selected "Race" to take me back to the "Race Weekend Menu" before
selecting the qualify mode.

(3) When in the pits there is no marking or flag for my pit. I
naturally assume this is not complete for the demo, however, I am
curious if there will be any changes to the pits as to the following:

 (a) Random pit stalls?
 (b) Pitcrews visually over the wall doing work on car?

More Things to Add if not too late:
-----------------------------------------------------
[1] Flagman at line and all the official nascar flags implimented.
[2] Functioning light atop pacecar.
[3] Actual Towtruck and/or Cleanup Crews.
[4] Debri on track. -oil- -litter- -carparts- -ect...-

If its too late for any of these features, I understand, just tune up
what you showed us in the demo and impliment all the options and this
will still be a "top of the line" sim!

Looking forward to the finished product!
Ron

Mike Schreine

Nascar2 & (demo)...Attn: Adam...?s

by Mike Schreine » Sat, 05 Oct 1996 04:00:00


> Once again I would like to start off by saying thanks to
> Papyrus-(Sierra) and all the people involved in the Nascar2 project
> for a nice sneak preview. A few more things I noticed in the demo and
> since I can't seem to find the answers in the readme.txt, I wish to
> ask my questions here.

> (1) I set the Race length to 100 for Atlanta and although I didn't
> actually count the laps, it seemed to be very short. Is this function
> not accurate in the demo?

> (2) When I selected qualify, my car just sits in pits with no
> functions and infact I had to do a complete powerdown as I seemed to
> have locked up my computer. Couldn't even do a {Ctrl-Alt-Delete} to
> reset. Is this function currently froze? Note: I did run a race first
> but exited back to the first screen with race options, ect... and then
> selected "Race" to take me back to the "Race Weekend Menu" before
> selecting the qualify mode.

> (3) When in the pits there is no marking or flag for my pit. I
> naturally assume this is not complete for the demo, however, I am
> curious if there will be any changes to the pits as to the following:

>  (a) Random pit stalls?
>  (b) Pitcrews visually over the wall doing work on car?

> More Things to Add if not too late:
> -----------------------------------------------------
> [1] Flagman at line and all the official nascar flags implimented.
> [2] Functioning light atop pacecar.
> [3] Actual Towtruck and/or Cleanup Crews.
> [4] Debri on track. -oil- -litter- -carparts- -ect...-

> If its too late for any of these features, I understand, just tune up
> what you showed us in the demo and impliment all the options and this
> will still be a "top of the line" sim!

> Looking forward to the finished product!
> Ron


Good suggestions, I would rather have a little less detail and better
frame rates! What good are all these great graphics if you have to turn
them off to attain a decent framerate???

                        Mick in Tampa

Michael E. Carv

Nascar2 & (demo)...Attn: Adam...?s

by Michael E. Carv » Sun, 06 Oct 1996 04:00:00

[snip]
: (1) I set the Race length to 100 for Atlanta and although I didn't
: actually count the laps, it seemed to be very short. Is this function
: not accurate in the demo?

I've been able to run 100% races.  But, it seems that you have to set
the length, go out to the track, start a race, then quit the game and
reload the demo and reset the race length.  Now you should have a real
long race....

[snip]

: More Things to Add if not too late:
: -----------------------------------------------------
: [1] Flagman at line and all the official nascar flags implimented.
: [2] Functioning light atop pacecar.

Adam has said they will be using a pace car like Indycar Racing II's
pace car.  So I assume this means "lights".

: [3] Actual Towtruck and/or Cleanup Crews.
: [4] Debri on track. -oil- -litter- -carparts- -ect...-

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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