make a huge leap forward at all tracks was strictly in setup.
I noticed that a setup I downloaded for the Ferrari had quite a bit of
negative toe in at the front, and quite a bit of positive toe in at the
rear. It is my belief that this, combined with fairly stiff roll bars, made
the car much more controllable. It's easy to catch under braking and
acceleration. Might want to give it a try.
Scott
> > There's been a thread on here saying that GP3 when it appears should
> > be harder to drive than GPL because modern cars are more difficult to
> > drive.
> Did I hear you right? Modern cars are more difficult to drive than the F1
> cars from the late 60's.
> Anybody mind if I check under the bed and in the wardrobe for Mr. Beadle?
> > 1) Realism. In real life, a moderately talented GP driver with
> > limited laps can do a whole bunch of laps at 80% push with no danger
> > of going off. In GPL, only great drivers can do that after months of
> > practice. I still have whoopses driving slowly after months of
> > dedicated practice and there are plenty out tehre worse than me. GPL
> > is clearly harder (for whatever reason) than real life.
> No, it simply means that when we drive GPL, we push ourselves much harder
> than the real drivers of the era would ever have dared. Afterall, GPL only
> simulates real life events, but they were actually driving real life
itself.
> If they spun off less, it was probably because they dared not push
> themselves beyond the limit of their control. Most good F1 drivers today
> however will rely heavily on the feedback and support from their car which
> allows them to make exciting manoeuvres. It's not always because they're
> better drivers.
> > 5) Better racing. How many times do you see a clean start in GPL
> > outside league racing. I don't think I've ever seen a clean grid get
> > away without some mishap. Imagine how much more enjoyable racing would
> > be if there was a game with the same depth of feel but all the drivers
> > were likely to stay nearly together for the first few laps. GPL almost
> > never has the feel of "the pack" in non-league racing because you never
> > get enough drivers good enough to drive close and fast because it's so
> > hard to drive.
> I disagree with this too. I've had some very memorable 'tight-pack'
moments
> on-line at Watkins Glen where cars have been moving from one position to
> another half a dozen times a minute. All cars finished within 4 seconds of
> each other at the very end, besides one kamikaze driver who decided that
> suicide would be a better option, once his engine began to give way, then
> finishing the race last.
> > Just a few points to (hopefully) make people think. I get the idea
> > from some people that their ideal "sim" would dump you in the bushes
> > every third corner and whack you in the face with a plank while it was
> > doing it. Realism is not the same as *** and difficult to drive
> > is not the same as accurate.
> Can't argue with you there.
> Best regards,
> The Phoenix