> There's been a thread on here saying that GP3 when it appears should
> be harder to drive than GPL because modern cars are more difficult to
> drive.
> Leaving aside the rights and wrongs of the idea that modern cars are
> more difficult to drive (I believe they probably are), I'd like to make
> the counter case that GP3 should be easier to drive than GPL.
> 1) Realism. In real life, a moderately talented GP driver with
> limited laps can do a whole bunch of laps at 80% push with no danger
> of going off. In GPL, only great drivers can do that after months of
> practice. I still have whoopses driving slowly after months of
> dedicated practice and there are plenty out tehre worse than me. GPL
> is clearly harder (for whatever reason) than real life.
> 2) Accuracy of simulation. I believe that the reason GPL is so hard
> is a faiing of its (otherwise brilliant) physics engine. EVerything in
> GPL is (as far as I can see) very rigidly modelled with no "give" - a
> real life car gives at the extremes and I believe these items of "give"
> - the deformation of an overstressed tyre, the bouncing of a car over
> high-frequency bumps as it begins to spin, the spring in an overstressed
> chassis are the missing elements from GPL which make it so easy to lose
> it. I believe firmly that in real life, these elements can "save" a
> driver rather than see him/her skipping like a stone over water in a
> spinning car.
IMHO GPL is much better than any sim out there in a way that you can
actually <feel> a spin before it happens and catch it. I think the
physics modelling in GPL is very credible, and lack of feedback is
indeed what makes it THAT difficult to learn (to learn, not to drive). I
can do laps at 90% all day without going off. But to get it right for a
100% lap it takes a lot of concentration and determination. And what
makes GPL so special is that there's still that thin red line between
100-105% that you can sometimes touch in a qualifying lap.
Balancing these cars "on the edge" is possible with GPL, but only for
the most skilled drivers and if you have a good and precise steering
input. I work with a professional racing simulator and sometimes run
both GP2 and GPL on that machine. It's a modified Formula3 car with a
massive speaker and subwoofer unit instead of an engine. The sound can
be turned up to authentic volume levels and really gives you a very
special kind of force feedback. anyway - using this setup, the feeling
is authentic with GPL even when going lower speeds. There's a clearly
defined line between going slow, going fast and REALLY going fast. And
it's defined almost exclusively by the driver's racing experience,
bravery and skill. When running this setup with GP2, it's much EASIER to
crash out , because there's no fear induced to the driver, and GP2 (no
aids and steering help off) suffers the problem that you can't clearly
feel the limit.
GP2 in this car feels like a rollercoaster ride where you are allowed to
move the wheel but you are not really controlling the car. GPL let's you
do whatever you wan, lets YOU be in control, not some obscure "steering
input deficency compensation" of the sim. in GP2 a controlled slide when
exiting a corner is almost impossible, in GPL you can do this every
corner.
Newbies that sit into this car go too fast in GP2 and crash, in GPL they
don't even dare too push the metal down. GP2 is the best modern F1 sim,
but it still pales in comparison with GPL.
GPL may be harder than real life, but that is because you do things that
you wouldn't do in real life because of the lack of feedback (especially
G-Forces).
Most people racing on VROC tend to think they can attack their personal
best time by going 120% EVERY race lap and can move up several positions
at the start. This is nuts. I have been doing LAN races with people that
CAN do 1.05s at watkins in qualifying but were only doing 1.07/1.08
during the race. When people stay within the limits of their abilities
and concentration racing in the "pack" is possible in GPL.
Also, you have to react to what is happening on the screen in GPL, you
have to know what to do- and when. In real life no one would have
entered the ascari curve at 290+ kph WITHOUT knowing what do do when he
starts to feel that he's slightly off the ideal line and starts do drift
wide.
What would you call moderate speeds ? If you do speeds similar to those
you would do in a road car and stay in the low rev range you will be
surprised how easy and yet realistic the handling of GPL in fact is.
90mph might feel "slow" in GPL, but it's VERY fast in real life.
I think that "GPL is too difficult" thing is a bit of a myth. I'm more
frustrated with most Arcade games than I am with GPL. I tried to do a
bit of fun racing with NFS4 one day with a friend, and he always was
faster than me - I tried braking later, tried to brake differently,
accelerate earlier, trailbrake deep into the corner - no success. He
still was 4 seconds faster. I was really getting frustrated UNTIL the
other day I found out that all I had to do was in fact stay full
throttle all the time around the circuit and turn the wheel. THIS is
frustration.
SCGT also suffers from this, you can't do things by instinct, you have
to do what the game wants you to do even if it does feel completely
unnatural to you.
Most games designed today are racing games. GPL is a driving simulator
with the added bonus that you can race other cars once you're good
enough. I sincerely hope that the developers of WSC will take same
approach - then it could really be great.
Alex