No, it's no add-on. It is a step further down the same sim line. The physics
seem better adapted (maybe finally up to stock car specs in lieu of the
'GPL'-like specs in N4 in regard to chassis weight and tire dynamics).
Other changes included better graphics (to me, with a plain old GF3),
slightly better AI improvement, though I hardly ever run with AI. The replay
theater/editing deal is a neat addition, though it would simply be
over-the-top, best in class if we could output to some sort of standard
(AVI, WMF, MPG) a feature that is sadly still missing. The sound rocks. It
is 'ok' in-car as when wearing helmets, I doubt you could actually hear that
much engine or wind, but in replays from say TV1, TV2 or spectator views,
the sound is much like being at a WC event live, very realistic. The
'nearby' engine sound (say from roof cam or chase) is ok, but the loop is
questionably produced and has too much 'chorusing' for my taste. It sounds
like an obvious loop IOW.
Also, the paint shop has been updated, the car textures are twice as big.
This is causing some problems in OpenGL as the texture compression has not
been implemented into that API as of yet. Eric Bush has said that it is
coming in an upcoming patch.
Is it less of a sim? No way. It isn't really more of a sim either. It has
the most current rules that could be squeezed in by the release date, and
most of the track updates that have occured (like SP) not to mention the
'real' versions of Chicagoland and Kansas. Finally we can quit calling these
Vegas take-offs 'Kansas', hehe, as I recall everyone that plugged those said
they were 'real' close to being like Kansas. After getting the sim, and
seeing the track in person (thanks to an off season trip to KC), I can say I
told ya so! Kansas is nothing like Vegas. Chicago and Kansas may both be
'another' 1.5 oval, but neither fall into the D-oval category of Atlanta,
Lowe's or Texas. The only real twins in this arena are Texas and C***te.
Atlanta is in a class of it's own, as is LV, Chicago and Kansas.
I only run this sim online really (about 95% of the time) and that hasn't
changed. Same basic principal to get online and the netcode seems no worse
than N4's to me. I have experienced some warp on the Papy servers in 2002,
but there were a TON of newbies online so I have to attribute some of that
to 1) Folks with 56k trying online for the first time and 2) 2002 being the
first racing sim some have and are simply underpowered in the computer
department. A slow computer can add to a person's warp factor since netcode
processing is as important as graphics and physics. I personally raced no
less than 10 guys that said this was their first racing sim and that they
were racing with keyboards at the time, so watch your step around those guys
:) They couldn't understand HOW I was going so fast at Coca Cola and not
hitting the walls. My answer ended up being a simple one, I use a wheel.
OOOOOOH, you need a wheel? hehe. It ain't got to be a TSW2 like mine, but
jeez, get a wheel...
> Hi,
> I realize N2002 just came out, but I have only seen a couple "initial
> impressions" posts here and I still can't make up my mind if I should
> by it. Not a whole lot of info in the posts.
> For instance, is it just an add-on for N4? Is it a less sim than N4?
> Thanks,
> -pw