> > I sold about 30,000 copies of Planetoid, by comparison, but it's a
> fair
> > bet that many times that number were in circulation (the first release
> > had no software protection at all).
> Planetoid - wasn't that the superb, er 'homage', to Defender? That
> was definitely a great game. The only comparable 'Defender' at the time
> was the official licensed version on the Atari 8-bits. The beeb version
> was a little more true to the arcade since it had the controls on keys
> rather than joystick like the Atari.
> Acornsoft had some superb arcade clones for the BBC. I can remember
> that their versions of Defender, Pac Man, Galaga and Asteroids were
> near arcade perfect. I think their 'Pac Man' gfx had to be changed
> actually because the game was just too close!
Yup, Meteors was one of mine too!
I must have spent more time playing Defender and Asteroids in the
arcades than I have playing GPL (and that's saying something!) - to the
point where I could regularly score over 1,000,000 points in Asteroids
(that takes about 3 hours on one game!). I was in a pub doing this once
when the landlord eventually turned the machine off while I was still
playing.
Another time a pub had an Asteroids competition with a bottle of vodka
as the prize - after I came in and scored 400,000 in the first game (not
good!) he just gave me the bottle there and then!
I think writing games was a more profitable line of business though!
I remember a journalist coming up to me at the launch of Planetoid
asking whether I felt guilty about ripping off Atari - the thought
hadn't even occurred to me - as far as I was concerned I had written the
game myself, from scratch, without copying anyone's code, so that was
that.
If it had been left to Atari to come up with a computer version of
Defender I don't think the "*** public" would have had anything like
the quality of game they ended up with: as it was the skill was to come
up with a very fast and smooth implementation of the game, rather than
handing over bucketloads of money to the company that owned the
copyright.
I guess things have changed now that the games market has become more
mature: there are plenty of companies able to put in huge amounts of
effort into writing the games, and machines that are much more capable
of running them.
Just as with other software though: the faster the machines become the
more ambitious the programmers get, so the games never seem to get any
faster!
A lot of them take longer to load from a CD than they used to from a 5"
floppy disc!
Eeh, them were the days etc.