F1ED FOR WINDOWS BETA 1 NOW AVAILABLE
(nothing at all to do with the DOS editor called F1Ed)
My freeware Windows based editor for F1GP/WC is now available, and has
it's own WWW page:
http://www.racesimcentral.net/~k948959/f1ed/
This is some temporary space kindly donated by my brother, because those
mean wotsits at Demon Internet wouldn't even allow me to have a measly
160Kb on their server (unless I paid them 25 UKP per month) :-(
If anyone is willing to give me a permanent account (with FTP access
for changing things), then I'd be most grateful (total space occupied at
the moment by the pages and the .zip archive is 160Kb).
This is a very preliminary beta version, so not everything works
properly, please make sure that you've backed up all your F1GP related
files before using it. I cannot be held responsible for any damage
the editor does etc. etc. <legal blah>
Main features of F1Ed for Windows Beta 1 are:
- Change the colour of each teams' car and pitcrew uniform
(the fact that team number one in the game has a different nose
cone fitted to their car has been taken in to account).
- Change the colour of each drivers' crash helmet.
- Edit the names or teams, engine suppliers and drivers.
- Change which drivers are employed by which teams (it's important to
make sure that you have at least 26 drivers enabled, or else "ghost
cars" will appear).
- Change the relative performance level of each team, and the relative
performance level of each driver under qualifying and race conditions
(F1Ed extends the usual range of values used by the game, allowing
you to make bad drivers drive badly!)
- Select which driver(s) are selected to be under the players control
when the game starts.
- Choose the level of grip that the computer cars have. Very useful to
make the game harder to beat.
- Choose how much power player controlled cars have.
- Choose whether you want qualifying tyres to be made available during
practice sessions and the race warmup. Choose whether you want to make
up to 64 sets of qualifying tyres available during each session.
- Enable a patch that dramatically reduces the time that game takes to
fade from one screen to another.
- Choose how severe an accident has be before a car (player or computer
controlled) suffers (i) wing damage, or (ii) retires from the race.
- Choose how the track marshalls handle a retired car (set the number of
seconds before the yellow flag is waved, and the number of seconds
before the damaged car is removed from the track).
- Choose the approximate frame-rate of the game (this allows you to go
beyond the usual maximum of 25 FPS, but be warned this does introduce
strange bugs (or if you prefer, features!) into the game.
- Choose the zoom level of the chase/reverse chase camera views.
- Choose the height of the chase/reverse chase and track side camera views.
- View all team performance figures at once for making easy changes. You
can also change the range of performance by the use of the slowest team
and fastest team scroll bars.
- **Unique Feature!** Maintain a database of lap times recorded at real
race meetings, and F1Ed will automatically set the team and driver
performance levels so the link between F1 reality and the game is as
close as possible.
- Configure four of the most popular Trevor Kellaway TSR Patches (CCPIT,
GPGAP, GPLAPTIM and GPPERF) using F1Ed's user-friendly interface. The
editor produces a DOS batch file for you to use when running the game.
As well as automatically setting up the TSR patches, the editor allows
you to include your own DOS commands within this batch file.
- F1Ed will modify your F1PREFS.DAT file, GP.EXE file and produce .NAM
files. One mouse click will update all files and run the game from
Windows.
- Currently supports the U.S., European and Italian versions of the game.
Version 1.04/1.05 compressed executables only.
- Designed to run under Windows '95, but looks just as good under 3.1.
Tool-tips are displayed (unless you switch them off) for all major
functions of the editor, which in some way makes up for the current very
badly produced Windows help file :-)
- Uses it's own data file format to store everything. This is plain ASCII
text and can be therefore be sent around the World by email or posted
to newsgroups without the need for encoding.
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